Well.. crap! Damn my mod addiction.

Makta

The DICKtator
Spent more time the passt 2 weeks looking at mods then i have playing the games and just now i was about to make 10 mod requests for Skyrim F-NV..

I should probably step away from the coputer and never look back :cry:
 
That's what I did last time I gave Skyrim a go. I didn't even install mods that changed the gameplay much, only ui tweaks and graphics mods. Spent days just tinkering with them. And I ended up playing with pretty much the standard graphics and some color tweaks, because even if the game looked prettier with a shit ton of mods, it became sluggish, and it was very evident that none of those mods had actual gameplay in mind. The game isn't built to be pitch black at night.

I'm actually rather hesitant to install mods, even for these games. I enjoy things that improve the ui and some convenience mods, as well as making the game challenging. But it's often evident that people don't really know a lot about playability no matter how cool mods they can create.
 
Most of my mods are adding animations weapon/armor and graphics with the unoficiall patches and some changes that should have been in the base game IMO.
Going to test it out soon after my last download spree and see how it goes.
 
I'm actually looking for gameplay changes the most. Slower reloading, better difficulty, AI improvements, fixed quest and restored content etc.
 
Akratus said:
I'm actually looking for gameplay changes the most. Slower reloading, better difficulty, AI improvements, fixed quest and restored content etc.

The unoficiall patches fixes most quests i guess. But for skyrim i don't find any of the mods i've seen related to difficulty being that great but forcing you to be cheap. I tend to stay away from cheap play.

Alltho i could get some mod that won't make me the richest guy in skyrim.
 
It seems modding is becoming more of the objective of the game for myself, than actually playing the damn thing. The few times I've tried to start a new game, I end up installing a metric ton of mods, then never touching the game properly.

Just recently with Skyrim, I've told myself "Alright, this is the time that I'm going to try and play this damn thing." I kept my sights short sided, installed a few mods that I prefer which change the gameplay. The challenge now is trying to find a day which I'm going to dedicate to try to explode with effort to get myself into it.
 
ZeusComplex said:
It seems modding is becoming more of the objective of the game for myself, than actually playing the damn thing. The few times I've tried to start a new game, I end up installing a metric ton of mods, then never touching the game properly.

Just recently with Skyrim, I've told myself "Alright, this is the time that I'm going to try and play this damn thing." I kept my sights short sided, installed a few mods that I prefer which change the gameplay. The challenge now is trying to find a day which I'm going to dedicate to try to explode with effort to get myself into it.

I was kinda happy with skyrim after "some" modding.. But even with 2 mods that was supposed to make it harder it actually feels easy and i'm thinking of adding a third one that may ruin the game due to the ammount of difficulty changing mods. But i won't give up untill i've done all the quests and cleared every location in Skyrim!... So i can uninstall it and get some more disc space :evil:
 
What we need is people to conglomerate the mods for gamesthat need mods to be good, like Bethesda games, rolling dozens or even a hundred mods into one. It wouldn't be nearly as hard as it might sound.

Megamods are far too rare for such games.
 
Sduibek:
You are right and there are few of such mods even for Beth's games. For example, the Overhaul mod for Morrowind; it's 2GB monster incorporating the most useful mods - Timeslip's MGE as a basis, several hi-res texture packs, GUI mods, improved models and animations for NPCs + weapons + items + buildings, new trees, animated grass and so on. Hundreds of mods in one pack.

http://www.youtube.com/watch?v=-ZKHu5n8TiI
 
aenemic said:
That's what I did last time I gave Skyrim a go. I didn't even install mods that changed the gameplay much, only ui tweaks and graphics mods. Spent days just tinkering with them. And I ended up playing with pretty much the standard graphics and some color tweaks, because even if the game looked prettier with a shit ton of mods, it became sluggish, and it was very evident that none of those mods had actual gameplay in mind. The game isn't built to be pitch black at night.

I'm actually rather hesitant to install mods, even for these games. I enjoy things that improve the ui and some convenience mods, as well as making the game challenging. But it's often evident that people don't really know a lot about playability no matter how cool mods they can create.
that is exactly the feeling that I have with F3, Skyrim etc.

I dont blame people, its still a great thing, but the number of mods that REALLY add something to the game are rather small. I mean mods that do more then just painting your armor in green or pink or that add bigger boobs to the game or giving you Space-Marine armor to play with it. I guess most of the mods for Skyrim and the like are just stuff that is replacing textures.
 
Hi all,

In general I prefer mods that tweak game elements I like to have tweaked, add stuff I feel should have been in the core game, or bring back and fix up missing content like NPCs, Quests and so on.

My favorite mods though are full conversions with new SP campaigns such as They Hunger for Half Life.
Over the years a lot of these have been planned for various games but they sadly never get finished such as the planned Jedi Knight and Mysteries of the Sith remakes for Jedi Academy.
 
I had 92 mods in use back when I was playing Oblivion. It does reach a point where you're better off just forcing yourself to use only, let's say five, and just play the game.

Because adding tons of mods is just like diving into a huge megamod project; in some cases you're as likely to add crashes as to fix them, which puts a damper on gameplay enjoyment for sure. And then you gotta fiddle with all the mods, trying to find which one causes the crash....

As an aside, I looooove the intro sequence for Oblvion. The voiceover from Sir Patrick Stewart followed by the epic main theme song.... good times 8-)
 
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