Iprovidelittlepianos
Vault Senior Citizen
Wait, what?Bethesda made the concept of pipe weapons a pre-war invention
Wait, what?Bethesda made the concept of pipe weapons a pre-war invention
I think one issue with their implementation was the fact that they gave you a 10mm pistol first. It's an objectively superior weapon in stats, which makes sense. The main way the game entices you to switch over, as I recall, is that to upgrade the 10mm requires a higher level of perk than will be available to the player in the early game, whereas you can start modding pipe weapons and gaining advantages fairly early on.I like the idea of pipe weapons. I think if done correctly, pipe weapons could make for some great early game weapons, and I think they make sense for a world that’s so far into the future without a good source of manufacturing that they need to resort to makeshift weaponry. Raiders having these weapons make the most sense obviously as they wouldn’t have access to gun merchants regardless.
I'm of two minds on this. On the one hand, I like the concept that pre-War America was a society in such fundamental break-down that thee most destitute are resorting to improvised weaponry in the pre-War. On the other hand, I don't like it as a lazy explanation for why pipe guns are present in low-level pre-War loot tables. I think it's fine to have this background bit of lore that people were making pipe-weapons before the war (and have that on the perk magazine), but you shouldn't be finding pipe weapons in safes.Unfortunately, Bethesda made the concept of pipe weapons a pre-war invention like most of their additions to the lore.
I didn't really care that much for the robot crafting. It's neat and kind of fun, but it felt kind of tedious, and too tied in to the settlement system which I just didn't like. Distracting from the gameplay elements I was more interested.I also thought the Automaton DLC addition of crafting robot companions was awesome. The DLC’s story was dogshit and the Mechanist dungeon made me wanna blow my brains out, but I liked making robot minions.
I think one issue with their implementation was the fact that they gave you a 10mm pistol first. It's an objectively superior weapon in stats, which makes sense.
This lands you with ridiculous contrivances automatic pipe rifles, drum magazines, accurate sniping pipe rifles, heck you can even stick a high-tech recon scope on a pipe weaponry. It all just feels silly. Fallout 2 did it better with pipe rifles, in the sense that you're likely to encounter and start using them before you find a 10mm, which gives it a niche as an early-game weapon without feeling too forced.
Pipe weapons make sense in Fallout and should be floating around, but it shouldn't be achieved by buffing the pipe guns IMO.
I'm of two minds on this. On the one hand, I like the concept that pre-War America was a society in such fundamental break-down that thee most destitute are resorting to improvised weaponry in the pre-War. On the other hand, I don't like it as a lazy explanation for why pipe guns are present in low-level pre-War loot tables. I think it's fine to have this background bit of lore that people were making pipe-weapons before the war (and have that on the perk magazine), but you shouldn't be finding pipe weapons in safes.
I enjoyed Nick as a companion
I think I only really like Nick. Great VA, decent dialogue. The thing that holds him back, however, is how monumentally stupid his quest is in almost every aspect.I'll co-sign on this. Most of the companions in Fallout 4 were enjoyable overall to me, though needed some better writing. I was a Cait simp, loved Nick, LOVE Hancock's personality, liked seeing Macready again, enjoyed Curie, Piper is fun. Not too crazy on Danse, but did like his synth quest. Codsworth and Dogmeat are a bit of a weird case for me, I like them but they're so annoying to travel with, especially Dogmeat running into every trap near me.
I think I only really like Nick. Great VA, decent dialogue. The thing that holds him back, however, is how monumentally stupid his quest is in almost every aspect.
Yeah to be fair BADTFL was neat to have, and a good pull from the lore.Oh absolutely. I think the only memory I have of the boring tape fetching quest is when it brings you to the BADTFL building which gave me a good chuckle when I first saw it. A1 voice actor though, and he just exudes an aura of someone I wanna hang with.
Cait, didn't like her, stupid cheesy character with a retarded quest (stupid vault and stupid drug-curing chair).
Hancock, annoying epic reddit character whose back story is stupid (magic radiation drug that doesn't exist otherwise and has no relevance outside of explaining how he became a ghoul in a drug-induced manner).
MacCready, boring fan service with a boring sob story quest.
Piper, I like the idea of a post-apocalyptic newspaper proprietor but she was annoying.
Codsworth is just kind of nothing.
Dogmeat is annoying purely because of the fanservice cult around him.
I liked Curie, though the waifuism around her is a bit annoying.
I actually liked Danse, I thought he was a reasonably interesting character and had the only companion quest with any kind of choice or consequence, and it was a decently well written one.
Strong, I really like conceptually the milk of human kindness stuff and what I felt like his companion quest was going to be... but it never actually goes anywhere, which is unfortunate.
KLE-0 was OK
I didn't like Old Longfellow, boring cliche. Porter Gage was a nothing.
Kinda disagree, dogmeat is just a dog. I actually dislike traveling with him because of the hurt dog noises lol.Annoying epic Reddit character is honestly what I would call Dogmeat
Just remembered Memory Den. Very cool idea with selling VR sessions, I could imagine them offering people to life a day before the war or something like that.
it's just remarkable when you think about how devoid of actual content that game is. what did they do with all the money for production? did they heat the offices by burning dollar bills for four years?Just remembered Memory Den. Very cool idea with selling VR sessions, I could imagine them offering people to life a day before the war or something like that. A pity Bethesda used it for 2 quests, one of which is just a big cutscene and both aren't directly connected to Memory Den and just use their services. Another waste.