What are you thinking Bethesda?

Zechs19

First time out of the vault
Hey guys I have been roaming around on the site for quite awhile and just thought I would join. :P

To Bethesda,

Now I might not be the smartest business person out here, but why is there no media attention or rapid growth around production of the game. I understand most likely that the people who read this board are probably just the developers of the game and have no pull on the games production.

But just follow me, you have a VERY STRONG following on the game but yet you neglect making production on it or stick it in "pre production" for years on end :?: :?: I am trying to make sense out of this...Blizzard did this same thing with Warcraft II and III and in my op. it back fired on them. When you have something that is a SURE FIRE win why not focus attention on this.

I feel like im watching Marvel movies waiting for this game. You have Spider Man and X men being huge hits and then instead of making more movies about those two they focus on movies like Dare Devil and The Hulk which are fair (Fallout scale 4 :wink: ) at best.

Sorry to sound mean, I am not trying to...but I can't see how you can neglect to make the game for so long when the consumers are throwing themselves for you to make the game.
 
Wait, you're basically advertising here that they should make this game as quickly as possible, right?

Well, if that's the case, you haven't thought about it much, methinks. It should be quite clear that making any game takes a lot of time, one first needs a general direction for the game, then a design document should be set up to specify the game as good as possible, and this can take a very long time if you want it done well, especially with what every fan expects from a Fallout game: many, many options, open-endedness, freedom and a great atmosphere.

This can take months upon months. And then the game has to actually be made, which will take much, much longer as well, at least if we want a non-buggy, quality game. Which I assume is what we want.

Basically, the shorter it takes to make it, the poorer the result will be.

Also, your first paragraph asks why there is little press attention. There is little press attention because there is nothing to show but the name, yet. If you start drawing attention to it now, attention will wane before it is finally released, only making for less interest in the end.
 
Understood however there is a fine line of giving the consumer a taste of whats to come and still producing some of GREAT quality.

I guess I just hate to see such a great ball of potential get wasted by statements like it will be a very long time. (No offense to you evil your just speaking the truth)

My point is to focus the energy of the company onto the Fallout game because of the amount of fan base there is to the game. The consumers that have waited years for this game are killing themselves waiting for the game and will most likely beat down the doors to get to it.

Follow me:

If I had 3 products lets just call them A-C which one would I sell.

Product A: Which has a semi strong client base and is a good all around product.

Product B: I have no idea on what this does or how people will like it so I will try to sell it.

Product C: Some of the best products were based on this thing and its been discontinued and people are screaming for more...but should I really sell it??

DOH! You know which one your going to sell....Don't create the game fast and create it poorly. Just focus your attention on it that's all I'm saying.
 
I can't make much sense of what you're saying. You claim Bethesda is delaying the production of Fallout 3 due to supposed ignorance of its popularity, and that whatever the production stage, there should be hype?
 
You claim Bethesda is delaying the production of Fallout 3 due to supposed ignorance of its popularity

No not the case at all, I am sure they are aware of it. However I find it intersting that they know how big it can/will be but yet they focus on other games instead of publishing or focusing completly on a game that WILL BE a cash cow.
 
What makes you think Oblivion is such a dud, then? The Fallout community may be known for its dedication and acridity, but it doesn't mean huge sales. In fact I'm pretty sure Bethesda is counting more on Oblivion than Fallout 3.
 
MrSmileyFaceDude said:
Well, we're counting on Oblivion FIRST, not on one more than the other. We'll talk more about Fallout 3 when we're ready to.

Fair enough, but let's be honest here; Fallout has a kind of "legendary" status as a license. That means it's not exploitable except to people that liked the first two, a small group and a group you'll easily lose if you deviate from the norm the two games set anyway.

So the options are either to drop most of Fallout's old fanbase (except for the portion that "just likes CRPGs, generally, anyway", which is a big portion, but you have them in any case) and try to build a new one by totally renewing the game, which means there was no point in buying the license, or keep the Fallout fanbase and hope that such a high-quality, in-depth and complex CRPG, while not really having the potential to be a major hit, will at least be a fairly good hit and will stand the test of time to keep selling (sadly not very useful, with the structure of the gaming industry)

TES is just completely different, you can't compare the two. The TES fanbase is used to your style but also used to your adaptability of style. You can experiment with it and you will probably lose some fans, but you have an active core that, as opposed to us, haven't been waiting nearly 10 years for a decent sequel.

It's kind of big and non-risk verses either big and risky or small and non-risky, depending on which path you take with Fallout.

Heh, imagine how much better life'd be if you had never announced the purchase ;)
 
Heh, imagine how much better life'd be if you had never announced the purchase Wink

Well said trust me, I am VERY happy that you they bought the game, it gives a chance to see our dreams come true. I guess I will just have to say for myself that I probaly dont understand how it works. I just see it as a huge volume game with the amount of client base the product already has. I mean look at the E3 poster, just the poster got some media hype.

Don't get me wrong guys I am not angery with them or anything. I am just sitting from a business standpoint I would be leading this cash cow to the slaughter house as quickly as I could.
 
All in good time.

Still I would like to know how much you guys (yep, you who are making FO3) are planning to involve the fanbase into the actual planning of the game?

Will we have battles of the skills and rules on the boards, or will you just sniff around and do what you like? (not like you wouldn't do that anyway) Both have their advantages...pissing the fanbase off with not having them involved, or pissing the fanbase off with having them along and actually saying "No." to things (oh, what a joy that will be...throwing should still be merged with melee I say!)

Just curious about that.
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oh geez, they should ask for suggestions.... but never let the fanbase RULE the game design process, as even a fan base can never agree... NOTHING will ever get done.

i think some communication aspects should be noted, but anything heaver or deeper, would be a hindrance to development, good or bad.
 
Thank god i'm in IT/Web Development - we have ANALYSTS (usually, if I'm not doing it), going and asking suggestions that I need instead of just having an onslaught knocking on my door.

however, our target audience for our application is internal... so the number of people affected (in the direct sense) is way way way less
 
MrSmileyFaceDude said:
Believe me, we've never had to come out and ASK for suggestions -- we see plenty of them on the message boards :)

True.

I'm hoping you'll pick up BIS' good habit of actively engaging the fans in discussion, though, not just skulking in the back. Even when stuff got heated with MCA and JE Sawyer, it was still a load of fun to sling bull back and forth about petty little details.

After all, it's our raison d'etre.

PS: hire Troika people, they have suggestions! :wiggle:
 
beth dev, good to hear :D

I always believe that the there is a relationship from which both learn when it's a teacher and a student. I also think same goes for fans.

There is a reason why a fan is a fan, and the artist should know why the fans are what they are. Not to mention they should also have some fun with the fans.

*insert your name here* wanted to be a backstreet boy and shag all those luvely little teens! (sorry women, I?m a man...and teens are a man thing...lesbians are a different story :wink: )

But even more...I'm happy to see that you have the right attitude against us (FO-fans). :wink:
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Well, Beth are at least using the Vault Wikipedia, the Library of Alexandria equivolent of Fallout as a reference guide and are researching the game to do it right, after all, our displeasure would be a serious backlash, and they are a business, they need to make profit as well as please the customer.
 
Carib FMJ said:
Well, Beth are at least using the Vault Wikipedia, the Library of Alexandria equivolent of Fallout as a reference guide and are researching the game to do it right, after all, our displeasure would be a serious backlash, and they are a business, they need to make profit as well as please the customer.

Uhm...Huh?

Bethesda has all Fallout documentation. They have access to a shitload more stuff in and out of official canon then we do. The only reason to read the Vault would be to shake their heads and go "if they only knew how it was originally designed"

So...well...no.
 
Amen to that... Why don't one of you guys join the team, as I recall they were hiring for developing games, including Fallout, that would allow some here to put their money where their mouth is.

I am willing to give them a chance. Because if they disappoint, they will know, and if they please - then they shall be praised.

Has anyone here, a fan ever applied, as I believe they had an Ad going about.
 
I was playing with the idea of it, since I have experience in design and techical specification documentation. I have done some PnP game writing LONG ago... which, ultimately, is my weakness.

I THINK I could write decent dialog and story interaction choices. However, I would actually have to put MY MONEY where MY MOUTH is to really try that.

Of course, all this is just moot speaking on my bit as I have no desire or any feasable way that I could move and live in Maryland right now.
 
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