What killed Black Isle?

TheWHAMBurglar

First time out of the vault
I have been trying to figure out what had killed Black Isle.
I have read:

http://www.escapistmagazine.com/articles/view/issues/issue_77/440-The-Rise-and-Fall-of-Troika.3
http://fallout.wikia.com/wiki/Black_Isle
http://www.gamespot.com/pc/rpg/fallout3/news_6085243.html
http://archive.gamespy.com/articles/january01/blackisle/

However, I have been looking for primary sources, tangible data that can show a pattern over time. Contract agreements, finical data, staff rosters, statements anything really. I have been starved for data due to the fact that their forums are no longer on-line. No sources are provided by the Escapist article either!
So far I can only guess and derive:

They were understaffed?:

“Boyarsky offers a bit more insight into what was happening inside Troika's doors: "As I said before ... a large part of Troika's existence was 'crunch mode' with important decisions being made on the fly without the time needed to fully assess the impacts of those decisions."”

Which resulted in buggy games?:

"Publishers aren't interested in games from developers that consistently turn out B titles. Unfortunately, although our games had depth and vision, we were never able to release a game that had been thoroughly tested and rid of bugs. The large quantity of errors in our product automatically rendered them B titles."

Contract limitations?:

"Right or wrong, we just needed more time to test and polish the games, and none of our three publishers were willing to give it to us. Each and every game was pulled out of our hands before we were through with it. In all fairness, I have to say that we were late and over budget, but that still does not justify giving the public an unfinished product."

I have no contracts to examine.


External economic conditions?:

Boyarsky tells me, but since all of their games released in the midst of the dot-com bust, game production wasn't really a seller's market.

Techinical difficulties and patents on existing technology?:

On top of that, they were using a prototype of the Source engine, one that didn't yet have Valve's high-class AI built in, and Troika's AI code didn't play very nice with Source.
Besides Heart of Winter, which is due out early this year, the team is also working on a product that uses the LithTech engine, and is best described as a medieval version of Fallout, he said. "We have some other products that we are starting up right now, but we aren't far enough along to really talk about them yet."

A combination of all of the above?
It seems to be a mystery.
 
When you can't even get the company you're talking about straight, I can see how it'd be hard to get any kind of data.

Also, wrong forum.
 
Just read the wikipedia article about Troika, and the one about Black Isle, that should help you make up the difference between the two.

What killed Black Isle was a conflict between the team of the studio and Interplay. I suppose Interplay would have wanted to split them on different projects, whereas they wanted to work together, because you know, they had a vision.
When the core elements left to form Troika, I guess Black Isle was pretty much doomed to fail.

What killed Troika was the constant lack of a dedicated publisher/investor that would push them forward instead of forcing them to release half finished games.
 
Arr0nax said:
Just read the wikipedia article about Troika, and the one about Black Isle, that should help you make up the difference between the two.

What killed Black Isle was a conflict between the team of the studio and Interplay. I suppose Interplay would have wanted to split them on different projects, whereas they wanted to work together, because you know, they had a vision.
When the core elements left to form Troika, I guess Black Isle was pretty much doomed to fail.

What killed Troika was the constant lack of a dedicated publisher/investor that would push them forward instead of forcing them to release half finished games.

It would seem that you know much more than I do about the events pertaining to Black Isle and the involved developers. If I may push my luck, when you log-in can you provide a link to any relevant statements from Interplay or Troika or Black Isle?

I have been trying to create a logical time-line of events and a list of conditions. Studios and group simply do not up and die, there are always causes and events behind it.
 
Lots of financial troubles gives Titus controlling interest in Interplay, Herve Caen makes dumb decisions and drives the company into the ground.
The End.
 
PlanHex said:
Lots of financial troubles gives Titus controlling interest in Interplay, Herve Caen makes dumb decisions and drives the company into the ground.
The End.


"During this time, the employees did not receive their salaries, medical insurance, worker's compensation, and other benefits for many months. The state of California filed charges against the company for multiple labor violations, forcing the company to cease operations until the problems were corrected. A $79,000 fine was levied against Interplay, in addition to $179,000 that they owed California in unpaid taxes. Eventually, the company was closed when the owner of their corporate headquarters evicted Interplay for not paying their rent, reportedly totaling $432,000."

Wow, Hervé Caen seems to be quite an asshole. Thing is I would like to see a source for this, it should be available to the public by now. I have been unable to find any.

This source is not longer available, darn.
http://www2.ocregister.com/ocrweb/ocr/article.do?id=98325
 
verevoof said:
Are you writing a book or something? Just curious.

Thank you for your curiosity, that seems rare these days. For myself and other fallout communities, I want to put together a clear and concise picture of what the heck happened. Perhaps even a viso graph with a time line. Information is scattered and much as been lost. Some should do this, might as well be me.
 
This should help you a bit, read from IPLY in trouble to BIS is closed and you get a good picture of their dying days.

BIS is not a separate entity so it can not be "blamed" for its demise in the usual sense. Don't forget that BIS had 3 consecutive canceled titles by the time it closed (Project Torn, Project Jefferson (Baldur's Gate III) and Project Van Buren (Fallout 3))
 
This guy killed BIS

Hervecaen.jpg


That's all you need to know :wink:
 
Brother None said:
This should help you a bit, read from IPLY in trouble to BIS is closed and you get a good picture of their dying days.

BIS is not a separate entity so it can not be "blamed" for its demise in the usual sense. Don't forget that BIS had 3 consecutive canceled titles by the time it closed (Project Torn, Project Jefferson (Baldur's Gate III) and Project Van Buren (Fallout 3))

Ah van burn, I remember playing the tech demo of that. A pity the almost final was not leaked. I would have payed to play that.

From what I learned, BIS is far from some sort of bad guy. That "french exploiter" had wrecked Interplay for everyone.
 
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