I'll have them extra-vinegary please. Technically NWN2 and DAO are relatively to their time on par, the big difference is that as soon as the prologue of DAO was over, you knew the end of the story and how it would unfold, you just had the useless choice of the order in which you'd be picking up the grenade launcher, the pistol or the slingshot before killing the demon. I just started playing NWN2, just got in NeverWinter, and even if the game is full of D&D clichés and bad fantasy design, I still don't know what exactly is going on, how exactly I'm gonna get it going on ; it's linear, but there is still a story unfolding, not just a big final battle waiting for me to get the proper weapons. DAO does have a pretty well streamlined system and nice art direction though. And I'd put neither in my worst game ever list.