What the fuck happened to Fallout 4's Armour!?

The specialized round system in NV (which grew from 1-2) is great. It means weapons can't just become incredibly out-classed against armor, and adds another layer of strategy. For most it meant AP and hollow points, but there were also cheap rounds to save caps (surplus, .38 special, ect), the 10 types of specialized 12 gauge ammo, 4 types of missiles, multiple types of propelled grenades, min-nukes, ect. All around good system that was also quite intuitive, so that nobody would have any trouble with. I can't think of any reason it wasn't implimented besides laziness.
 
The specialized round system in NV (which grew from 1-2) is great. It means weapons can't just become incredibly out-classed against armor, and adds another layer of strategy. For most it meant AP and hollow points, but there were also cheap rounds to save caps (surplus, .38 special, ect), the 10 types of specialized 12 gauge ammo, 4 types of missiles, multiple types of propelled grenades, min-nukes, ect. All around good system that was also quite intuitive, so that nobody would have any trouble with. I can't think of any reason it wasn't implimented besides laziness.

Curiously even skyrim had 'different ammo' in the form of a bunch of lazily programmed arrows. ;D

Indeed NV's system is awesome.

I used to buy as much 'cheap' ammo as possible, but not the surplus stuff, I bought .223 and .38 special.

A crit headshot kills most NPC's in one hit, and I like to have less maintainance on my guns.
 
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