What's your opinion about level-scaleing system

woo1108

Vault Senior Citizen
I played 3(maybe 4?) games that have awful level scale system.
Funny thing is that all 3 of games are beth games :lol:
At Daggerfall it was ok before my level reaches to 15.
but after 15, Fuck! :crazy: dungeons are filled with ancient vampires and ancient liches that can kill me in a single second. My quest was kill a single mummy not bunch of crazy ancient vampires and ancient liches.
But at least root was fair enough compare with the sequels.
At oblivion, it is hard to find not level-scaled thing in the whole game.
Fuck, at level 3~40 I spent an hour to kill 3 goblins
At skyrim, looks better than oblivion. but it still sucks.
Fo3 also have problem with level scaling but I don't want to discuss about it because I really hate it :evil: .

NV, morrwind seems better than those 3 but they also have lot of problem.

In morrwind it seems better since human enemies are not level-scaled.
But problem is that at high level I can earn bunch of daedric weapons from daedric shrine. but that wasn't big problem because merchant have only small amount of money( some merchant have large amount money though) and armors still quite rare.
In NV which wasn't made by beth, obsidian did a good job to level scaling. but also have problem. in high level in DLC I can earn bunch of high tier weapons.

Problem is future "fallouts" that will be made by beth, will have fucking level scaling that sucks.

Man, I really hate level scaling. small amount of scaling will make game playable, but not like beth that crazy levelscaling monster.

funny thing is many fanboys of beth said "I can't go through north of good spring because of bunch of deathclaw or cazador. there no freedom and it is linear. Oh I can go anywhere because of level scaling. I gives me freedom and it's non-linear' idiots .
:evil:
 
For me, level scaling really defeats the concept of levelling up. When you level up, you should gain skills and abilities that help in combat, so that you get progressively better at it. What is the point in doing more damage and being able to take more damage if the enemy can also deal and take more damage? You might as well remove the concept altogether.
 
Joelzania said:
What is the point in doing more damage and being able to take more damage if the enemy can also deal and take more damage? You might as well remove the concept altogether.

Good god... EXACTLY how I feel about this...
 
It defeats the purpose of combat skills. And battles overall become boring, knowing that you make absolutely no progress through killing more of them.
 
The replay value of any game is pretty much destroyed for me by level scale system. It sucks unholy balls!
 
valcik said:
The replay value of any game is pretty much destroyed for me by level scale system. It sucks unholy balls!
That's the same reason I hate scaling.
without scaling there's much way to solve some situation and it make lots of fun to me.
 
HAte it, because I love to become a badass and show my goldy powers to those that defied me early game. Nothing like coming back to the raiders with APA + M60 and show them who's their daddy.
 
To be honest, though, some amount of level scaling has been used in cRPGs since decades ago. It's a way to compensate for the lack of having an adaptive GM running the game. If done subtly, it isn't too bad. Bethesda's game are just a particularly poor example since they used it as such a crutch. They've gotten better at it with Fallout 3 and Skyrim though.
 
Brother None said:
To be honest, though, some amount of level scaling has been used in cRPGs since decades ago. It's a way to compensate for the lack of having an adaptive GM running the game. If done subtly, it isn't too bad. Bethesda's game are just a particularly poor example since they used it as such a crutch. They've gotten better at it with Fallout 3 and Skyrim though.

Little amount of scaling would be good but all beth's RPGs have some problem with scaling. Yep, fo3 and skyrim seems better at scaling but they still have problem with scaling
 
woo1108 said:
Brother None said:
To be honest, though, some amount of level scaling has been used in cRPGs since decades ago. It's a way to compensate for the lack of having an adaptive GM running the game. If done subtly, it isn't too bad. Bethesda's game are just a particularly poor example since they used it as such a crutch. They've gotten better at it with Fallout 3 and Skyrim though.

Little amount of scaling would be good but all beth's RPGs have some problem with scaling. Yep, fo3 and skyrim seems better at scaling but they still have problem with scaling

I think Skyrim mastered the scaling idea (almost).

There were a lot of fodder enemies who would progress with you like the general dungeon draugs and dwarven machine things, but even they don't progress verbatim, you'll stand a much higher chance as a higher leveled PC than a lower leveled one. Then of course theres the giants who will literally insta kill you when you first start playing (we all tried taking one out at level 5) and then become manageable towards the end game, as is the case with several other monsters, meaning the wilderness is a genuinely dangerous place at lower levels, but you can boss it in full daedric armor, whereas the mandatory dungeon sections will be generally catered to your skill level.
 
Brother None said:
To be honest, though, some amount of level scaling has been used in cRPGs since decades ago. It's a way to compensate for the lack of having an adaptive GM running the game. If done subtly, it isn't too bad. Bethesda's game are just a particularly poor example since they used it as such a crutch. They've gotten better at it with Fallout 3 and Skyrim though.
this, it is, like many things with games a tool developers can use to make the gameplay experience better for the player.

But like with every tool if used incorrectly it will mess up the results. Its like overdoing it with certain colours in a picture. You think it looks grate, but actually it just makes it look awful.

Many RPGs use one way or another level scaling. You just don't realize it with all of them because the that is the point with "well" done level scaling. You should not know that it is there but it should help with the experience. I neither like nor dislike level scaling. It really depends how well the game play is developed.
 
Threepwood said:
woo1108 said:
Brother None said:
To be honest, though, some amount of level scaling has been used in cRPGs since decades ago. It's a way to compensate for the lack of having an adaptive GM running the game. If done subtly, it isn't too bad. Bethesda's game are just a particularly poor example since they used it as such a crutch. They've gotten better at it with Fallout 3 and Skyrim though.

Little amount of scaling would be good but all beth's RPGs have some problem with scaling. Yep, fo3 and skyrim seems better at scaling but they still have problem with scaling

I think Skyrim mastered the scaling idea (almost).

There were a lot of fodder enemies who would progress with you like the general dungeon draugs and dwarven machine things, but even they don't progress verbatim, you'll stand a much higher chance as a higher leveled PC than a lower leveled one. Then of course theres the giants who will literally insta kill you when you first start playing (we all tried taking one out at level 5) and then become manageable towards the end game, as is the case with several other monsters, meaning the wilderness is a genuinely dangerous place at lower levels, but you can boss it in full daedric armor, whereas the mandatory dungeon sections will be generally catered to your skill level.
it's better than Oblivion but it was because Oblivion had very flawed level scaling system not because skyrim has excellent system. Skyrim also have problem. If I level up by useless skill that would be problem. And at dungeon, every dungeon has same enemy, same loot doesn't make game interesting. problem of beth dungeon is grahpic of dungeon looks good but stuff of dungeon isn't designed.
 
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