Which Metalheart front to use?

Which front to use?

  • 2. Metalheart poster 2

    Votes: 0 0.0%

  • Total voters
    76
The first one gives me the feeling of '70s SF with the charaters poses and the background, plus the fact the characters look "generic" is somewhat fitting since the game is about clones and stuff.

But then again, if you try really hard you can find excuses for anything.
 
Elissar said:
I went for 1 though, just because 2 seemed more like a cheap ploy to snag the young male gamers with promises of boobies and violence.. not that there's anything wrong with that..
Yep. I like boobies and violence. That'll get me in the door, but it better have some good gameplayyaddayadda to keep me playing.
 
I'm gonna have to go with two, for the knockers. Plus I hate that plastic-y 3D look that the first one has.

But it's more about the boobies.
 
I woted for the second one but my real beef is the fact that Akella hasn't updated the Metalheart site for a month now and the last update was a promise that they will post a release date next week...

So they can't update their own site but they start polls on box covers on another?

Oh, by the way; hawt, short-haired chicks pwn.:mrgreen:
 
First one. Definitely.
The background is way better, and it tells more about the game. I don't think the artwork is that lousy either. It looks quite good.

The second one remembers me too much of the FOPOS cover: the babe, the colours... Bwah.
Plus, if I'd see that cover in the shops, I'd think that the game is a FPS shooter featuring a chick and big friggin' weapons.
And the artwork isn't that much better, imo. It's just a style that is more in vogue in these rock hard times, that's all. But I hate that stye, to be honest. Looks cheap and too commercial.
 
Odin said:
Really? You guys are that shallow?
banthemall.jpg
 
Odin said:
Really? You guys are that shallow?
I'd say quite the opposite. I for instance don't let prejudice about games with half-naked chicks blind me to the fact that the second front is artisticly superior to the first one.

Plus they both have an erotic element. If anything, the chick on the first front shows more cleavage, but - unlike the one on the second front - looks like an expressionless store mannequin.
 
I fail to see any artistic qualities in the second one.

Unless you call art a cheap anime imitation. And I don't.

If something is drawn it's not necessarily art.
 
Firstly, it's not what I'd call a great drawing, but at least it's expressive and doesn't look like it was made by a color-blind person toying around with 3D Studio MAX, unlike the first one. Secondly, I don't quite understand your "cheap anime immitation" remark. How can something be "anime immitation"? It's like saying that the color of my eyes is "cheap green immitation". My eyes are either green or aren't green - there is no such thing as "green immitation". In case of this Metalheart front, yes, the drawing has obvious elements of anime style. Thirdly and most importantly, since when do anime influences automatically make a drawing bad? If anything, some of the most beautiful drawings I've seen were in anime style, so it seems to me your experiences with anime amount to Pokemon.
 
Odin said:
Really? You guys are that shallow?

Shallow? Well, I guess so, although in all fairness I actually think that the boobs on the girl in the first poster seem a little bigger. That might just be her pose, though. Also, the boobs in the 2nd poster are slightly more uncovered.
 
Odin said:
Really? You guys are that shallow?

I wouldn't say that. Like Ratty said, the second one looks better, from an artistic viewpoint. The first one looks lame and cheaply produced.

Also, as I've said like three times in this thread, from a business standpoint, the second one is the best choice to go with. And that's what matters at the end of the day for an upstart company - it's not about what is shallow and what isn't, it's about how much money you're bringing in.
 
mtht1s.jpg



a couple of random observations.

1: Is that guy trying to reinact God Of War and defeat his enemies with the head of a fallen foe?

2: Whats up with the guys huge electrical belt? the woman clearly has a smaller and better looking one.(or is her shirt just rolled up a bit?)

3: THE SKY IS FUCKING GREEN! THE SKY HAS NO RIGHT TO BE GREEN! Maybe its on another planet.


4: Is it just me, or do they have a strange white auroa around them(look around the mans head.)
 
Xavierblazer said:
3: THE SKY IS FUCKING GREEN! THE SKY HAS NO RIGHT TO BE GREEN! Maybe its on another planet.

Last that I checked, it is :lol:

OK, so use the second one, but if you want to make it a smart business move, alter her facial expression from "I just tried to head-butt a fortress wall" to "I just had a hot orgasm with the player character", plz.
 
Smarter business move:

Make porn pictures appear in the game at certain points, Cobra Mission-style.

You killed mutant.
You gain 100 XP points.
You see tits.
 
both have torn clothes, but the first one on the wrong character

2 = winnar


a shallow is me, or what you call that bird =)
 
I'd have to go mostly in agreement with Kharn. #2 has better style and look, but the art subject of the second is also a bit more sterile. It also depends upon the characters in said picture, and their role in the game.

The first one is quite a bit like a 70's sci-fi book cover. Would the creators like to tell us if this is intentional in design? Also, who are the characters; I presume the brunette in the first is the subject in the second yet in a different style, correct?

A suggestion:

Redo the first piece, but in the style of the second piece. There is a lot more background objects in the first to further give a quick setting impression of the game to those browsing by the pretty box art or use it as a description of the game. Even having tits for tits' sake, if you don't give something other than tits, there isn't much for the buyer to look at. The second piece gives more life, and whether intention or not, I personally think the first would look better with the cloth and background style.

Another note, the lens flares with that style are not good. They look cheesy.

Perhaps a bit more emphasis for people to notice the background objects as well. Depending upon the object, something else in the setting can be snuck into the picture, for further detail and immediate impression of the game.

It does, still, depend upon the intended style, but this is my opinion.
 
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