What faction did you pick in Fallout 4

What Faction did you pick in Fallout 4

  • BOS

    Votes: 16 36.4%
  • Institute

    Votes: 14 31.8%
  • Railroad

    Votes: 5 11.4%
  • Minuitmen

    Votes: 9 20.5%

  • Total voters
    44
I went for the Brotherhood of Steel, because they are an interesting faction, I liked the militaristic atmosphere and the Prydwen.
I didn't go the for the Institute because I found them boring and shallow, and not really explaining their true goals other than saying "we are humanities only hope!" over and over again.
I can't see why I would go for the Minutemen alone when I could side with them and another faction, and I don't want to help settlements.
I disliked the Railroad because they just seemed infantile.
Irwin John Finster summed it up well.

Yeah, the Prydwin swayed me as well.

Don't forget that they also literally drew a giant red line straight to their hideout and yet the scientists who can engineer synthetic people can't find them.

What?
 
The factions were also irritatingly simplistic
  • Institute: We are the future of humanity! The only future of humanity!
  • Railroad: Save the synths, liberate them from the evil institute!
  • Minutemen: We must help everyone in the commonwealth! Go help that settlement over there.
I can't blame the Brotherhood for being simplistic, because they are a military organisation, so I didn't expect much more than "collect technology, kill stuff". However, I did expect some more depth in the other factions, so it was a major disappointment when I discovered they were just as shallow.

There is no depth to the factions, unlike in New Vegas or in the original Interplay games. Just these organisations with simple boring goals and tedious quest lines and characters.

Don't forget that they also literally drew a giant red line straight to their hideout and yet the scientists who can engineer synthetic people can't find them.
What?


You would have thought the Institute would have thought to put tracking devices on their synths, which tells there location, or send a synth to the Railroad with a tracking chip. Once they know the Railroads location, they could just send a load of Coursers, or even synths with explosive vests.
I really don't think Bethesda thought a lot of this through.
 
I'd really like to be a fly on the wall in their writer's room, just to see their process. I fail to understand how half of the shit in FO4 got past pre-production.
Simple: They don't pick and choose there ideas, Someone says "I'm going to write in this", and since they have a lack of people saying "No, that's not Fallout!", they just let it happen.
 
Simple: They don't pick and choose there ideas, Someone says "I'm going to write in this", and since they have a lack of people saying "No, that's not Fallout!", they just let it happen.

Honestly, I wouldn't have as much of a problem with Fallout 4 if their stories and ideas made sense and had some kind of internal consistency even if it wasn't truly Fallout-ty.

Don't get me wrong. I would love it for a different developer to take over the franchise and bring it back to it's thematic roots. But I don't think there's anything inherently wrong with Bethesda taking Fallout and doing their own thing. The problem, and what makes all of this so pathetic and laughable, is that they try and go in their own direction and yet do so incredibly poorly, clumsily even.

I know I'm beating a dead horse. But I simply do not understand how in an industry so over-saturated in would-be writers, somebody got paid by a AAA game development company to write this shit.
 
I didn't even manage to finish the game. I think I got to Diamond City (after 20 hours misc exploration, granted) and completely lost motivation after meeting Piper. My problem with FO4 is that you HAVE to talk about your lost son; that's the only conversation I really had in my 20 hours. Otherwise, I was just accepting quests with the occasional "gib more caps" speech check.

The other factor was probably the lack of originality in a good portion of the locations. I either stumbled across a farm or ranch that would inevitably become a settlement I could build upon (this is the ultimate in laziness on Beth's part), or I stumbled across a semi-interesting location full of nothing but shit to shoot. Forget interesting places like Novac, Boulder City, Jacobstown. I reckon if Bethesda had made New Vegas themselves we'd have a radiant* style Novac, the moment you enter BC ruins an NCR dude would give you a gun and say, "we need yore help solja, git in thet powah armur and shoot thes raider scum!!", and Jacobstown would be a place you need to 'liberate' with a nice juicy loot crate at the end and a settlement workbench outside.

*Basically Sanctuary, with the 'unique' ability to defend against an infinite source of ghouls from repconn.
 
I disliked the Railroad because they just seemed infantile.
Irwin John Finster summed it up well:
The entirety of Fallout 4 seemed infantile. The game should have been called "Baby's First Fawwout."

It's the most childish, immature, lazy writing of any Bethesda game and definitely any Fallout game. I'm still in shock that people got paid for this.

I know I'm beating a dead horse. But I simply do not understand how in an industry so over-saturated in would-be writers, somebody got paid by a AAA game development company to write this shit.
100% agree. The idea that people were paid for the horrible, lazy writing in Fallout 4, which is a AAA big budget major video game release, is offensive.
 
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@Irwin John Finster @Mr Fish
Say we erased all other Fallout games from history, and Fallout 3 was the first ever one. Removing the entire "Bethesda cocked up real Fallout" thing, what is your opinion on the game? Do you think its well made and put together? What would your opinion be on the game if the originals never existed?
 
Without the existence of previous fallout games to give meaning to the many symbols and setting elements that Bethesda "borrowed" there is very little believable world building in Fallout 3, and it tends toward being a mishmash of different quasi-amusing locations with very little to tie them together other than consistent types of enemies being there and radiation.

Fallout 3, with it's many zany factions with questionable motives and disparate locations would feel like an even less believable world without previous Fallouts to give the world a hint of depth.

short version, it would be worse and the Fallout brand would not have been of great enough worth to bother making another lackluster sequel in the form of Fallout 4.

The good would go hand in hand with the bad, and we'd have a shittier less coherent Fallout 3 and as a result no Fallout 4.
 
@Irwin John Finster @Mr Fish
Say we erased all other Fallout games from history, and Fallout 3 was the first ever one. Removing the entire "Bethesda cocked up real Fallout" thing, what is your opinion on the game? Do you think its well made and put together? What would your opinion be on the game if the originals never existed?
Fallout 4 is an insult even to Fallout 3. It makes Fallout 3 look like a masterpiece of RPGs. You don't even have to bring up the old games. People would still be asking what the **** happened after New Vegas.

Bethesda could not even match their writing in Fallout 3. It's lazy, immature, childish, and shoddily put together.

New Vegas is the highest rated Fallout game ever made according to Steam and Metacritic user reviews. Fallout 4 is the lowest rated Fallout game ever made with the exception of BoS. There is a reason for that.

Would I like Fallout 4 if it was the only Fallout game ever made? No. It's lazy and childish.

The only reason I got the game was because I mistakenly assumed the title "Fallout 4" meant we would be getting a Fallout RPG.
 
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The Brotherhood of Steel, Ad Victoriam!

The other factions can't really offer the same long-term stability that the Brotherhood can.
You mean like they did with the capital wasteland? Because from what I can tell they just pushed a button and left. Not what I'd call stabitility. The institute pushes way more buttons and fully intends to stick around.
 
Institute. I mean, Father is my in game son, so why should I betray kin?
Because he's dumb and evil. Oh wait never mind I don't feel like nate/Nora would betray they're kin either. Fuckin' hell, kin means nothing to me why can't I role play that? Oh yeah because I'm not the sole survivor I'm Nora.
 
Institute. I mean, Father is my in game son, so why should I betray kin?

I don't know, maybe for leaving you frozen for decades, only to eventually wake up horrified seeing your dead wife and neighbors, be loosed into a very hostile post-post-apocalypse, then having you needlessly confront Kellogg for a revenge Shaun could have done at anytime by sending out an army of Synths? Personally, I preformed a very late term abortion on Shaun. Son or no son, the dog needed putting down. Speaking of which, when I confronted him, I said, "Hey son, let's play catch." And I then chucked a grenade at him. He caught it all right.
 
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@Irwin John Finster @Mr Fish
Say we erased all other Fallout games from history, and Fallout 3 was the first ever one. Removing the entire "Bethesda cocked up real Fallout" thing, what is your opinion on the game? Do you think its well made and put together? What would your opinion be on the game if the originals never existed?
If that happened then it means that Fallout would be one of those franchises who's lore is so trivial and unimportant that I wouldn't care about it. As to its gameplay, I'd consider it all right, not great but not necessarily awful either. Just a lot of filler content.
 
BoS became a less interesting version of the Enclave, the Institute is so conceptually hollow they're borderline incoherent and my son turned into a giant douchebag (not to mention he does an about-face on 'are synths people' if you kill him), and the Minutemen quest line is equal parts missing and MMO style grind-fest, so naturally my only option was the Railroad. At least they vaguely evoked the aspect of NV where I was a double agent, and really no matter what you do the minutemen are around so morally it's just the best choice. Not to mention that you kind of have to if you want to get bulletproof clothing w/out console commands, and that basically doubles your defense rating or w.e. Plus it was one of only two options where I could destroy the corrupted legacy content factions. I mean, I feel like I could have dreamed up a better version of the Institute while passed out and half drunk. Plus teleporting in and out of Railroad HQ to kill some peeps, defending a giant republican against endlessly respawning hordes so it can death laser a blimp, as opposed to/or setting up antiquity era mortars to take it down (which sort of begs the question of how that thing survived for more than 5 seconds in the wasteland) is just lame. Just fly me over on the one vertibert that doesn't blow up in 10 seconds flat, let me massacre everyone, then blow up their skybase just to prevent respawning b/c literally everyone except the....omg I blew it up just to kill the invincible chiddrens. We're monsters. Whatever.
 
The Institute. I figured the Railroad and Minutemen were too "happy" an ending and the game really needed to b about the choice between the BoS and Institute.
 
The Railroad are idiots, the Institute are so underwritten is hilarious and the Minutemen are lame. The BOS isn't terribly well written either but we are going by lesser of 4 stupid factions here, they at least have an end goal, as simplistic as it might be.
 
The Railroad are idiots, the Institute are so underwritten is hilarious and the Minutemen are lame. The BOS isn't terribly well written either but we are going by lesser of 4 stupid factions here, they at least have an end goal, as simplistic as it might be.

The Institute is clearly the product of numerous re-writes as you can tell some writers wanted them to be completely evil assholes. They create Super Mutants and release them into the Commonwealth, for example, for apparently no other reason than to make life miserable for the Commonwealthers. They murder all of the people in your Vault. They wipe out settlements (though I give that one a pass because they were really just stunningly impatient and that's a real motivation). They also plan to wipe out all evidence of an experiment on pumpkins after murdering a guy for it--which we never get CONFIRMED means the family but might as well.

There's a lot of stupid evil there.

However, there's not really a sense of the game trying to make the Institute Stupid Evil as theyre portrayed as mostly incompetent and directionless academics. We also discover they don't intend to DO ANYTHING with their nuclear reactor but sit in the basement--safe and secure.

Wtf?

My Sole Survivor is going to have his work cut out for him making his Emperor Scientist Army.
 
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