weapon question: Vindicator MG or Bozar?

pktm

First time out of the vault
EDIT: PLZ SOME MODERATOR MOVE THIS THREAD TO THE RIGHT PLACE

Hi!

Which weapon should I prefer? I can't decide.
Or is there a even better big gun?

pktm[/b]
 
You should prefer the correct forum.
Oh and the bozar is the best....except for maybe the gauss gatling gun.
 
That's a good question... I think Vindicator is better if you like to fire more bullets and penetrate armor better. The Bozar uses some odd ammo, .233. It's hunting ammunition, and yet can hurt a Enclave soldier. Bizarre.
 
Vindicator uses rare ammo. Overall, I prefer the Bozar for because there's plenty of ammo for it. Vindicator looks cooler though.

There *is* a Gauss Minigun, but it's in Fallout Tactics only.
 
Bozar is more managable, and especially if you've got the user-made patch from this site that puts the .233 ammo at the stats it was 'supposed to have' quite as effective. Or did they change that in a newer version?

The Gauss Minigun is tactics, where the equivalent debate goes between it and the Browning M2.
 
I personally prefer the bozar to the vindicator, but i'd happilly throw both away in favour of eye-shots with a gauss rifle.
 
Vindicator Minigun Burst:
25 x 4.7 mm Caseless (x1.5 Damage)
14-19 Damage (16.5 Average)

25 * (16.5 * 1.5 - DT) = [618.75 (-25 * DT)] * (1 - DR)

Bozar Burst:
15 x .223 FMJ (x1 Damage)
25-35 Damage (30 Average)

15 * (30 * 1 - DT) = [450 (-15 * DT)] * (1 - DR)

(where DT is the opponent's armor Damage Threshold, and DR the Damage Resistance)

The Vindicator should be superior, however, against heavily armored targets, the Damage Threshold devastates this weapon's damage (can be sort of bypassed with the Bonus Ranged Damage and Living Anatomy Perks however). The Bozar, on the other hand, has a higher average, and it's ammo is more abundant and cheaper, lasting you longer.

Let's take an example against a fictitious Enclave Guard, who's wearing Advanced Power Armor Mk II (18 DT/0.6 DR against Normal):
Vindicator: [618.75 (-25 * 18)] * (1 - 0.6) = 67.5 Damage
Bozar: [450 (-15 * 18)] * (1 - 0.6) = 72 Damage

The Bozar is more effective! Even if you pick 2 x Bonus Ranged Damage ...

Vindicator: [768.25 (-25 * 18)] * (1 - 0.6) = 127.3 Damage
Bozar: [510 (-15 * 18)] * (1 - 0.6) = 96 Damage

... the Vindicator wins by a meager 32% damage increase (thank the lizard for this one), which is not enough to kill the 150 HP guard.

Then again, you normally wouldn't pick those perks unless you're going all the way along with 10 Agility, Fast Shot, Bonus Rate of Fire, Sniper and 2 x Action Boy. However, since you'll probably be picking Sniper near the end you should be getting some nasty burst criticals; which probably means the Vindicator is overkill.

So go for the Bozar.
 
Also it appears you added 6 damage for each bullet, when the maximum is +4 with two levels of BRD. You got it right with the Bozar.
 
Per said:
Also it appears you added 6 damage for each bullet, when the maximum is +4 with two levels of BRD. You got it right with the Bozar.
Vindicator:
25 * (16.5+4) * 1.5 = 768.75

Bozar:
15 * (30+4) * 1 = 510
 
(768.75 - 618.75) / 25 = 6

You're applying the ammo damage multiplier to the BRD?
 
Oh God no

Not the Vindicator vs Bozar debate again

This nearly destroyed NMA last time. DON'T LET IT HAPPEN AGAIN.
 
Per said:
(768.75 - 618.75) / 25 = 6

You're applying the ammo damage multiplier to the BRD?
Yes, since 6 / 1.5 = 4

Brother None said:
Oh God no

Not the Vindicator vs Bozar debate again

This nearly destroyed NMA last time. DON'T LET IT HAPPEN AGAIN.
Oh, hell, don't complain, at least it's not Fatman vs Fatman

PS: I'm beginning to grow fond of that lonely Strike hanging below Satie, kinda like a badge of honor for pissing you bastards off.
 
Once you have Sniper they'll drop like flies regardless if you're using Bozar or Vindicator. You'll get 4 bursts from the latter before a need to reload though.
 
Lord Elden said:
Once you have Sniper they'll drop like flies regardless if you're using Bozar or Vindicator. You'll get 4 bursts from the latter before a need to reload though.
If you pick the right perks...

...furthermore, you'll have to reload every even round. So that's actually 3.5 bursts per turn (though I'd be surprised you'd leave anything standing after four bursts).
 
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