What kind of architecture do you think fits in Fallout.

Completely agree.

It's actually very regretful that the adobe buildings weren't used in New Vegas, I feel like a lot of the NCR settlements would have used them and it would have served to show what the NCR represent: post-war civilization. Places like Mojave Outpost, Crimson Caravan, Gun Runners, NCR Embassy etc

Same thing for the Legion, it looked like The Fort was made of survivalist scraps rather than a long-term fort made by a powerful war machine. It should have had its own distinct tribal-infused post-war design much like NCR has the adobe/sandcrete.


I think you'd get a kick outta this: https://www.nexusmods.com/newvegas/mods/63635
 
I know Fallout's towns and settlements are condensed and aren't to scale, but I was just wondering: How big do you think places like Shady Sands, the Hub, VC and Reno are really supposed to be?
 
I know Fallout's towns and settlements are condensed and aren't to scale, but I was just wondering: How big do you think places like Shady Sands, the Hub, VC and Reno are really supposed to be?


Well Reno is a real place, so we've got a reference point there. The Hub is loosely based on Barstow CA but because it's a post-war bazaar it's had huge expansions. Back in the Fallout 1 days it was apparently so big you could fit Vault 13 in it and it wouldn't stick out, surrounded by blocks upon blocks of crop farms. I imagine it's even bigger as of New Vegas.

Shady Sands in 2 I feel like is probably smaller than Reno or the Hub, but probably still quite large. I always pictured the bazaar outside as being quite a large tent market in my head.
 
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