Oracle
Vault Senior Citizen
1.) Everyone dead: Kill all four bosses.
2.) Tribals arise: Impregnate either Bishop woman and leave her alive, and tell Mrs Bishop she should move on.
3.) Bishop child: Impregnate either Bishop woman and leave her alive, but do not tell Mrs Bishop to move on.
4.) Bishops rule: Leave the Bishop family in control.
5.) Salvatores rule: Leave the Salvatore family in control.
6.) Mordinos rule: Leave the Mordino family in control, and don't
get ending 7.
7.) Mordinos wane: Leave the Mordino family in control, deliver Jet to Dr Troy but do not return for the Jet Antidote (bug).
8.) Wrights seize power violently: Leave the Wright family in control, and enter the SAD.
9.) Wrights attack Mordinos and get slaughtered: Leave the Wright family in control, take but do not finish the murder quest and don't attack the Wrights.
10.) Wrights rule fairly: Leave the Wright family in control, don't enter the SAD, and either finish the murder quest (in any way), turn the Wrights hostile (sets the murder quest to finished), or do not take the murder quest at all.
(info taken from Per's guide, great job Per )
please post comments to
tnx
2.) Tribals arise: Impregnate either Bishop woman and leave her alive, and tell Mrs Bishop she should move on.
3.) Bishop child: Impregnate either Bishop woman and leave her alive, but do not tell Mrs Bishop to move on.
4.) Bishops rule: Leave the Bishop family in control.
5.) Salvatores rule: Leave the Salvatore family in control.
6.) Mordinos rule: Leave the Mordino family in control, and don't
get ending 7.
7.) Mordinos wane: Leave the Mordino family in control, deliver Jet to Dr Troy but do not return for the Jet Antidote (bug).
8.) Wrights seize power violently: Leave the Wright family in control, and enter the SAD.
9.) Wrights attack Mordinos and get slaughtered: Leave the Wright family in control, take but do not finish the murder quest and don't attack the Wrights.
10.) Wrights rule fairly: Leave the Wright family in control, don't enter the SAD, and either finish the murder quest (in any way), turn the Wrights hostile (sets the murder quest to finished), or do not take the murder quest at all.
(info taken from Per's guide, great job Per )
please post comments to
tnx