Siena Supermax Penetentiary
Pre-War, Siena Supermax Penetentiary was America's toughest prison. It was called the "Alcatraz of the Rockies," and with good reason: perched as it is on a steep rocky plateau, accessible only by cable car or helicopter from the ground, the only way out of here for an enterprising prisoner would be to take quite the leap of faith. It was here at Siena that some of the worst criminals in the country were kept - serial killers, gang leaders and mafiosos, notorious bank robbers and jail breakers, the highest profile drug dealers. In addition, it housed prisoners of a different character - those terrorists (both foreign and domestic) and political dissidents that for whatever reason it would be too messy to just execute or disappear to one of the many government blacksites. In addition to this facility, there were no less then a dozen other facilities adjacent to the Super-Max for less notable felons. Together, these facilities made up just about the only employment for the citizens of the town of Siena and the communities surrounding it.
Acme Algorithmics
Boulder, Colorado
Acme Algorithmics, a Boulder-based computer firm, was struggling throughout the mid-21st century. Though it had been living large off of its contract with Cheyenne Mountain to build, maintain, and update that facility's massive Super-Computer AI, years of shoddy work and malfunctions (once resulting in the accidental carpet bombing of a sleepy North Dakota town, that was quickly covered up as a reactor melt down), there was serious talk in the military about phasing out the AI that was mockingly called the "Calculator" on account of its outdated capabilities in favor of one of WestTek's ZAX models, or one of those newfangled RobCo Distributed Network Intelligences.
While the War ensured that this would never come to pass, Acme realized that it could no longer rest on its laurels. In addition to a massive overhaul of the Calculator, Acme bid to be a contractor on the countless defense/futurist make-work programs that the government was rolling out in the latter half of the 21st century. The first of these was the Boulder Dome. It was a natural fit - after all, the Boulder Dome's research was to be done in close cooperation with the University of Boulder, which much of Acme's staff was hired from. And plus, it was, you know, right there. After going on a massive hiring spree and expanding its capacity beyond its limited Super Computers to all sorts of high scientific pursuits, it was outbid by RobCo.
Beaten but not defeated, Acme attempted to gain a spot in developing some computing systems for Project: Safehouse. As part of its campaign to court the government and RobCo, it developed the friendly little Pep-Boy, designed to be Vault Boy's best pal and the humble Vault Dweller's guide to the confusing world of amateur-oriented computers. As part of the campaign, the character was plastered on restaurants across the region, in addition to Acme products. Vault-Tec was initially excited about the character, seeing the possibility of expanding its characters to sell comics, cereal, and perhaps even a Saturday morning cartoon. But RobCo just couldn't let them have that - in addition to outbidding Acme on the computer contract (alongside a number of smaller firms), they came up with their own suspiciously similar PIP-Boy character, who Vault-Tec loved even more - this was helped by the fact that he came along with RobCo's revolutionary PIP-Boy devices. A years-long legal battle ensued where (thanks to corruption) Acme lost all rights to the character. To add insult to injury, Vault-Tec and RobCo dispensed with the character entirely when the 3000 line rolled out. The character survived only in the surplus 2000 line that was used in the California region, and in those remnants that remained as roadside curios across eastern Colorado.
Siena Supermax was Acme's last hail-mary. After a gumshoe from a notoriously lefty newspaper published a story on the inhumane conditions in Siena, even America's most conservative citizens were left somewhat unsettled. Hoping to put a good spin on the PR disaster, the government unrolled another futurist program to reform America's prisons, to create the "Prison of the Future" - a veritable panopticon to prevent any sort of agitation or riots (the US was having a lot of problems with those), but combined with a more humane approach that centered the possibility of rehabilitation. After all, the 22nd century was just around the corner!
The Prison of the Future
Acme leaped at the opportunity and, after a merger with the similarly benighted Greenway Hydroponics, called in every single favor and piece of blackmail it had to secure the rights to the prison. They won the contract along with Greenway Hydroponics of all companies. They were to compete with Poseidon's model prison at Tibbets Maximum Security Penitentiary for a contract to reform prisons across the nation.
Acme expanded security using a number of robots (mostly RobCo models, unfortunately, though a few of its own as well), automated turrets, explosive collars, and 24/7 surveillance through its dedicated AI master. However, this system was different to most of the Super Computers built by Acme - it used its own version of RobCo's Distributed Network Intelligence in the form of the Zenith Neural Network By collating all data collected across all camera, microphones, and terminals (including the shoddy and malfunction-prone terminals that Acme sold at bargain rates to the citizens of Siena township) in a remarkably advanced cybernetic "brain", the system was able to maximize its efficiency and even able to some limited extent to learn in a manner analogous to human beings. They had to dig out titanic catacombs beneath the prison to fit it all, but it was worth it in the end. For this wouldn't just be the world's greatest prison warden - the data collected from its innovative structure could allow Acme's tech to leapfrog over the competition, and provide valuable insights for Derek Greenway's numerous pet projects.
In addition to standard data collection methods, the prison's not rehabilitative facilities provided valuable observation points. Group therapy and individual computer moderated psychotherapy, community farms, even top of the line imperishable food to keep the prisoners reasonably happy. All of these combined to make America's toughest prison and its sister facilities rather nice places.
However, there was another data collection method. The most dangerous and infamous of prisoners, cold blooded killers and unrepentant political terrorists, are hooked up to the cybernetic brain, and pumped for information: a thick metal needle is pierced into the temple. Along with strong X-Rays and magnetic fields, the brain of the criminal was scanned. The process let the prisoners essentially as lobotomites, devoid of anger and open to suggestion, such as "Obey the Law" - model inmates, and model rehabilitated prisoners. Occasionally, the brain would be removed entirely to allow for a more thorough analysis. The use of this was two-pronged: first, it provided more data then observing a prisoner play a Solitaire holotape ever could for Zenith. Second, it was demanded by the government as a secret condition of allowing Greenway in on the contract as a part of the ongoing mind control experiments and efforts to understand the brain of the criminal, the brain of the dissident, the brain of the communist. Acme's executives managed to keep this aspect of the project secret from Greenway himself, though he would end up using some of the data inadvertandly in the construction of DIANA.
Despite the tremendous success of the project, it was not to last. When a newspaper ran a story on the lxuuries prisoners received during a time when many Americans were on ration cards, the senator in charge of the Unamerican Activities Force called a hearing. Acme's accusations that both the senator and the newspaper were bought-and-paid for by RobCo and Poseidon were, of course, wholly conjectural. Much hay was made of the luxuries enjoyed by the prisoners, in addition to the fact that the executives of Acme may have engaged in marihuana smoking during there time at the notoriously lefty University of Boulder. In the end, it was decided that Siena Supermax would be taken over by Poseidon, and that Acme would be liquidated, its properties and technologies divided between RobCo and the government.
A team of UAF thugs alongside RobCo combat robots managed to seize Acme's headquarters in Boulder (albeit with several unfortunate murders of Acme employees by confused RobCo robots). The handover of Siena was scheduled for January 1st, 2078, giving time for Acme to remove itslef and phase in Poseidon. That opportunity would never come, of course.
After the War
For the first ten years, Siena and the surrounding prisons rode out the early days of the war relatively well. The Guards fled from their homes and into the deep catacombs beneath Siena and the surrounding prisons. Where there was space, the best-behaved prisoners were allowed to inhabit the catacombs as well. The thick concrete and lead lined walls of the main facility (it was designed to withstand a blast from a nuclear bomb in the worst-case-scenario jail break) proving surprisingly adept at keeping the prisoners safe, albeit imperfectly compared to the guards who lived below. Plus, the prisoners had to make the dangerous trip out to the hydroponics greenhouses on the prison grounds to feed themselves and the guards. Worst of all, the worst punishment for the prisoners was death ollowed by cannibalization in re-processed form by the guards. There were just too many prisoners in the several facilities to feed everyone, population was called for. Less serious crimes were met by a stint in the brain-pump, leaving the prisoner perfectly compliant and with no complaints about the extra limbs and chronic illnesses their outdoor labor demanded.
The final straw for the prisoners was when in 2089 it was decided that radiation levels had gone down enough that the prisoners would be made to work full-scale outdoor farms. This was combined with the denial of a long-promised "meeting" between Siena's felons and the female inmates of one of its sister penitentiaries. Organized by a cabal of crime bosses, communists, and assorted domestic terrorists, the aid of some sympathetic guards and Acme-Greenway technicians was taken on to launch a revolution. Zenith had several subroutines simulating the amalgamated minds of its victims. The "Socialist" (which to be fair had a good number of total innocents in the mix) subroutine was allowed to escape from its containment and after a brief (by humans standards) war, it conquered much of system. Gates were open, robots deactivated, and guards (or "Pigs" as the prisoners called them) were caught with their pants down. A brutal frenzy of slaughter ensued, with those guards that were not killed, enslaved, or worse able to flee into the wilderness surrounding the facility.
For a time, the facility was governed by the cabal alright, though with many compromises - the prisoners may have gotten to "meet" the female inmates (in addition to some less-then-willing wives that were taken from the guards), though it was still mandated that they would have to work outside. Still, things chugged along for five years, before an attempted coup by the crime bosses to unseat the pinkos resulted in a socialist victory, and the eviction of as much as half of the population, who would go on to form the motor-gangs of Pueblo.
Today, the settlement is divided between "Siena", the upper citadel, and "Supermax", the lower prisons which have linked there thick walls. Siena-Supermax sees itself not as the prison of the future, but rather as the city of the future. Its automated robot servants provide for the every need of its residence, Zenith keeps things in perfect working order. There is no class or hierarchy in Siena, only brothers and sisters who wish to expand their enlightened way of life to the rest of the wastes, and show them the folly of the Boulder Dome which claims to be the city of the future. All Sienans wear snazzy futuristic jumpsuits, derived from their old prison jumpsuits. It even has the Wasteland's only licensed psychotherapist, Doctor Cuckoo.
Of course, all is not as it seems - most of the inhabitants of Siena lack any technical ability whatsoever to maintain the system upon which their lifestyle depends. Though they know enough not to give Boulder Dome technicians full access to their system, they often rely on them for computer parts and minor trouble shooting from Boulderite technicians to keep the bare minimum running - and "bare minimum" is the operative phrase here. The system is only truly operative in the indomitable citadel of Siena itself. The lower prisons are largely agrarian, the few robots they have been rarely employed plow-bots that are prone to breakdown. Even in Siena itself, the systems often malfunction. Dress up the robots in as many fancy suits as you can scavenge, they're still guards, not butlers. Plus, Doc Cuckoo may not be giving the best advice.
The only consistent means to keep the computer from breaking down entirely is by supplying it with a steady stream of victims to brain drain, both from Siena's many political dissidents and slaves sold by the Motor Gangs of Pueblo. Once drained, the victims are then cast out of the prison, creating the large population of so-called "Deadheads" that are found across Southern Colorado.
It seems inevitable that the inhabitants of Supermax will have to turn to Boulder for help eventually, and at that point the Boulder Dome may finally have the solution to its perennial ZAX problems. But there are several groups who won't let the Boulderites have it without a fight...
Adventure Hooks
-Main story. The data stored at Siena is invaluable to several factions, for numerous reasons - Boulderites, the Legion, the Motor Gangs, the Paradise Pigs (descendants of exiled guards - "kicked out of Paradise"), Robot City.
-Acme Algorithmics. Tantalizing connection ebtween the facility and Acme Headquarters (patrolled as it is by Sentry-Bots and Repo-Bots waiting for the new owners to move in) will be essential to completing some sidequests there, which may in turn be essential to some of Boulder's quest to repair its computer systems. IN addition, Acme products are a perennial appearance in Eastern colorado, and if you collect enough of these there are interesting interactions to be had both at Acme Headquarters and Siena.
-Greenway Hydroponics. Connection to DIANA, the Nursery, and the Twin Mothers - and of course, Derek Greenway himself.
-Cheyenne Mountain. Connected by Acme, who I'm positing as the creators of the Calculator.
-A lot of potential quests with the Pep-Boy.
-Robot City. Most people from beyond Colorado believe that Supermax is the fabled Robot City, including the Legion. Coloradans know better - to most of the survivalist communities, RObot City is something far more sinister then the hilariously mismanaged and isolated Supermax. Robot City is said to be located far beneath the earth, occasionaly sending out its mechanical feelers in the form of robotic killing machines and automated drones for unknown purposes. To the Sienans, it is considered nothing more then tribal superstition - after all, there are no societies more advanced then Supermax.
-Poseidon. Related to above. As far as the remaining Poseidon AIs are concerned, the handover of Siena-Supermax is long past due. Link to Tibbets, ODYSSEUS/ULYSSES, and of course Greenway.
-Labor disputes between Supermax and Siena, and the general political troubles that benight the Englightened City on the Hill.
-Multiple Personality Disorder - there are several different subroutine personalities within Siena, all wishing to seize control, and the may be helped or hindered by the player in concert with the various faction interests. There's Zenith, the current socialist AI which needs major repairs and updates - after all, its designed to run a prison, not a centrally planned economy, who takes on the personality of an eccentric Continental philosopher. There's also Warden, the remannts of the original prison AI combined with the guards that were brain drained during the uprising, who seems like a mostly good natured middle american who wants to see justice done, if a little fascistic. Then there's Martini, the ammalgamation of various crime lords. Last of all, there's Norman Lee Gallagher - based largely off of one man, America's most notorious serial killer prior to the War, along with assorted psychos.
-Though it takes the player to bring it to their attention, the Deadheads may make the ideal slaves, if they can be tamed and their dependency on their cyber-hives and techno-gangs are broken.
-Doc Cuckooo
really doesn't give good advice. Engage him in conversation about his more famous patients...