Wow, leave for a few weeks and the place is .......
Anyway, it's an interesting discussion to read. I agree with welsh here. I just started to replay FO2 after a long time, and I've just noticed a few things I wasn't paying attention to before.
1. I am usually swamped with guns I'll probably never use by the time I hit VC, or whatever next town happens to be. I agree with welsh that a lot of the guns should be harder to acquire(let alone knowing how to properly operate it/service it). AK-112 was a great assault rifle to use in FO1, but in FO2, I ditch it as soon as I was able to afford combat shotgun, which means not very long at all. It could be a good idea for anything above combat shotguns to be "a lot" harder to find, such as the H&K CAWS, Pancor Jackhammer, or P90c, and etc..., because it just doesn't seem possible for that many guns of a much higher tech level to survive that long. I can barely get my TV running more than 10 yrs, let along 80yrs.
2. There are only 6 Regular handguns in FO2. It doesn't seem probable for the most widely available firearm to not survive the war. I had more rifle choices than I care to shake a stick at, but handguns at begining? Nope.
3. Strange idea. How the hell do you know how to operate and service a plasma rifle, a gauss rifle, or a pulse rifle for that matter without never having seem one?
4. Just some personal wishes. There is only 2 choice for a sniper character, the sniper rifle, and the hunting rifle with scope. Not a lot, is it? I would've like to see a grenade launcher of some kind(M79?) in the game, because what else can you freaking do with them(the useless grenades I mean)? Some sort of non-killing weapons if the needs may arise, such as putting tranquilizer into the needler pistol ammos. You may not always have to kill to suit your purpose.
Starseeker, signing off.
"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."