What are you bringing to the Big Empty?

Discussion in 'Fallout: New Vegas Discussion' started by WelcomeToNewReno, Jul 19, 2011.

  1. Well, a new add on is arriving in (for me) about 5 hours. So in a follow up to my Packing for Zion topic, I'm asking what you're bringing to you're sciencey adventure of SCIENCE! As usual, I'm bringing weak items so I'll use the new stuff more.


    Merc Grunt Outfit
    Vance's Lucky Hat

    Too much stuff to count, plus listing it all would be tedius.

    Bobby Pins
    Vault 13 Water Flask

    Basically all of my ammo

    A bit less detailed than my last topic, but it's 1:16 am so I'm thinking less clear. What are you bringing?
  2. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Considering how easy it was in HH to get items in the beginning, I will just bring my generic ranger clothes, a brush gun and my 12.7mm pistol.
  3. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    I woudl bring my Paladin Toaster, Joshua Graham's Armor, my fully Modded .45 auto pistol, ammo for that one, Healing Poultice instead of stimpaks, Weapons Binding Ritual, Datura Hide, Dark Datura, Cloud Kiss, Purfiied Water, assorted food, and Salt Upon Wounds Helmet.
  4. Chromevod

    Chromevod Nope.

    May 25, 2011
    Hm. Well I'll for sure be bringing the Q-35 matter modulator, some cells, assassin suit, probably a weapon repair kit just in case, a doctors bag, and the basic supplies for hardcore mode, water, food, etc.
  5. Alphadrop

    Alphadrop A right proper chap.

    Aug 21, 2008
    12.7mm pistol.
    Blooper grenade launcher.
    Some assorted splodies.
    Knock Knock.

    Probably some light combat armour, just in case.

    A feck loada stimpaks, tend to shoot myself a lot in tight spaces and considering this DLC is set in an underground research base I'll probably cripple myself a few dozen times.
  6. Silas

    Silas First time out of the vault

    Jun 28, 2011
    T-51 B, fully modded Gatling Laser and all of my stims.
  7. Yamu

    Yamu Le Fromage Vieux oTO Moderator Orderite Board Cop oTO

    Jul 26, 2003
    By "fully modded," I hope you mean "with the GECK." Otherwise, you'd probably be better off swinging a rebar club :P

    I've got the DLC, but I haven't been to the drive-in yet to see if there are any visual cues as to what's going on, and the broadcast that alerts you to the mission doesn't actually say anything. Since I prefer to roleplay these things as much as I can, I won't be able to decide on my loadout until I do some in-game recon. If I don't get a chance to gear up after checking it out, I guess I'm going in carrying all the same extraneous crap I was walking around with when I got the transmission.
  8. LinkPain

    LinkPain Mildly Dipped

    Jan 18, 2011
    Ranger Sequoia and Ennio Morricone background music. You can guess my armor :D
  9. quotetheraven90

    quotetheraven90 First time out of the vault

    Jul 12, 2011
    Armor- Sierra Madre security armor
    Weapon- This Machine and Chance's Knife
    couple of stimpaks
    Oh...and Authority Glasses
  10. Black Feather

    Black Feather Mildly Dipped

    Nov 10, 2010
    absolutely essential 8-) respect my authoritah!
  11. Wintermind

    Wintermind Vault Senior Citizen

    Jan 21, 2011
    Paladin Cooker for robots
    Ballistic Fist for non robots
    Boom-Boom for whatever looks at me funny that I can't punch

    Joshua Graham's Armor
    1st Recon Beret
    Lucky Shades > (all other shades, fuck your authority glasses, mine do shit).

    I also had a shit load of food and drink that I couldn't be bothered to remove from my inventory.

    Whatever, makes for speedy healin.
  12. Courier

    Courier Venerable Relic of the Wastes

    Apr 10, 2011
    You can get glasses that raise your intelligence by two literally as soon as you start the DLC, that beats lucky shades and authority glasses. All I recommend bringing is something that'll be effective against nightstalkers, since they're the biggest threat in this DLC.

    Here's what I brought:

    Weapons -
    -A Light Shining in Darkness
    -Sniper rifle, fully modded (I have a mod installed that fixes the weight mods so it really does weigh only three pounds)
    -Chance's knife

    Armor -
    -Sierra Madre armor reinforced
    -Followers of the Apocalypse Lab coat
    -Salt-upon-wounds helmet (for sniping)

    Then I just had whatever junk I had in my Aid/Misc/Ammo categories. Everything else I picked up at the Big Empty.
  13. LinkPain

    LinkPain Mildly Dipped

    Jan 18, 2011
    Btw, is it just me or the 1st Recon Beret always looked awesome?
  14. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    I wonder if you have the Animal Friend Perk if the Cyberdogs and Nighstalkers will be non-hostile and make the DLC a breeze.
  15. Courier

    Courier Venerable Relic of the Wastes

    Apr 10, 2011
    That's what I thought too, cyberdogs aren't really a problem but if nightstalkers weren't hostile then you could literally just walk right through that DLC without breaking a sweat.
  16. Nightstalkers are fine. But cyberdogs are hostile. Maybe because they're cyborgs.
  17. burningsnow126

    burningsnow126 First time out of the vault

    Jul 2, 2011
    My level 40 character brought:

    Pulse Gun(Useless)
    Love and Hate(Anyone else see how fast you punch with those?)

    Sierra Madre Reinforced+Helmet

    100 Stims on the dot.
    50 Weapon repair kits(Thx Sierra Madre)
    25 Antivenoms (SCORPIONS!)
    radiation supplies too.

    12000+Pre-war Money(Useful)
    120000 Caps (Useless)

    Level 15 character brought:

    Q-35 matter modulator

    25 stims

    leather armor;reinforced+broken trooper helmet

    5 packs of cigirettes

    I thought i would see ulyesses if i went in early as level 15... I was wrong and paid for it.
  18. Alphadrop

    Alphadrop A right proper chap.

    Aug 21, 2008
    I really wish I had brought a missile launcher.
  19. Courier

    Courier Venerable Relic of the Wastes

    Apr 10, 2011
    Does anyone know if the stealth suit is bugged? When I put it on I had 90 stims, when I finally took it off a little while later because it was in bad condition I had 30 stims. I sure as hell know the suit didn't inject me with that many stimpaks.
  20. freduardo

    freduardo First time out of the vault

    Nov 12, 2008
    There are definitely problems with the stealth suit. So far mine hasn't shot me up with that many stimpaks at once yet, but it absolutely drains Med-X like nobody's business.

    Until a suit fix comes out (I haven't checked the nexus yet) you might want to just use super stims or another suit of armor.