What could've replaced intelligent deathclaws

Discussion in 'General Fallout Discussion' started by Ugly Kid, Dec 14, 2020.

  1. Ugly Kid

    Ugly Kid Still Mildly Glowing

    256
    May 9, 2018
    I guess folklore wasn't quite the word I should use. That would be urban legends I'm thinking of. They wouldn't quite become a permanent fixture in society if they choose to keep to themselves. I can't imagine too many people are eager to accept deathclaws into their towns in the first place.

    I disagree that they're just silliness. This point is harder to argue because it just kinda comes down to personal opinion, so I'll just leave it at that.

    And not absolutely everything from the FEV is supposed to go sterile. That was just super mutants going sterile and abominations having their genitals all mutilated like the rest of their bodies. Wanamingos were made by FEV I'm pretty sure, and they multiply really quickly.
     
  2. Hardboiled Android

    Hardboiled Android Vault Senior Citizen

    Jun 7, 2015
    For urban legend status, it just seems inevitable that eventually human expansion will run into them and there will have to be some kind of reckoning with them as a real thing.

    It doesn't make sense to me that other creatures created by major FEV exposure would be fertile, that does just seem dumb and inconsistent. Makes the entire flaw with the Master's plan just feel like convenience. You are right that it probably was originally intended that FEV wouldn't make everything sterile, but I think that it should and therefore Sawyer's retcons were good.

    There's no indication that Wannamingoes were created with FEV.
     
  3. Ugly Kid

    Ugly Kid Still Mildly Glowing

    256
    May 9, 2018
    I'm sure they could encounter them eventually but it's like a random construction team spotting a ghost. I wouldn't believe them. And even if talking deathclaws do become a known thing to some group in the wasteland, it wouldn't change it from urban legend status to the rest of the world.

    But even if they aren't urban legends in the year 2500, I wouldn't really mind anyways. Fallout Tactics has some talking deathclaws in their ranks. And while there is no lore explanation as to why they can talk, I still think it's pretty cool.

    And the FEV thing doesn't really matter to me that much. I'll just say, the only FEV mutant confirmed to be sterile are super mutants.
     
  4. william dempsey

    william dempsey Veteran of the psychic wars. [REDACTED]

    Jan 23, 2022
    Intelligent humans.
     
  5. Ave-H

    Ave-H First time out of the vault

    25
    Nov 20, 2009
    Vault Dweller worshiping cult of humans who go out into the wasteland to kill and eat mutants.
     
    • [Rad] [Rad] x 1
  6. Morgan_

    Morgan_ Duckerz

    Jul 3, 2020
    Looks like a super mutant standing pose.
     
  7. Ugly Kid

    Ugly Kid Still Mildly Glowing

    256
    May 9, 2018
    Guys, after thinking about it, I've changed my mind again. Partially because a lot of the arguments I made were kinda bad. I think having tons of intelligent deathclaws makes them into less of a beast. It makes them feel too much like dragons. Though having a few here and there, like less than 12 is A-Okay for me! Maybe even give them an eternal lifespan too, at least just Goris.

    I can't tell if this is a joke but it's actually a really cool idea. We have those in vault 13 then we relocate all the deathclaws. We could have Goris in Navarro in place of Xarn. You could help Goris escape then find him in place of the robed man outside Navarro. If you speak to Goris there, you could go on a quest with him to help free all the other talking deathclaws being held by the enclave. The few that you rescue on this quest are the only talking deathclaws in existence, less than 12 like I said.

    Make some minor alterations to their speech patterns, such as giving them the speech patterns of apes from Planet of the Apes (Spoilers for War for the Planet of the Apes), they can only say things they've heard someone else say already and they have to understand the meaning of the words. Lessen their intelligence to that of teenager or younger (in game they're said to be as smart as a three year old but they are clearly much smarter than that) .

    And lastly their offspring aren't intelligent but could be passive towards humanoids and dogs and such.

    Would these alterations change anyone's opinion of the talking deathclaws?