PossibleCabbage
Vault 22 Survivor
I guess SOME programming/coding knowledge does help you to get the job. But do you really need to code? Isn't there some female writer out there working for games, even though she said that she doesn't play games and doesn't even really like them, just that she loves writing for games. I remember that people all complained about her, how she could write stuff for games if she doesn't even like it and such.
There's really nothing weird about that at all, honestly since "creating" and "consuming" are fundamentally different processes. I mean, historically there were a bunch of accomplished of directors who simply don't like watching films, but very much enjoyed making their own. Whether or not someone writing for a game likes other games has just as much bearing on my enjoyment of that person's game as Quentin Tarrantino's opinion on superhero movies has on my enjoyment of his films.
Generally on an AAA studio the writers don't exactly code, but they are provided with software tools that they use to set up scenes, dialogue, environments, etc. Towards the end of the process, the writers all become QA with the advantage over other QA folks that they know exactly how things are supposed to work.