DarkCorp
So Old I'm Losing Radiation Signs
1. Choice and Consequence
2. Dialogue/Story
3. Ambient Music
4. PNP RPG
5. Post-Apoc
6. Freedom
2. Dialogue/Story
3. Ambient Music
4. PNP RPG
5. Post-Apoc
6. Freedom
requiem_for_a_starfury said:Not all that it means to me but the most important aspect, after all it is just a game. In this day and age when virtually everything game is first person or real time and post apocalypse settings are becoming the new WW2 it's what makes it stand out from the crowd.Wintermind said:So all that fallout means to you a is that it's a turn based RPG with an isometric view? Wow.
Because Surf Solar said six words. When someone says Roleplaying game, on these forums at least, choice and consequences would be taken as read. Plus as discussed in the FNV forum isometric is what makes half the mechanics work, they are quite immersion breaking in first/third person.Wintermind said:Still, what about the choices? The consequences? I just don't get how the camera angle stands out above that?
requiem_for_a_starfury said:Because Surf Solar said six words. When someone says Roleplaying game, on these forums at least, choice and consequences would be taken as read. Plus as discussed in the FNV forum isometric is what makes half the mechanics work, they are quite immersion breaking in first/third person.Wintermind said:Still, what about the choices? The consequences? I just don't get how the camera angle stands out above that?
Isometric view is what defines Fallout, it's what should've been with FO3, because it's more immersive and I prefer it over the first person in Fallout 3Wintermind said:Fallout three is beyond help. I still fail to see how an an isometric camera angle would make such a difference, but not being made in gamebyro would be far better to start with.
Perhaps Fallout 3 and and its total conversion - New Vegas aren't bad games, but Bethesda/Obsidian stripped those key elements, which define Fallout, thus made them completely unplayable for me. Fallout become console shooter, something wasn't and shouldn't ever be.Surf Solar said:But that still doesn't mean that NV was a bad game. It focussed on other elements.
Counter-Strike, Halo, Killzone, S.T.A.L.K.E.R., or Morrowind are decent and not isometric too, but that's not the point.Courier said:New Vegas turned out decent and it wasn't isometric.
It does. It breaks or makes one of the fundamental design decision behind game known as Fallout.Courier said:Camera angle does not make or break a game.
Correction not all games claiming to be rpgs have choice and consequence.tiagop said:Not all RPG's have choice and consequence but I understand your point of view
Gamebryo in itself isn't the problem, but Bethesda's build of Gamebryo and the design decisions they made. I mean this is also Gamebryo and really rather good. [youtube]http://www.youtube.com/watch?v=3axmOMgTdfk[/youtube]Wintermind said:but not being made in gamebyro would be far better to start with.
The camera is the primary interface between the game and the player, the choice of viewpoint influences many design choices that the developer will have to make including writing, quest design, and art design.Wintermind said:Yeah, if I were to list what defines most games, I'd probably leave out the camera angle or perspective unless it was different or otherwise used exceptionally well in the game. It's not nearly as important a game as the writing, quest design, art design or any of that other stuff that essentially makes the game what it is.
requiem_for_a_starfury said:Correction not all games claiming to be rpgs have choice and consequence.tiagop said:Not all RPG's have choice and consequence but I understand your point of view
See, I really don't think so; I'm pretty sure LA Noir could have the same writing if it was in a first person perspective or an isometric or any perspective; writing is writing.