I played 3(maybe 4?) games that have awful level scale system.
Funny thing is that all 3 of games are beth games
At Daggerfall it was ok before my level reaches to 15.
but after 15, Fuck! dungeons are filled with ancient vampires and ancient liches that can kill me in a single second. My quest was kill a single mummy not bunch of crazy ancient vampires and ancient liches.
But at least root was fair enough compare with the sequels.
At oblivion, it is hard to find not level-scaled thing in the whole game.
Fuck, at level 3~40 I spent an hour to kill 3 goblins
At skyrim, looks better than oblivion. but it still sucks.
Fo3 also have problem with level scaling but I don't want to discuss about it because I really hate it .
NV, morrwind seems better than those 3 but they also have lot of problem.
In morrwind it seems better since human enemies are not level-scaled.
But problem is that at high level I can earn bunch of daedric weapons from daedric shrine. but that wasn't big problem because merchant have only small amount of money( some merchant have large amount money though) and armors still quite rare.
In NV which wasn't made by beth, obsidian did a good job to level scaling. but also have problem. in high level in DLC I can earn bunch of high tier weapons.
Problem is future "fallouts" that will be made by beth, will have fucking level scaling that sucks.
Man, I really hate level scaling. small amount of scaling will make game playable, but not like beth that crazy levelscaling monster.
funny thing is many fanboys of beth said "I can't go through north of good spring because of bunch of deathclaw or cazador. there no freedom and it is linear. Oh I can go anywhere because of level scaling. I gives me freedom and it's non-linear' idiots .
Funny thing is that all 3 of games are beth games
At Daggerfall it was ok before my level reaches to 15.
but after 15, Fuck! dungeons are filled with ancient vampires and ancient liches that can kill me in a single second. My quest was kill a single mummy not bunch of crazy ancient vampires and ancient liches.
But at least root was fair enough compare with the sequels.
At oblivion, it is hard to find not level-scaled thing in the whole game.
Fuck, at level 3~40 I spent an hour to kill 3 goblins
At skyrim, looks better than oblivion. but it still sucks.
Fo3 also have problem with level scaling but I don't want to discuss about it because I really hate it .
NV, morrwind seems better than those 3 but they also have lot of problem.
In morrwind it seems better since human enemies are not level-scaled.
But problem is that at high level I can earn bunch of daedric weapons from daedric shrine. but that wasn't big problem because merchant have only small amount of money( some merchant have large amount money though) and armors still quite rare.
In NV which wasn't made by beth, obsidian did a good job to level scaling. but also have problem. in high level in DLC I can earn bunch of high tier weapons.
Problem is future "fallouts" that will be made by beth, will have fucking level scaling that sucks.
Man, I really hate level scaling. small amount of scaling will make game playable, but not like beth that crazy levelscaling monster.
funny thing is many fanboys of beth said "I can't go through north of good spring because of bunch of deathclaw or cazador. there no freedom and it is linear. Oh I can go anywhere because of level scaling. I gives me freedom and it's non-linear' idiots .