Which Fallout Was Better? (2018)

As of 2018, which Fallout was better by comparison?

  • Fallout

    Votes: 19 33.3%
  • Fallout 2

    Votes: 10 17.5%
  • Fallout 3

    Votes: 1 1.8%
  • Fallout: New Vegas

    Votes: 26 45.6%
  • Fallout 4

    Votes: 1 1.8%

  • Total voters
    57
It was a desert.

*Seriously... it was a desert, that's what deserts look like. IRRC the lead developer went on a motorcycle trip into that desert to see what it was like—and that's what it's like.

Yeah but choosing that setting was a poor excuse to save up on developpement cost and milk the franchise harder, like Bethesda chose TES 5 to be Skyrim because of the simple color palette/textures required to build a game.

I see NV as a sort of parasite sucking up the last drops of milk after Beth was done with the milking...
 
Yeah but choosing that setting was a poor excuse to save up on developpement cost and milk the franchise harder, like Bethesda chose TES 5 to be Skyrim because of the simple color palette/textures required to build a game.

I see NV as a sort of parasite sucking up the last drops of milk after Beth was done with the milking...
o_O
The setting is a logical conclusion of the previous titles. Quite a few things from Van Buren made it into New Vegas. Even if Obsidian had had a monstrous budget and several years of development time they would have set it right there.
And a parasite sucking up the last drops? Seriously? Many consider it to be the real Fallout 3, and while it was hampered by the short development time and limits set by Bethesda, I think it can be rightfully considered to be the last hurrah of the Fallout franchise. It's as close as a game of that basic gameplay style can get to a "real" Fallout title.
 
Yeah but choosing that setting was a poor excuse to save up on developpement cost and milk the franchise harder, like Bethesda chose TES 5 to be Skyrim because of the simple color palette/textures required to build a game.

I see NV as a sort of parasite sucking up the last drops of milk after Beth was done with the milking...
I see NV as a game trying to bring back the feeling of Fallout after Bethesda beaten it into a bloody, unrecognizable pulp with Fallout 3. It's pretty much the last breath of the franchise.

And again, you didn't addressed a single argument from anyone here. Cherry picking arguments again as usual and ignoring the ones that destroy yours.

It's 16-0 to New Vegas against Fallout 3 now. More "Bethesda haters" show up.
 
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I cringed so hard watching that video. Pretty much explains why Fallout 3 and any Bethesda game since Oblivion have garbage writing with a few expections.

Rule 1: Keep it simple, stupid.

Is that why every one of their stories is shallow and cliche? Hmm.

Rule 2: Write what you know.

So... nothing. Sounds about right.

Rule 3: Great games are played, not made.

What the fuck do they do at Bethesda, spend 75% of the writing cycle shooting each other in Call of Duty before shitting out a plot in two days? It would certainly explain a lot. I stopped watching after that. Couldn't handle the bad advice.
 
New Vegas. Takes my favourite parts from previous games (multiple optionally joinable factions, reputations, additional uses for skills, multiple endings, exploration) and adds something from itself (crafting, actual usage of additional ammo types and weapon modification system and multiple main factions you can support).

It has the best companions, in number of endings outnumbers even FO2 and has the most weapons.

New Vegas also features my favourite location in all games- Sierra Madre.

It has some major flaws, like the worst karma system in all FO games and being the ugliest in some places.
 
F1 and F2 period. Can't really understand the hype about NV, I thought the game had even more ridiculous moments than F3. I expect better writing and ideas, it is not rocket science.
 
I thought the game had even more ridiculous moments than F3.
Please tell me this is a joke. The entirety of Fallout 3 is a ridiculous moment that is extremely hard to surpass in terms of ridiculousness.

Confused too about saying Fallout 2 is one of the best, a game rather notorious for having a lot of ridiculous moments (with some of them being way too ridiculous even for Fallout) and then criticize New Vegas for having ridiculous moments.
 
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It has the best companions

This is extremely true, but I think you're the first one to bring that up in this thread. It's actually one of the few things I think the developers of Fallout 4 learned from New Vegas. Veronica, Cass, Arcade, Boone, ED-E, Rex, Raul, and Lily are all memorable enough for me to list quickly off the top of my head. That says something.

Who's in Fallout, fucking like... Ian? He was cool I guess. Had like a leather jacket.

Can't really understand the hype about NV, I thought the game had even more ridiculous moments than F3.

Woah there. Can't just go dropping claims like that in here without providing some examples. I assume the rocket launch at Repconn is one of them. I always laugh at that shit. What else though?
 
Yeah but choosing that setting was a poor excuse to save up on developpement cost and milk the franchise harder, like Bethesda chose TES 5 to be Skyrim because of the simple color palette/textures required to build a game.

I see NV as a sort of parasite sucking up the last drops of milk after Beth was done with the milking...

Don't make me write you into gay fanfiction
 
@TerminallyChill

I like exploration and in that regard, TES style games are really some of the best. The level of detail you get from that first person persective means there is great use of visual storytelling, something that is not the biggest strentgh in isometric games. And yes, despite the overuse (and abuse) of the term in recent years, it is more immersive.

Problem is when combat kicks in. I like my shooters being shooters, I dislike RPGs trying to play like shooters. FNV is certainly an improvement over FO3 in that regard, but it's sill poor design choice overall.

I've posted this before, but I will write it again here - my ideal modern Fallout game.
The basic idea is that during exploration mode you have a third person view where you can zoom in and experience the world up front, or zoom out and have the isometric/top-down view. If you have ever played Dragon Age Origins that will sound familiar.
Next, once combat kicks in the game goes to turn based mode not unlike that of modern XCOM games. Add (optional) cinematic camera angles for different actions in combat - or just keep the camera in that isometric position and watch the bloodbath.

In the end it's not that disimilar from original gameplay but you also get to experience the world better than in, say, Wasteland 2, which basicially utilized similar approach, albeit with dubious results.

Sorry for not quoting your post and replying kinda late - I'm posting from my phone.
 
To be honest, the NV map can be tedious. I specifically mention that area near the botanical vault (19? I forgot and I do not know how to use google). Besides the Vault, there is NOTHING there. There are no enemies, community, loot, lore, NPCs..... it's just a empty space.

It simply does not compare to the bottom of the map where we have Nipton, Nelson x Camp Hope, deathclaw promontory, Camp Searchlight, Novac, etc etc etc
 
Voted New Vegas, as much as I liked 1 and 2. It's the one I can replay without any hesistating at anytime whereas 1 & 2 are games that I may hesitate every now and then. Not to say 1 and 2 are games I don't want to replay, I do but NV's more appealing to me.

That said, 3 and 4... I will always never consider replaying them.

I see NV as a game trying to bring back the feeling of Fallout after Bethesda beaten it into a bloody, unrecognizable pulp with Fallout 3. It's pretty much the last breath of the franchise.

And again, you didn't addressed a single argument from anyone here. Cherry picking arguments again as usual and ignoring the ones that destroy yours.

It's 16-0 to New Vegas against Fallout 3 now. More "Bethesda haters" show up.
I see NV as the best example of a 3D Fallout, it has room for improvements but overall, it is everything a sequel of 1 and 2 ought to be(aside from Van Buren).

If anything, the poll does disprove the presumption that NMA generally are only fanboys of classic Fallout.

As for Bethesda hating, doesn't RPGCodex mock Bethesda a lot more than NMA?
 
I see NV as the best example of a 3D Fallout, it has room for improvements but overall, it is everything a sequel of 1 and 2 ought to be(aside from Van Buren).

If anything, the poll does disprove the presumption that NMA generally are only fanboys of classic Fallout.

As for Bethesda hating, doesn't RPGCodex mock Bethesda a lot more than NMA?
Now that i think more about the post i quoted, saying Obsidian was milking the last drops after Bethesda did it with Fallout 3 is hilarious. Because, unlike Bethesda, Obsidian actually put effort and soul into New Vegas and could have easily been an even better game than it is now if they had more development time and less restrictions.

Bethesda on the other hand, just put bare minimum effort into Fallout 3 and literally just phoned it by reusing things that are easy to recognize from the first two games. Then just did a frankstein monstrosity of what they think is Fallout.
 
The basic idea is that during exploration mode you have a third person view where you can zoom in and experience the world up front, or zoom out and have the isometric/top-down view. If you have ever played Dragon Age Origins that will sound familiar.
Next, once combat kicks in the game goes to turn based mode not unlike that of modern XCOM games. Add (optional) cinematic camera angles for different actions in combat - or just keep the camera in that isometric position and watch the bloodbath.

Damn that sounds good. Can you direct the next Fallout title? Really makes me think about how much better New Vegas could have been. Though truthfully after seeing Fallout 4, I can never actually complain about it.

I specifically mention that area near the botanical vault (19? I forgot and I do not know how to use google). Besides the Vault, there is NOTHING there. There are no enemies, community, loot, lore, NPCs..... it's just a empty space.

Vault 22! My favorite. Cut content reveals that it was supposed to be a reference to the movie Silent Running. :grin:

But yeah if memory serves correctly, there's a playground with some bastard ass cazadores, a gang hiding out in a barn, a nightkin that thinks tumbleweeds are alive, and the unique gauss rifle/aliens depending on your traits. That's about it in an area bigger than the entirety of Legion territory. Could be seen as either a wasted opportunity or realistic world building depending on who you ask.
 
I've posted this before, but I will write it again here - my ideal modern Fallout game.
I posted mine years ago, as a quick concept.


The basic idea is that during exploration mode you have a third person view where you can zoom in and experience the world up front, or zoom out and have the isometric/top-down view. If you have ever played Dragon Age Origins that will sound familiar.
Next, once combat kicks in the game goes to turn based mode not unlike that of modern XCOM games.
Realms of Arkania was like that also.

The Ground Zero tech demo (made in the D00M 3 engine), also had similar.
I originally mistook this demo for leaked video of Bethesda's FO3. I had high hopes for them...
at the time. (To play this demo mod is why I bought D00M 3)
 
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Damn that sounds good.

Indeed. I played DAO and never thought about it. It would look great.

and the unique gauss rifle/aliens depending on your traits.

oh yeah, fogot about this. Alias, I like that this are "hidden" in the map, instead of being in a super dungeon full of repeated enemies. For this I already have Skyrim.
 
Damn that sounds good. Can you direct the next Fallout title? Really makes me think about how much better New Vegas could have been. Though truthfully after seeing Fallout 4, I can never actually complain about it.

Given that I have almost zero knowledge about game development, I'd probably decline because I'd fuck something up. Then again, it's not like Bethesda hasn't and won't fuck it up either.

I posted mine years ago, as a quick concept.


Realms of Arkania was like that also.

The Ground Zero tech demo (made in the D00M 3 engine), also had similar.
I originally mistook this demo for leaked video of Bethesda's FO3. I had high hopes for them...
at the time. (To play this demo mod is why I bought D00M 3)



I don't recall seeing that video of yours. Nice concept.

It never occurred to me that Realms of Arkania is exactly this only more archaic. I've played very little of that game, though.

I'd easily mistake that tech demo for a FO work too. And yeah, it's pretty well done. What happened to that mod anyway?

As much as I like my own idea (or rather, that sort of concept given that many people seem to share the vision) and would love to see a game done in that manner, I've gotta say that FO4 isometric shots are a thing of beauty:

Fallout-4-Isometric.jpg.optimal.jpg

fallout4-in-isometric-form-80lv_02-1024x575.jpg





Even better when the whole thing is edited to look more like the originals:

1412112081989691205.jpg

fallout_4_isometric2-470x310@2x.jpg
 
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