What makes a "Fallout" game a real Fallout game to you?

Why, though? Is it too generic? Is it too out of place? Is the tone not right for you? There's got to be a key word that can describe some parts of it you don't like it.
It's kinda all of those things. The game just doesn't feel right. I just don't have the same kind of feeling I do when I play 1 or NV. I can't connect with any of the characters except maybe Vic, the antagonists are just bad, the main quest feels rather rushed and I actually consider it worse than 3's main quest (though as a whole, 3 is worse) and I never found any of the side quests to be compelling or even mildly interesting.
 
Fallout Shelter sort of knocked into me the proof that a game doesn't have to be all that good to be addictive. As long as it hits the right receptor of someone who is weak-willed with way too much free time on their hands, it doesn't have to be fun at all, just good at hooking you in. Now, I'm not saying I'm weak-willed with way too much free time on my hands... well, that's kind of what I'm saying, actually. :-P

Point is, mobile game logic is to get the player hooked into believing they're having fun with this cycle of madness. Fallout 4 is very much working under the same logic, so in that sense it's just literally in the literal sense of the words, Fallout Shelter Borderlands, with a couple of extra gimmicks. I would say kudos to Bethesda for not adding microtransactions to the settlement system, but if they're intent in returning to old DLC habits plus introducing paid mods, then they're really just adding microtransactions without the name. I wonder how it will all end.

But back to the main course - Fallout Shelter isn't a real Fallout game to me, by my definitions. It's not an RPG and it doesn't have the same signature style that I described was present in the originals. There's probably parts for a good game hidden somewhere in the Shelter concept, weighed down by the garbage mobile bits, but even those parts couldn't make a Fallout game.

Hell, Bethesda could try and make the best exploration FPS game in the entire history of entertainment, and it could still be a very shitty Fallout game. Get that "shitty Fallout game" and "shitty game" are two very different things. Fallout 4 just happens to be, by popular opinion here, both of those things.
 
Showing humanity slowly rebuilding not in complete ashes like FO3 with a deep story, good exploration, and dark humor.
 
What makes a "Fallout" game a real Fallout game to you?

The overall design of Fallout and Fallout 2 (both, systemic and narrative); and New Vegas if it had had turnbased combat and if it lacked the minigames and the awful 25/50/75/100 skill-gate system.
 
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What makes a "Fallout" game a real Fallout game to you?

Has to have Iso[3d] tactical turn based combat ~to be further considered.

Afterward... It has to be an exceptional RPG; one set in the retro-50's future ~as opposed to a future retro 50's.
Characters should have varied potential, and opportunities to use it; without being shoehorned into plot conveniences. The player should be allowed to miss content that their PC is incapable of affording them access to.

The game should be depressing as hell ~but seasoned with just enough black humor and wit to consistently crack a smile amidst the misery and desolated waste.

It has to be set in the remains of America; (or else the 1950's Americana would seem out of place).
 
This is a really interesting question, although commonly asked.

What Fallout means to me is complex choices, major and minor factions, and at the end a satisfying ending showing what you've accomplished in the time spent playing.

Real choices, real people, real story, real care.

An array of characters that each have their own personality and feelings. A way to piss off those characters.

A lot of 50-60's satire brimming with irony, and a lot of explanations for that satire.

And great 50-60's music. Also ironic to the setting.

^this
 
It's difficult to put a finger on it, but it's definitely an element of tone/atmosphere that is present in 1,2 and New Vegas.

If I had to describe it, it would be a feeling of a new world, a new civilization in the vast American frontier. This feeling of American mysticism of an old world that's long, long gone in a setting that's Mad Max meets the Wild West.
 
AlphaPromethean said:
If I had to describe it, it would be a feeling of a new world, a new civilization in the vast American frontier. This feeling of American mysticism of an old world that's long, long gone in a setting that's Mad Max meets the Wild West.
Exactly. And that's why I'm baffled by people saying FO3 and 4 have a better atmosphere than the originals and New Vegas.
 
If I had to describe it, it would be a feeling of a new world, a new civilization in the vast American frontier. This feeling of American mysticism of an old world that's long, long gone in a setting that's Mad Max meets the Wild West.
Absolutely. The classic Fallouts and New Vegas contain a lot of Western tropes. Like the one of the lone wanderer (in general), who travels the Prairie/wastes and passes by lonely oases of civilisation, where he's confronted with the problems of the inhabitants in a world where law and order are just starting to consolidate. And in the end he just rides into the sunset in search of his next fistful of dollars. Especially New Vegas managed to capture that feeling.
 
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