What are some of your unpopular opinions?

You're tripping, FO4 doesn't even know what it wants to be aesthetically. Boston is such a confusing eyesore. FO3 at least had Adam Adamowicz at the art department making a world that looks in line with the classic Fallouts. FO4 leans way too heavily into the zany 1950s with it's ugly Googie plastic/metal architecture and disgusting weapon designs. It stripped away all the charm the Fallout universe had for it's unique take on a retrofuture.
while i agree that 4 just flanderisation of fallout and fallout 2 aesthetic, 3 is no better than 4 in this regard, it is generic dieselpunk heavy game with industrial look everywhere and don't stand up to the challenge of time unlike fallout and the graphic don't help, especially the green tint and bad lighting in the game
 
while i agree that 4 just flanderisation of fallout and fallout 2 aesthetic, 3 is no better than 4 in this regard, it is generic dieselpunk heavy game with industrial look everywhere and don't stand up to the challenge of time unlike fallout and the graphic don't help, especially the green tint and bad lighting in the game
Sorry but you're just straight up wrong about this. Legitimately insane if you think FO3 and FO4 are nearly comparable in aesthetic. Putting aside the fact that game engine graphics and lightning has absolutely nothing to do with it's art philosophy or concept designs, Fallout 3 carries the stylistic design of the classics very well when it comes to the overworld's aesthetics. It's probably the only thing they did well in that game when it came to honoring the classics. The weapons (aside from the more stupid examples like the Junk Jet) are actual practical looking weapons or are analogous to real life weapons, the city isn't "generic diselpunk", it's got a fusion of that classic Fallout quasi-fascistic decopunk/gothic flavor mixed with it's own regional Albert Speerian aesthetic that fits very well for the city of D.C., and is just by and large so much better to Fallout 4's entire design philosophy of a plasticy Jetsons world. Fallout 3 certainly isn't perfect and a lot of the flanderization began in the game with the clothes people wear and the music on the radio and the fact that D.C. isn't more destroyed according to the lore, but art-wise it's good.

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Putting aside the fact that game engine graphics and lightning has absolutely nothing to do with it's art philosophy or concept designs,
no they do, the green tint and lightning are a huge part of fallout 3 aesthetic
Fallout 3 carries the stylistic design of the classics very well when it comes to the overworld's aesthetics. It's probably the only thing they did well in that game when it came to honoring the classics. The weapons (aside from the more stupid examples like the Junk Jet) are actual practical looking weapons or are analogous to real life weapons, the city isn't "generic diselpunk", it's got a fusion of that classic Fallout quasi-fascistic decopunk/gothic flavor mixed with it's own regional Albert Speerian aesthetic that fits very well for the city of D.C., and is just by and large so much better to Fallout 4's entire design philosophy of a plasticy Jetsons world. Fallout 3 certainly isn't perfect and a lot of the flanderization begin in the game with the clothes people wear and the music on the radio and the fact that D.C. isn't more destroyed according to the lore, but art-wise it's good.
the capital of america don' have much of gothic, deco art, neoclassical in it, the architecture is just dc with brand recognition, and no it is not like the classic, they are few uses for art deco for a place like the capital
the generic diselpunk means the robots, technology, armor and clothing are all industrial and 1940ish, the vault suit from tight suit rubber uniform like how people from 50s imagined are now jacket like, t-45b is generic diselpunk ripoff from t-51b, and mr handy and the rest of the robots are diselpunkish, and about guns, did you see the combat shutgun? they are plenty of bad designs and ugly, energy weapons are the biggest victim of this aesthetic
3 is better than 4 in this aspect sure but not that much , assaultrons feels out of the aesthetic more than any robot redesign (though they are still hot) and the cartoonish buildings are the peak of the flanderisation of this franchise, but the 3 stared it and it wasn't any near to the original
 
no they do, the green tint and lightning are a huge part of fallout 3 aesthetic
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Here's my unpopular opinion: The green tint is not bad and fits the game world just fine.
Not to mention the green tint still ≠ the objects within the world. You can mod out the tint all you want and the game object's design remains the same.
the capital of america don' have much of gothic, deco art, neoclassical in it, the architecture is just dc with brand recognition, and no it is not like the classic, they are few uses for art deco for a place like the capital
the generic diselpunk means the robots, technology, armor and clothing are all industrial and 1940ish, the vault suit from tight suit rubber uniform like how people from 50s imagined are now jacket like, t-45b is generic diselpunk ripoff from t-51b, and mr handy and the rest of the robots are diselpunkish, and about guns, did you see the combat shutgun? they are plenty of bad designs and ugly, energy weapons are the biggest victim of this aesthetic
3 is better than 4 in this aspect sure but not that much , assaultrons feels out of the aesthetic more than any robot redesign (though they are still hot) and the cartoonish buildings are the peak of the flanderisation of this franchise, but the 3 stared it and it wasn't any near to the original
We're gonna have to agree to disagree then, cause I don't see an issue with any of the comparisons you bring up. An industrial aesthetic is fine in Fallout, the Vault suit is a nonissue to me I genuinely don't care if the Vault suit is rubber or not (I actually prefer the baggier design to FO4s, but I also prefer FO76's Vault suits to both FO3 and FO4s), the robots are fine to me, the addition of the Protectron in particular was great, and some robots look even more sleekish than they did in the classics at times which sort of counterpoints your uniform diselpunk industrial claim, T-45 looks like a logical predecessor to the sleeker T-51 which was the most advanced model pre-war, unlike the T-60 which looks multiple steps backward in design yet is apparently supposed to be the sucessor to T-51 pre-war, and the Combat Shotgun? Yeah compared to the variant in Fallout 4, idk it still looks much better to me.
Mind you I'm not claiming FO3 looks exactly like the classics in every department, nor that the game's designs are all perfect, merely that the tone and art design philosphy of the game (or more specifically Adam Adamowicz) retains that Fallout feel, a lot more than FO4. Adam understood the aesthetic of Fallout more than Istvan Pely who's accredited to Mothership Zeta of all things before being handed the role of lead art designer. I'd take every game looking like FO3 over FO4, any day.
 
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Here's my unpopular opinion: The green tint is not bad and fits the game world just fine.
Not to mention the green tint still ≠ the objects within the world. You can mod out the tint all you want and the game object's design remains the same.
no it is just lazy, they could make it atmospheric with the lighting but they didn't, stalker is older and did the lighting better and they did not use green tint for the atmosphere
and being able to delete it does not mean it is not a part of the aesthetic, give me tools and time and i will make fallout 3 look like 1 and it will still be part of the game
We're gonna have to agree to disagree then, cause I don't see an issue with any of the comparisons you bring up. An industrial aesthetic is fine in Fallout, the Vault suit is a nonissue to me I genuinely don't care if the Vault suit is rubber or not (I actually prefer the baggier design to FO4s, but I also prefer FO76's Vault suits to both FO3 and FO4s), the robots are fine to me, the addition of the Protectron in particular was great, and some robots look even more sleekish than they did in the classics at times which sort of counterpoints your uniform diselpunk industrial claim, T-45 looks like a logical predecessor to the sleeker T-51 which was the most advanced model pre-war, unlike the T-60 which looks multiple steps backward in design yet is apparently supposed to be the sucessor to T-51 pre-war, and the Combat Shotgun? Yeah compared to the variant in Fallout 4, idk it still looks much better to me.
Mind you I'm not claiming FO3 looks exactly like the classics in every department, nor that the game's designs are all perfect, merely that the tone and art design philosphy of the game (or more specifically Adam Adamowicz) retains that Fallout feel, a lot more than FO4. Adam understood the aesthetic of Fallout more than Istvan Pely who's accredited to Mothership Zeta of all things before being handed the role of lead art designer. I'd take every game looking like FO3 over FO4, any day.
yeah we will just disagree at this point, i will just say what shaun says: you wouldn't understand
 
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