What is the point of the Children of Atom?

Meurzh

Spurs that Jingle Jangle
Yesterday I explored Fallout 4 quite a bit and came across them a few times. I never really understood their point other than they use 'radiation guns' and are generally crazy.
 
They were bomb/radiation worshippers in Fallout 3 who were clearly inspired by the mutant cultists in "Beneath the Planet of the Apes" and perhaps to a lesser degree by the Temple of the Mushroom Cloud from "Wasteland 2". (I doubt anyone at Bethesda played that game)
The basic idea behind them; nuclear power/nuclear weapons = God right?

They are a bit of a trope now because almost every PA setting involving a nuclear war has Bomb worshippers.
Bethesda did not even bother to try to make them stand out in any way.
 
They were a nutty cult in Fallout 3, so Bethesda decided to reference themselves and dot them all over the place in Fallout 4. I mean, as an idea they're not bad. What bothers me though is that in Fallout 3 at least, they were worshipping the atom bomb on a daily basis. Technically the confessor guy was irradiated standing in the puddle, but it was only very minor. In Fallout 4 however, they're all just normal humans camped out in what is supposed to be a modern version of the Glow. Yet they're totally fine. Not to mention the Gamma guns, they should all be either dead or ghoulified. I was quite surprised that they didn't make them all Ghouls, as Bethesda was incredibly liberal with Ghoulification in Fallout 4.
 
It's funny how they can survive in the glowing sea with all of that radiation. I mean it's not like each of them are hooked up to an IV constantly injecting Rad X into their bodies 24/7 unless they contacted an entity from Skyrim to give them full radiation resistance as long as they sacrifice their children to it. Bethesda handwavium once again, but wait Bethesda just wants to have fun!
 
It's funny how they can survive in the glowing sea with all of that radiation. I mean it's not like each of them are hooked up to an IV constantly injecting Rad X into their bodies 24/7 unless they contacted an entity from Skyrim to give them full radiation resistance as long as they sacrifice their children to it. Bethesda handwavium once again, but wait Bethesda just wants to have fun!

It would actually be interesting if they relied heavily on drugs, such as Rad X and Radaway. Hence they buy Rad resistant drugs at high prices.
 
It's funny how they can survive in the glowing sea with all of that radiation. I mean it's not like each of them are hooked up to an IV constantly injecting Rad X into their bodies 24/7 unless they contacted an entity from Skyrim to give them full radiation resistance as long as they sacrifice their children to it. Bethesda handwavium once again, but wait Bethesda just wants to have fun!

It would actually be interesting if they relied heavily on drugs, such as Rad X and Radaway. Hence they buy Rad resistant drugs at high prices.

Yeah Fallout 4 works different in regards to Fallout 2's mechanics where you only need to take two Rad Xs to get to 90% radiation resistance while on the other hand in Fallout 4 I took 40-50 of those Rad Xs out of the 100 and something that I had on me and was still taking around 5 rads per second when I was going into that Boston puddle thing with the feral ghouls and the raiders nearby(yay for Fallout 4:Theme Park Edition!).
 
Is Children of Atom related to Children of the Cathedral?

Commonwealth people have high tech weapons for no reasons. Minutemen have laser muskets. CoA have gamma guns. Railroad soldiers have gauss rifles.
 
Is Children of Atom related to Children of the Cathedral?

Commonwealth people have high tech weapons for no reasons.
Minutemen have laser muskets. CoA have gamma guns. Railroad soldiers have gauss rifles.

They also all have Power Armor for no reason.
 
Because every post-apocalyptic world since Beneath the Planet of the Apes *has* to have a radiation worshiping death-cult, otherwise people wouldn't be able to tell it's post-apocalyptic.

The same reason why every post-apocalyptic world since Road Warrior *has* to have a bunch of raiders running around in bondage gear, even if there's not good reason for it or even any communities around worth raiding. What else could you possibly kill to 50s music?
 
They were a nutty cult in Fallout 3, so Bethesda decided to reference themselves and dot them all over the place in Fallout 4. I mean, as an idea they're not bad. What bothers me though is that in Fallout 3 at least, they were worshipping the atom bomb on a daily basis. Technically the confessor guy was irradiated standing in the puddle, but it was only very minor. In Fallout 4 however, they're all just normal humans camped out in what is supposed to be a modern version of the Glow. Yet they're totally fine. Not to mention the Gamma guns, they should all be either dead or ghoulified. I was quite surprised that they didn't make them all Ghouls, as Bethesda was incredibly liberal with Ghoulification in Fallout 4.

Another missed opportunity by Bethesda what's new.
 
Yeah a bunch of nutcases standing in an irradiated crater made from a nuclear bomb with no protection around Deathclaws and radscorpions, this game has truly become some sort of sick comedy. Not like I was taking it seriously to begin with.
 
There was a guy in Whiterun (Skyrim) who worships Talos, a Nordic god for the rebels. This guy does nothing, except scream in a funny way about how awesome Talos was. Maybe CoA has a similar... er, function?
 
There was a guy in Whiterun (Skyrim) who worships Talos, a Nordic god for the rebels. This guy does nothing, except scream in a funny way about how awesome Talos was. Maybe CoA has a similar... er, function?

I liked that, he could have done more but it worked in the rabid preacher way.
 
I would actually expect to see a Luddite faction. That would be more in sync to THe Family.

They had the Great Simplification in Canticle For Leibowitz, people blaming advanced learning for the atomic/nuclear horror.

Same for religion in Book Of Eli.
 
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