Which Fallout Was Better? (2018)

As of 2018, which Fallout was better by comparison?

  • Fallout

    Votes: 19 33.3%
  • Fallout 2

    Votes: 10 17.5%
  • Fallout 3

    Votes: 1 1.8%
  • Fallout: New Vegas

    Votes: 26 45.6%
  • Fallout 4

    Votes: 1 1.8%

  • Total voters
    57
It might have been better to allow the PC some starting equipment, or a grace period of a few game days to improve; even a starter dungeon before entrance to the main gameworld.
 
At some point, the Van Buren mod using the good old engine will be done. We might see a new challenger to this list, one day. At least I hope so.

About the idea of making our own game, wasn't there some talkings about a modding kit for Wasteland 2, at some point ? With an editor like this, we'd have quite a good starting template. I couldn't find anything about it, but if it exists, believe me, I will learn how to use it.
 
The best chance we have is just making out own PnP RPG unrelated to Fallout, which is something I'm kinda interested in
 
I posted some like that as well: (I really liked the FO4 Isometric concepts when they came out.)

These are mine, from several years back...
NV_Combat_Concept.jpg

I kinda thought there was potential to make it a Wiz 8 like game since the trappings for combat already existed in Vats. It looks silly, but think about it. :lol:

dRW97dA.png
 
I kinda thought there was potential to make it a Wiz 8 like game since the trappings for combat already existed in Vats. It looks silly, but think about it. :lol:
It could work; be functional, and stat dependent. It could be closer than FO3 to Fallout 1 & 2... but so is FOBOS really.

My issue with FPP really is that the series is intended to be isometric; just as Diablo 1, 2, and 3. Would Diablo 3 have been acceptable as a Dark Messiah clone? You are talking about the combat, of course. Personally I have never liked VATS, because it (on the surface only) alludes to the optional choice to aim a shot in Fallout, but in Fallout, aiming was an action during a turn. In FO3, VATS is stopping time, and giving multiple free attacks to the player while their victim has no recourse... and any attacks of theirs that happen to hit, do so at a free -90% damage resistance.

VATS is a cheat.

Making the mechanics into a 1:1 turn based combat system would be an improvement. But the Wizardy UI implies that the party is under control—does it not? (or could you have all NPCs, but one in Wizardy?)

BTW/Aside: I am not wholly against FPP in Fallout sequel... but I'd prefer it be done in the style of Nocturne; used for close inspection—not unlike the conversations in Fallout.
 
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It could work; be functional, and stat dependent. It could be closer than FO3 to Fallout 1 & 2...

That’s really the crux of what I was going for. I didn’t say it here now, but the intent with me pushing Wizardry 8 design is that if it had to be FPP, it could be done to a somewhat satisfactory manner.

Of course a proper sequel should be isometric.

Making the mechanics into a 1:1 turn based combat system would be an improvement. But the Wizardy UI implies that the party is under control

The party is under control in Wizardry (you create six and hire from a varied cast to the remaining two slots during your travels), but for the example here, it doesn’t need to be the case. The party controllability could be turned into action points and have the AI decide for party nember actions.

Anyway, while that was a half joke, I really would play a turnbased Fallout blobber any day over the FPS ones we have.

I’ve also wondered how a Fallout game (a spinoff) might work if it had a straight top-down view like GTA 1&2 and Dreamweb. What kind of TB combat would be suitable there.
 
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I’ve also wondered how a Fallout game (a spinoff) might work if it had a straight top-down view like GTA 1&2 and Dreamweb. What kind of TB combat would be suitable there.

The way I'm implementing it in my game is ripped straight from Mystery Dungeon. Every step you take or every action equals one turn or possibly more depending on your speed/agility.
 
And since you mentioned Caesar... as well written as the major NPC's in NV might've been, they always felt specifically written for the occasion, like being designed as events, as opposed to being organically parts of the world. That gave them quite artificial feel inspite of their merits. Characters in Fallout 2 (and Fallout) were less elaborate, but felt more like persons than said "events". Some of that might be due to the presentation, but nonetheless, that's how they came out to me.

Even as a big fan of New Vegas, I've got to totally agree with this point. Compare the President of the NCR in Fallout 2 as compared to NV- Kimball is an intergral part of the main storyline, and only appears in the game at that specific point of the quest, while Tandi is in her office throughout the game doing president stuff, and you don't even have to go near Shady Sands to finish the game.

Though I think that New Vegas has some of the best storytelling in the series, the clunkyness in both story and gameplay inherited from Bethesda's previous offering make hard to say its my favourite.
 
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Who's the heathen who put Fallout 4 as their favorite? Banish this demon from the forum!

I'm joking obviously. Or am i?


Fallout 1 and New Vegas are tied and still no vote for Fallout 3. But then again, this is just a forum filled with Bethesda haters. :smug:
 
In terms of replay value, I'd say, FNV > Fallout 2 >> Fallout. Yes, FNV has a higher replayability, probably due to character customization, DLCs and so on. I think Fallout is the most restrictive game in the series, which is why I don't really like it that much, as someone who prefers playing sandbox games.
 
I have to admit however, having a place where you can train up un-armed combat for free, by battling other players in a boxing ring would kick ass.

Punch to the groin, FTW.
 
I think Fallout is the most restrictive game in the series, which is why I don't really like it that much, as someone who prefers playing sandbox games.
The first Fallout? Not even once. This golden raspberry goes to Fallout 3. Every single playthrough goes by same single scenario.
 
I think there's a reason Fallout 3 doesn't even appear in his list. You can't put enough ">" signs there to accurately show how far behind it would be.

Hmm let me see, do I want to disarm a dangerous bomb or blow up a town filled with innocent people because it's ugly? Purify a city's water supply, or kill everything because I'm a racist? Such deep, open ended, and thought provoking choices. Seriously though, I've seen villains in Saturday morning cartoons with more believable motivations. Enclave notwithstanding.
 
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