What's the worst video game you've ever played?

Ratty said:
Dragon Age is probably the best RPG in years (and yes, it wipes the floor with the Witcher and NWN2 - anyone who believes otherwise can suck my hairy Croatian balls)
I'll have them extra-vinegary please. :smug:
Technically NWN2 and DAO are relatively to their time on par, the big difference is that as soon as the prologue of DAO was over, you knew the end of the story and how it would unfold, you just had the useless choice of the order in which you'd be picking up the grenade launcher, the pistol or the slingshot before killing the demon.
I just started playing NWN2, just got in NeverWinter, and even if the game is full of D&D clichés and bad fantasy design, I still don't know what exactly is going on, how exactly I'm gonna get it going on ; it's linear, but there is still a story unfolding, not just a big final battle waiting for me to get the proper weapons.
DAO does have a pretty well streamlined system and nice art direction though.
And I'd put neither in my worst game ever list.
 
Top 5 worst games?

Mine are

Rock 'Em Sock 'Em Robots
Robots
Big Motha Truckers
The Bible Game
March of the PenguinsGravity

what is yours?
 
Santoka said:
DAO does have a pretty well streamlined system and nice art direction though.
That's pretty much where DA:O wipes the floor with NWN2 (and every other Aurora Engine game), incidentally. I have many complaints regarding the game's design, but I nonetheless consider it fundamentally sound, as opposed to NWN2's, which is fundamentally unsound and unsalvageable. Both games have far too much repetitive combat, but DA:O is redeemed by what is probably the first half-way decent real-time combat system in a single-player party-based CRPG. It shouldn't even be necessary to discuss the interface, controls and graphics engine - it's not that DA:O excels in either, but NWN2 botches them so completely that one has to wonder if Obsidian's designers and programmers aren't a bit thick. Take camera controls, for example - they were terrible from the get-go, but what's hilarious is that they were constantly revamped in patches and expansions. A monkey would have gotten it right after so many attempts, yet Obsidian managed to actually make it worse. NWN2 now has more camera modes and settings than 3ds Max, and every single of them is useless regardless of the game scenario. I may not be a fan of BioWare, but even on their worst times they never screwed up basic game mechanics this badly.
 
Mothership Zeta

I know its not a game but a DLC, but still...

Ive played many games in my life, some were great, some were bad and some were just mediocre.
But mothership zeta was the only gaming experience in all these years, that gave me a huge injection of hatred and made me keep on loudly swearing at developer's mothers.
And im not overexaggerating, my whole body felt such a strong discomfort while playing the damn thing.

Ill never forget it :x


As for complete games.. I think its probably Halo.
Usually, if the game i play turns out crappy, i at least play it to the middle point, in hope of some interesting plot twist that would make me reconsider.

I uninstalled Halo after 15/20 minutes of play. I think i even mumbled something like "thats as far as you go"
 
My main problem with DA:O is that it combines everything i hated in RPG's and makes it worse. In every single moment there is a thing i can nitpick and despise.

ME on the other hand was just plain boring. They failed to make me care about any of the characters or NPC's. Everyone and everything just felt empty.
 
^He just has an issue with it cause it was made by the Poles :roll:

As for FFXII, I've played little of it since I don't have a PS2, but the system looked at least better than FFII. Also, at least they tried sth new. Standard FF TB system is just too old (and ATB is horrible), they really need an update. And FFXIII was just the opposite of that - streamlining something already overly simplified.
 
Well...

I played Fable 1, hence why Fable 2 is shit.

Not that Fable 1 was incredible either...

Fable 2 had nice art and voice-acting, I'll give it that.

Oh and I recon that a lot of work probably went into it but the game's design was wrong in soooooo many ways that I can't possibly ignore all the flaws.

-Terrible storytelling
-Dumb social interactions
-Inexistant roleplay
-Fuxxored combat
-You can't die
-No choices, no consequences, you just fight stuff
-Equipment almost has no impact whatsoever
-Unlimited magic
-Useless dog
-Horrible UI ( one of the worst I've ever seen )


Yes, there are worse games out there, but this one pissed me off really bad.
 
Can't name the absolutely worst game from the top of my head, but from the recently played games I'd pick Cryostasis.
While the setting (the Russian icebreaker stuck on North pole) kept me playing almost to the end until the bug forced me to quit, there were just something horribly wrong with this game.
Extremely linear maps, enemies appearing from thin air often killing you with one shot, "mental echo" sequences you have to replay until you get them right, clunky movement, totally uninteresting story, the "puzzles", overtly simplistic health-system and so on.
This could have been a very good game, but no. Avoid.
 
Xellos said:
Ratty said:
That's pretty much where DA:O wipes the floor with NWN2 (and every other Aurora Engine game),...

You also count Witcher ?
It's difficult to compare them on design points due to extreme simplicity (bordering on non-existence) of the Witcher's roleplaying elements. The Witcher does have superior art direction, though.
 
MrBumble said:
Well... I played Fable 1, hence why Fable 2 is shit. Not that Fable 1 was incredible either...
Yeah I quit part way in because it's just plain boring. Oh, and don't forget the saving which saves you with all of your current stuff but sets you back to the latest checkpoint which is the beginning on an area for most of the game but during the tutorial, it's the beginning of the day.

Ausdoerrt said:
As for FFXII, I've played little of it since I don't have a PS2, but the system looked at least better than FFII. Also, at least they tried sth new. Standard FF TB system is just too old (and ATB is horrible), they really need an update. And FFXIII was just the opposite of that - streamlining something already overly simplified.
It's a singleplayer MMORPG that uses gambits (basically assemble custom AI for your entire party) to control combat. It's not new, it's full of design flaws, combat has minimal player input (movement is it), and there is minimal character differentiation. I pretty much expected it to be mediocre after playing the demo but an old roommate had it and it looked decent from what I saw of him playing it so I figured I'd give it a shot. I wouldn't say it's the worst game I've ever played but it's most definitely not a good game, I'd say it's mediocre at best. Granted, I made it worse by going for 100% completion but if the game's side content is that bad, it shouldn't be there at all.

Design flaws include:
-Combat being made into a movie being a big one
-Some excessively large, mostly empty areas, too sparse of story
-Story is too spread out over the game
-Two members of the cast are completely extraneous
-An experience system that results in every character being identical, maxes out too early, and just plain isn't very interesting
-The difference between characters is their stats, which differ minor amounts
-Crappy, grindy side content, one subset of which requiring a game guide
-The best weapon in the game has stupid lost forever requirements (this one is nitpicky)
-Pointless NPCs that you have to click through conversations with (can't walk away mid conversation)

FFX was really the best mechanically; the sphere grid was an excellent experience system which resulted in significant character differentiation and a certain degree of character customization. The combat system was a step forward, it got rid of the ATB crap and went for a TB system with different time being allotted to different abilities and where character speed was noticeably different. I think that if you build on it, you could make a very interesting, very tactical combat system. FFXIII seems to use a modified Chrono Cross system that is in some ways better and some ways worse (most notably lack of control of the entire party). I like the idea behind the system which was to make combat more fluid, it just didn't work out well. Honestly I think that Chrono Trigger and Super Mario RPG are two of the best Square TB systems but part of that is due to the rest of the games being so well designed and the complete lack of random encounters (which shouldn't have been in any game since Chrono Trigger). Honestly, I think they make better games, especially mechanically, when they do something other than Final Fantasy (Chrono Trigger, SMRPG, Valkyrie Profile, Vagrant Story, Final Fantasy Tactics). Honestly I'm looking forward to seeing what FFXIII Versus turns out to be, it's been described to be mechanically similar to Kingdom Hearts, which I think is a great base to build on as it's a fun system, it's just too simple (and the games are too easy).

To an extent, I think that some third person hack n' slash games are starting to approach being excellent ARPGs. I hope that by the end of the decade that we see one that accomplishes that, bringing the kind of build options of say, Diablo 2, to the third person hack n' slash seems like it'd be a fucking gold mine. I see no reason to restrict the expansion of RPGs to FPS games, especially when you're talking about melee combat.
 
Granted, I made it worse by going for 100% completion

Well, if you did then it's hardly a horrible game.

Also, I'm not arguing it's new, just that it's better than the traditional (boring) FF system.

Also,

-Story is too spread out over the game
-Crappy, grindy side content

Name me an FF game that doesn't have this :roll:

Valkyrie Profile isn't a Square game. It's an ENIX game before they got "eaten", they still made good games back then.

To an extent, I think that some third person hack n' slash games are starting to approach being excellent ARPGs.

Yeeah, imagine something like Devil May Cry having a full stat-based character system, and an extended inventory system. Or, like, if Ys got upgraded with some awesome combo moves. Not that it's not awesome already.
 
Ausdoerrt said:
Well, if you did then it's hardly a horrible game. Also, I'm not arguing it's new, just that it's better than the traditional (boring) FF system.
It's horrible regardless, you just notice it faster when you do the side content. It was bad before I started doing it, I just figured it was going to get better. The gameplay is pretty atrocious, it relies heavily of gambits (which they don't give you full access to until about halfway through the game) which results in you doing little more than moving your characters. Before you get gambits, it's like playing a mediocre MMO, only with writing that isn't fucking terrible.

Ausdoerrt said:
Name me an FF game that doesn't have this :roll:
FFVI did a pretty good job with it, excluding the Veldt (which I'd take any day over the rare monsters in XII). X did a good job, Blitzball got old and too easy too fast but it was much faster and much less of a pain. I consider the capturing of monsters post game content. Also, the only other FF game with bosses that even approached the length of the optional bosses in XII were the combined monster things in X, and they were actually hard as opposed to just stupid and annoying to fight. I can't really think of any super grindy side content in IV and it's story had a pretty good pace, regardless of the content. You really have to play through the Sandsea in XII to understand what I mean, it challenges the damn roads in FFX for how badly designed it is. It's giant with only a few treasure chests, no story moments, and a ton of enemies.

It's probably exagerated by the rediculous requirements on getting rare monsters to appear, the fact that it isn't some sort of minigame, the number of monsters there are, and the fact that it not only adds fighting the new extra monsters but the conditions to get them to appear usually involve grinding through enemies (sometimes on specific ones) at high speed, futher exagerating the amount of grinding you have to do in the game.

Ausdoerrt said:
Valkyrie Profile isn't a Square game. It's an ENIX game before they got "eaten", they still made good games back then.
I was thinking Valkyrie Profile 2, haven't played the original.

Ausdoerrt said:
Yeeah, imagine something like Devil May Cry having a full stat-based character system, and an extended inventory system.
Yeah. Honestly I think Diablo clones have run into the problem that they have pretty much hit the most of what that type of game can be (fine tuning aside) without merging with other genres. I think that Borderlands was a good idea, though, from what I've seen, the skill system seems wrong. A Diablo 2 like game with the combat of DMC seems like it'd be brilliant, though the how to handle loot is something that's a big question mark for me. I honestly don't think loot would add much to the game, Borderlands seems to have managed to do something interesting with it but after playing Diablo 2 (and a number of clones), I've had pretty much all the micromanaging of junk that I can use, I'd rather have something more streamlined (possibly DMC like but with upgrade options for weapons [almost sounds Resident Evil 4 like...]).

Ausdoerrt said:
Or, like, if Ys got upgraded with some awesome combo moves. Not that it's not awesome already.
I still haven't gotten around to playing any Ys, it's been on my list for awhile...
 
though the how to handle loot is something that's a big question mark for me.

Add inventory, reduce the amount of loot (like, only have the useful stuff drop from special monsters and bosses, and auto-pickup), then sort on the mission screen. Or alternatively, get rid of the Mission setup and time requirements, and instead combine everything together.

DMC already has weapon upgrades, but they're all linear. An upgrade tree would be fun to see.

I was thinking Valkyrie Profile 2, haven't played the original.
I still haven't gotten around to playing any Ys, it's been on my list for awhile...

Well, sir, you've got some work to do. One thing to beware that various installments and remakes of Ys games have totally different systems. I liked Ys I&II Eternal, Ys6, Ys:F and Ys:O.

Also, Xanadu NEXT does a pretty good job of being a Diablo clone without being a clone, if you get what I'm saying. It also has "gasp" PUZZLES! Worth trying for sure, I hear there's an English fan translation in the works.

Also, there's a translation in the works for Ys: Origin, the remake/prequel to Ys 1.
 
The first two games that i remember right now are:

*Fable: Shitty awful game! The first hour of the game is kinda neat but the rest is just escort this moron from point a to point b and similar boring crap!

*Captain America and the Avengers(SNES): oh boy oh boy oh BOY! was this game CRAP!!! Almost unplayable
 
MrBumble said:
-Terrible storytelling
Not really, it's cliché but fun.
MrBumble said:
-Dumb social interactions
Agreed, but they are simplistic and fun.
MrBumble said:
-Inexistant roleplay
Agreed, it's not meant to be an rpg.
MrBumble said:
-Fuxxored combat
Agreed.
MrBumble said:
-You can't die
So?
MrBumble said:
-No choices, no consequences, you just fight stuff
There are minor consequences, but no big ones. The end is probably the biggest choice and consequence in the whole game.
MrBumble said:
-Equipment almost has no impact whatsoever
I like it this way. I can dress up for FUN without worrying about retarded stats on armours. And weapons have great impact. Also it's in such a late era where clothes mostly where just status symbols because of gunpowder armours gave little or none protection.
MrBumble said:
-Unlimited magic
So? It charges like skills in other rpgs.
MrBumble said:
-Useless dog
Nah he was useful in combat.
MrBumble said:
-Horrible UI ( one of the worst I've ever seen )
Agreed.
 
Ratty said:
Fun like watching a retarded person ram headfirst into a wall repeatedly?
No. Fun like playing a fun game with an interesting story despite being filled with clichés.
 
Dragula said:
No. Fun like playing a fun game with an interesting story despite being filled with clichés.
Interesting as a study of how many plotholes you can fit into a story without giving the player stupidity-induced hemorrhage?
 
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