Where do you feel Fallout 1 is most unbalanced?

Discussion in 'Fallout RPG Gameplay & Tech' started by BlindBoy, Feb 13, 2020.

  1. BlindBoy

    BlindBoy First time out of the vault

    3
    Feb 12, 2020
    I love fallout 1 but I see a lot of talk about it being poorly balanced and wanted to get peoples perspective on what aspects of the game they feel are unbalanced.

    I've seen people talking about being under-leveled going into the last mission, I'm not sure if that's a balancing thing with XP or not.

    Just wanted to get people opinions.
     
  2. TheOtherManInTheRoom

    TheOtherManInTheRoom Watchman

    123
    Mar 28, 2018
    I mean, people complaining about being under -leveled going at late game perhaps are right, but often it won't be that that's the problem - more likely its them complaining that the crits that late game enemies will often do cause stupid amounts of damage to be taken that will often force a reload through death or inevitable expectation of it. This is 'unbalanced' but part of the fun. They won't always do that and it keeps combat interesting and tense. Same goes for the amount of enemies you face. That's the challenge.

    As for where Fallout 1 is actually unbalanced? Charisma is barely needed. Gifted is often superior to all other traits given its increase of SPECIAL stats by 1 and its hard to turn it down, especially for first time players. In addition, Agility kinda rules when you can get 10 or 9 with Gifted and shoot normal firearms twice (which effectively doubles your firepower and so I usually get it.)
    Oh, and companions may wanna be able to level up, but given how late they were added and how that means you can never really rely on them for too much (keeps the focus on what you can do) that's almost a plus.

    None of these are particularly horrific though, it should be pointed out.

    Oh, and welcome to the boards!
     
    • [Rad] [Rad] x 2
  3. Squadcar

    Squadcar Still closed. Still closed.

    Jun 1, 2018
    Pretty much all of this and the fact there are skills that vastly outshine others. Throwing, Traps, and Gambling feel really useless for the most part. I know they have their place but the effectiveness of how many points you put into a skill versus what you get out is what I'm talking about here. How much shit are you actually going to throw at enemies? How often are you going to gamble? Is it even necessary? You'll make enough money anyway. Traps? I hardly remember many traps in Fallout, not to mention any that I'd be concerned enough to raise my skill level with them. And then you have First Aid and Doctor coexisting. I remember one being a good bit better than the other and both are easy to ignore.

    Agility and Intelligence are probably the best attributes. Charisma is (practically) useless and you can just boost your Speech as if it never mattered anyway. For maximum efficiency with Charisma in the OG Fallout is putting it to 1 so you have more points elsewhere. I think a few perks require it to be of a certain level? I love the game, it's great but it's not without issues in these regards.
     
    • [Rad] [Rad] x 1
  4. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    Inventory. It takes 3 to 4 AP to access inventory in combat, but once there, you can use anything; you can use as many stimpaks as you have. This allows a full heal from near-death for 3 to 4 AP. This even allows for a full armor swap.
     
    • [Rad] [Rad] x 1
  5. Squadcar

    Squadcar Still closed. Still closed.

    Jun 1, 2018
    Yeah... I forgot about that. I learned at one point it was better to use that AP to just open the backpack and hit two stims rather than spend 2 or 3 to use a stim on the hotbar thingy.
     
  6. BlindBoy

    BlindBoy First time out of the vault

    3
    Feb 12, 2020
    Thanks for the replies. I never even realised that about the AP cost to open the bag.
     
  7. TheOtherManInTheRoom

    TheOtherManInTheRoom Watchman

    123
    Mar 28, 2018
    No problem sir. Nice to talk about classic Fallout. Good discussion point.
     
  8. TorontoReign

    TorontoReign Abalutza oTO Staff Member Moderator Orderite

    Apr 1, 2005
    Whatever you do get the .223 pistol and the purple robe.