What if... Alternative Endings to Fallout New Vegas

The Dutch Ghost

Grouchy old man of NMA
Moderator
Hello all,

Technically this is fan fiction so I do hope the moderators of this forum don't mind me posting this in the Fallout New Vegas forum.
Otherwise just transfer it to the Fan Fiction forum.

I was playing through FNV again when I started to think of some ideas I had for alternative endings to the game I would have loved to have implemented.

One set of ideas have to do with ARCHIMEDES II while the others would involve Lonesome Road and the massive nuclear launch silo at the end of that road.

My idea with ARCHIMEDES II would have been that other than serving as a orbital laser cannon like the Hammer of Dawn from Gears of War that the weapon would actually be capable of wiping out locations from the game's map, thereby changing the ending.


Targeting options would depend on the player having discovered these locations, and in game lore that they are tied to a powerful energy source, explaining why ARCHIMEDES II can target them from orbit.

The locations would be as follows;

1. Camp McCarran

If the player wipes out this location with ARCHIMEDES II the NCR would be severly weakened to the point that there are barely any NCR soldiers left during the second battle of Hoover Dam.
Basically the Legion would storm the place with ease.

By destroying Camp McCarran would indicate that the player supports the Legion, Mr House, or Yes Man.

2. The Strip

Wiping out the Strip with ARCHIMEDES II would eliminate the Families and Mr House (and Yes Man for that matter, eliminating both of their endings from the game.
New Vegas would be severly weakened with the destruction of the Strip.

Destroying the Strip would indicate the player either supports NCR or the Legion, both of course with some reputation loss.

3. Hoover Dam

If the player chooses to destroy Hoover Dam it would basically mean the end of the game as now none of the factions/organizations can benefit from it or Lake Mead anymore.
The Mojave is gradually abandoned by NCR and the Legion and falls into economic decline.

This would be an all Anarchistic Ending.

4. The Fort/Fortification Hill

Destroying the Fort (and Caesar and his Praetorian Guard) would severally weaken the Legion (and Mr House as the bunker underneath the hill would also be destroyed).
Even with the threat of Legate Lanius behind them the Legion's second attempt at taking Hoover Dam fails and the Legion is forced to retreat, its slow disintegration starting that day.

This decision would indicate that the player is on the NCR's side (Mr House and Yes Man endings would probably be impossible because of the destruction of the Securitron Army)


My idea regarding Lonesome Road has to do with a suggestion I made a while ago that I felt that it would perhaps have been better if Lonesome Road was an alternative ending to Fallout New Vegas' main campaign, it actually taking place after the Second Battle for Hoover Dam.

Those who read my posts on it might recall that I suggested that it would have involved Ulysses either being a companion during the main game, or the player meeting him at various points, Ulysses following the player to see what his or her actions lead to.

After having defeated the Legion or NCR during the Second Battle, ED-E (how the robot would survive in hardcore mode would have to be explained properly, perhaps it is a copy if the original is destroyed) would receive a transmission from the Divide, sent by Ulysses.

Ulysses informs the player why he was along during the journey, or why the player met him at various points, and now he wants a final confrontation between himself and the player to decide the future of the Mojave, the West and the East.
The player is only to come with ED-E.

Ulysses, still tormented by the destruction of the Divide (the settlement) and the inspiration the Courier gave him, now wants to undo what the player has made (his/her new home).
But for that he needs the detonator codes that are within ED-E in order to arm and launch the still working ICBMs in the Divide.


Depending on which faction the player has decided to help during the game Ulysses would target the following locations;

1. The West/California. Wiping out the Bear and taking away the Legion's main opponent, depriving them of any goal they could possibly have after taking over the Mojave.

If the player helped the NCR during the game and the Second Battle of Hoover Dam Ulysses would target the missile at the cities of NCR.

2. The East/Arizona-New Mexico. Wiping out the Bull. What civilization and order Caesar had brought to the East collapses after Arizona and New Mexico are hit, the remains into an even more anarchistic wasteland than before.
The already weakened NCR is forced to retreat from the Mojave, and will most likely never try to colonize it again or go even further East. (it would eventually collapse on its own)

If the player helped the Legion during the game and the Second Battle for Hoover Dam Ulysses would target the missiles at the Legion's settlements.

3. The Mojave. Wiping out New Vegas and the surrounding settlements, destroying the preserved remains of the old world here.
The result would be a no man's land neither the NCR or the Legion can cross, separating the two civilizations for the coming centuries and forcing them to turn inwards.
Either one or perhaps both would weaken over time and collapse.

Perhaps this would happen if the player would help Mr House with taking over Hoover Dam and ensuring neither the NCR or the Legion could claim New Vegas.

4. The West and the East. Starting all over again. Ulysses decides that neither civilization that takes its origins from history; the NCR from the United States, and the Legion from the Roman Empire has the right answer for building a new nation.
Perhaps the inhabitants of the Mojave and New Vegas can one day establish a new civilization that is not as corrupt or imperialistic as the superpower from the West and the East were.

Perhaps this would happen if the player decides to take over the Mojave with Yes Man, creating the possibility for something new to arise.

5. West, East and the Mojave. Wiping the entire slate clean. This would be a rather downer ending and I am not sure how it would work, but basically Ulysses decides that no one in the South-West has any vision for a new future and that it would be better to wipe everything out in a second nuclear apocalypse than having the eventually collapse take decades to take place.

(no idea yet on why Ulysses would decide this)

6. Basically the 'good' ending in which ED-E sacrifices itself to disarm the missiles.

Once the player would have finished Lonesome Road the regular FNV ending slides would run but taking in account if the player used ARCHIMEDES II and the missiles from the Divide.
 
Interesting, very interesting, but i do have some comments:

1) In this alternate version of the New Vegas plot, would the ARCHIMEDES decision still be made early in the game? If it was, it wouldn't really make much sense to me because you are more or less making a really big decision that will heavily impact the plot of the game very early on, and at that point I don't really feel like you have enough knowledge on the NCR/Legion etc. to make a rational decision, especially if it were your first time playing the game. I guess to fix this, then "That Lucky Old Sun" would probably have to be moved to the end of the story, and more emphasis would probably be put on Helios One as a critical location that can turn the tide in the war, as opposed to just a science project that the NCR is hopelessly working on. It'd also be interesting to see the Brotherhood of Steel back at the facility, and towards the end of the game you'd have to make decisions on what to do with the Brotherhood to get them out of the facility, whether that be killing them all or making a truce etc. Still, it's pretty interesting

2) Not really sure if it makes sense that you'd still be able to support the NCR (the Legion, maybe) after deciding to target the strip. Yeah, you might be making their life easier by killing House and any other nuisance the tribes on the strip offer, but you are blowing up their embassy and killing countless off duty NCR soldiers on the strip, and likely killing or injuring many NCR citizen squatters that are hanging out in Freeside. I see this more as a Legion alliance move, as it's likely they didn't really care about the strip anyway.

3) I like the idea of how Ulysses is getting revenge on you for blowing up the Divide, but how about instead of ED-E, you have to sacrifice yourself to disarm the missiles? Just seems a little more dramatic, that's all

Still, very interesting ideas...
 
Shouldn't destroying the strip also cause infamy with the Legion and NCR? I mean the NCR has an embassy there and like 90% of the visitors on the Strip are NCR citizens, along with all the soldiers stationed there. The NCR is also very interested in the Strip. The Legion has allies in the Omertas there and Caesar considers the conquest of the strip to be the first step into transitioning the Legion into a more solidified force.
 
As for the Lonesome Road, yes, it was already discussed and always when I bring it up, people agree that Lonesome Road only have sense, if set up after the battle. It should be like Dead Money, OWB and Honey Hearts are played before the battle, but after the battle you need to play Lonesome Road (and only then, not before). Why? Otherwise nuking NCR/Legion doesn't have sense... because all world dont give a fuck that their homeland is destroyed.
 
gordog_frohman

1) In this alternate version of the New Vegas plot

I did think about how discovering Helios One and ARCHIMEDES II early could influence the campaign if the gameplay gimmick which I suggest would be implemented.
There would be a couple of reasons why you would not be able to target Camp McCarran, the Strip, Hoover Dam, or The Fort the moment you first discover Helios One.

First of all, you must have actually visit these places.
ARCHIMEDES II can only target locations with a high energy output. (you would have to do something to 'light up' these places like say activate the bunker underneath Fortification Hill, have Hoover Dam optimized, Mr House's reactor underneath the Lucky 38 turned on, etc)

Only then do these target options become available.


2) Not really sure if it makes sense that you'd still be able to support the NCR

Yeah this would probably affect both the NCR and the Legion but I thought it would be an interesting option if you decide to wipe out the Strip.
Perhaps you would still be able to work for either organization but with a severe reputation loss. (mentioned in the ending in some way)
NCR did not care that much about the Strip for the sake of its casinos, and Caesar wants to make it his new Rome but they could probably move over it as long as Hoover Dam is still there.

Freeside would not be destroyed but would suffer from the fallout.


3) I like the idea of how Ulysses is getting revenge on you for blowing up the Divide, but how about instead of ED-E, you have to sacrifice yourself to disarm the missiles? Just seems a little more dramatic, that's all

Way to Fallout 3, the whole 'You must sacrifice yourself to save everyone else', and I dislike that.
It could be an optional ending but I definitely would not make that the only 'good' ending.


Walpknut

I just discussed that a moment ago, both NCR and the Legion do have an interest in the Strip, though the Legion more than the NCR because during the campaign the NCR's representatives make it clear that they consider the Strip to be a drain on resources and caps.
A great place perhaps to have fun but not crucial if they can not claim it for themselves, their general interest goes out to the Dam.

New Vegas seems to be of higher importance to the Legion as Caesar wants to make the place the 'Rome' to his Empire but I don't get the idea that he considers the resources of the place of great importance.
As long as he gets the rest of New Vegas he probably would not give a care what happened to the Strip. (he would probably have the casinos torn down anyway)

The only issue really is is on the reputation loss if the player would destroy the Strip, the NCR because of its civilians, soldiers on leave, and embassy personnel. And the Legion because of their temporary allies amongst the Omertas and their interest to convert the White Glove Society back into cannibals (and probably more tribal again).


Languorous_Maiar

I know. I think I was even one of the first people to suggest that because like you wrote; the nuking of the either the West or the East would otherwise barely have an impact on the ending of the main game.
It is a shame Obsidian did not or could not implement Lonesome Road as a game closing DLC.
 
I've always thought the idea of the Vault 22 data terribly backfiring on NCR would be a great one-shot setting. Imagine the Boneyard full of fauna... and spore carriers...

That could make a good wild wasteland ending, if you ask me. Kind of funny to think about
 
It does make me wonder if something more was intended for that segment of the game.
Now that I read this suggestion I suddenly realize we never hear about the player's decision at the end slides.
 
IIRC when you went down to retrieve that data from a terminal in the vault, it said that the integrity of the data was something like 31%. It's entirely possible that Hildern and his staff weren't able to get anything useful out of the data from the vault, either that or the data WAS useful but the entire project had to be abandoned because some people in NCR were worried about a repeat vault 22 incident happening. Obviously, nothing must have came of the Courier's discovery because it wasn't mentioned in the ending slides.
 
Main point of the Vault 22 and quests from it.
NCR in following years will have plague of famine.
While future of Legion is disaster no matter what, NCR looks no better.
 
I would have really liked to seen more involvement from the Enclave. Obviously including the Reants' side quest and expanding to create an entirely new alternate ending.

You could carry out a few addition quests possibly creating a contact point with other Remnants and other odd jobs. Then, during the final battle on the dam, you could have the option to completely destroy the dam, thus flooding mass areas of the Mojave and rendering New Vegas useless without power.

A lot of the endings were in the grey, and that was great, but it would be good to just have one completely destructive ending, which ends with you destroying a good portion of the land you explored the entire game.
 
This is all greatly overestimating the practical strength of ARCHIMEDES.

The damn thing could hardly fry a Mole-Rat.

What a disappointment that was.
 
This is all greatly overestimating the practical strength of ARCHIMEDES.

The damn thing could hardly fry a Mole-Rat.

What a disappointment that was.

I know, and I do think that was part of the idea behind ARCHIMEDES by the original designers.
My idea would basically given the thing some actual destructive powers to make it 'useful'.

I used a mod to up ARCHIMEDESII's fire power in my own game as I thought the first time I could take a Deathclaw out with it, what a mistake that was.
 
I would love to see more of our actions make an impact on the world at large. As it stands, nothing we do has any real effect outside of with companions and certain factions (especially the Dam battle).
 
This is all greatly overestimating the practical strength of ARCHIMEDES.

The damn thing could hardly fry a Mole-Rat.

What a disappointment that was.

I know, and I do think that was part of the idea behind ARCHIMEDES by the original designers.
My idea would basically given the thing some actual destructive powers to make it 'useful'.

I used a mod to up ARCHIMEDESII's fire power in my own game as I thought the first time I could take a Deathclaw out with it, what a mistake that was.

Yeah, seriously.

The ARCHIMEDES should have been a glass cannon:Hard to aim with, takes a long time to prepare for the attack and is powerful as fuck when it does finally strike.

It should have been the thumb of God,instead we get plasma coloured fireworks.
 
The spore carriers were the result of a biologic pesticide gone wrong, it had nothing to do directly with the Plant Growing research which is what you give to Hildern.
 
The spore carriers were the result of a biologic pesticide gone wrong, it had nothing to do directly with the Plant Growing research which is what you give to Hildern.

Well, the character does not really know that when we give the data to Hildern.
 
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