Which minor faction(s) would you make a major one?

No, no civilian has ever fled from a marauding army. That never happened in history. NEVER AT ALL I TELL YOU.

The numbers become the issue there. Are there too many raiders not to get fat from the profits of having an entire region to extort?

Mind you, the Powder Gangers destroying Goodsprings seems to show they do not have much in the way of forward thinking.
 
Problem with Raider Kingdom is that New Vegas raiders have so much different goals that they couldn't unite. They even can't even cooperate on their own.

Powder Gangers:
-Joe Cobb at first wants to shake down Goodsprings, but if you help him with Sunny and other defenders, he settles in and starts providing protection to town
-Eddie wants to secure his power and rulle alone, to achieve this he even asks you to elimiminate fellow Powder Ganger who wants some indenpendence from him (Chavez)
-Chavez wants to earn quick money by raiding nearby caravans and move on with his life
-Samuel Cooke wants to kill NCR
-Philip Lem wants to surrender to NCR
-Meyers can become a sheriff (cut content includes some other Powder Gangers becoming his deputies)
-Boxcars, Swanick and two Nipton hostages just bail out of it

Jackals:
-small groups of bandits armed with melee weapons, 10 mm pistols and cowboy repeaters and dressed in rags

Vipers:
-they ambush prospectors with machetes, sledgehammers and occasional 10 mm. They use armours in poor condition

Fiends:
-bunch of drug addicts, that haven't got crashed by NCR only thanks to Legion and their huge number of Fiends
-their leaders are nuts and act chaotic, which leads to high casualties in their ranks
-Cook-Cook goes frenzy if you kill his favourite brahmin, he's also rapist and sadist
-Driver Nephi rushes into battle with his golf club
-Violet is surrounded only by her dogs and they pose no threat to someone with submachime gun, ripper or Animal Friend
-Motor-Runner is the most intelligent of them all, but he's still a bad strategist. His hideout is a mass grave with only one entrance. Also his personal bodyguards are two dogs
-Fiends lose quickly to the NCR, if you kill their leaders (which isn't hard)

Freeside thugs:
-bunch of poorly armed muggers, that get killed quickly by Kings

Kings:
-they don't care about anything that isn't related to Freeside

Great Khans:
-they are the only gang that has interactions with other gangs (and they have them because of their mutual hatred towards NCR)- they sell drugs to Fiends and Papa Khan can be asked to let Samuel Cooke and his group join the Khans
-they aren't ruthless fighters
-Papa Khan and Regis can be easily persuaded to change their plan to join Legion- you can even convince them to try to forgive NCR

Strip Families:
-their main source of income are gamblers and tourists
-even all three families members together wouldn't pose much a threat



Quick summary. There isn't any chance for them to form a great raider alliance. Even if we considered Cooke- Fiends- Khans alliance it wouldn't survive long. I don't think it would even survive to the fall of NCR, but if it happened it would be the end of alliance.
Only three gangs in Mojave have something in common- hatred for NCR. Without the NCR it wouldn't survive.
 
Fair enough.

I do think the Independent ending offers alternatives for possible turning minor factions into major ones, though, if there's an option to possibly have Yes Man turn over the Securitron army to lesser forces.

Say, perhaps, giving the army to the Brotherhood of Steel, Followers of the Apocalypse, Boomers, or so on.

Also, there might be something to be said for a "Benny" ending.
 
I'm sure this idea sounds both outlandish and retarded, but I figured I'd just throw it out there because why the hell not.

Through a convoluted series of tasks including but not limited to collecting genetic samples, configuring a few systems, and using the almighty power of high science and medicine skills... the courier manages to "fix" the seemingly endless hordes of lobotomites mucking about in Big MT by either somehow managing to resolve the problem of destroyed brains (the reason for their hostile nature) by cloning some new ones (that somehow work) or somehow performing an override through those coils that were inserted.

Thus the glorious lobotomite army marches onwards at the behest of their new overlord.

Supplementary quests may also include:
  • Another convoluted string of events leading up to getting all those hostile robots to behave and start fixing the damage done by wear, tear, time, and negligence.
  • Stopping an attempted coup by your own brain
 
...The guy shot you twice. In the head. He sends armed bodyguards up to kill you if you let him off easy.
Eh, Benny is a very Machiavellian figure. He does everything so that he can rule over New Vegas and shape it in to his idea.

Shooting you in the head was necessary to get the Platinum Chip and kill the witness, and sending the bodyguards was tying up a lose end.

He didn't mean it personally against the Courier, and perhaps a Courier agrees with his ideas for New Vegas and would think he'd be better off in control of Vegas.
 
Eh, Benny is a very Machiavellian figure. He does everything so that he can rule over New Vegas and shape it in to his idea.

Shooting you in the head was necessary to get the Platinum Chip and kill the witness, and sending the bodyguards was tying up a lose end.

He didn't mean it personally against the Courier, and perhaps a Courier agrees with his ideas for New Vegas and would think he'd be better off in control of Vegas.

I think this is further supported by the cut content for Benny. Originally if you actually put in effort to get Benny out of Caesar's camp he'd later show up to try and kill you for his plan.

EDIT: Actually after watching a vid of it, Benny seems to take it quite personally on this occasion. It's actually less personal with the original game's "Ok I lost but still, go on with the plan!"

 
Most plausible would be BoS, they have the will and military power to at least attempt it, with House's robot army they could turn the Mojave into their own Techophilic realm.

Setting up a federation of Westside, Northside and Freeside to topple House and the 3 families would be another possibility, although it would be hard to get these 3 to unite, or even for any of them to settle on doing something like that.

Taking any of the existing 3 families is another possibility.

Taking over power with the fiends possibly with a confederation of tribes and raider gangs behind them wouldmake for a nice little anarchic hellhole.
 
Maybe we could do the Raider ending if you get an unusually technosmart Raider to reprogram Yes Man! to command the Securitrons to turn against NCR and Caesar's Legion then each other.

:)
 
The idea of making the Mojave into a raider kingdom is silly (who are they going to raid when everyone's a raider or the slave of a raider) but I would have liked to see the Fiends as a minor faction, with more varied quests. Their initial reaction to the player could depend on how shitfaced you are, in addition to your karma and relationship with the Khans. Maybe the player could resolve the Fiend problem diplomatically ("Shit's about to get real, and the last place you want to be coming down from Psycho is an NCR/ Legion prison camp.") as well as use the Fiends for their own ends- extort them for free chems, get them to work with the Powder Gangers to really screw the NCR south of Vegas etc.
 
I thought it would have been cool to have the Vault 34 dwellers AKA Boomers play a larger role than they did - particularly alongside with the Independence ending.

They're the closest faction in the Fallout Universe that comes to an out-wright Libertarian ideology. Peaceful and completely self-sufficient people and community wanting to deal with others and trade at their own will.
 
I think that the most powerful minor faction (if this even counts) is the think tank.
The doctors obviously have ambition and the mojave would be their dream, not so much for control but for the test subjects such as people to be made into more lobotomites. The Hoover dam provides power and I'd hate to think of how much power the think tank uses on all their laboratories. The more you think about the mojave and the weapons and technology in it, the more it would make sense for the think tank to want it. Plus they defietly have a strong enough military presence in the form of robo scorpions and even just relasing the lobotomies to kill and thing in the way. The only thing stopping them from being in complete control is the courier who, upon completing OWBs is said to watch over the think tank and use the place either for weapons or the betterment of others. But in anycase once the courier dies who is to stop them from expanding?
 
The Followers of the Apocalypse and the Great Khans were both factions I really liked. I'd turn them into major factions, just so there'd be more content involving them.

Supporting the Followers could turn all the backwaters around the Strip, like Freeside, North Vegas Square, etc. into better places to live. There's endless possibilities when it comes to quests that increase the prosperity of the Mojave. Having to broker with other factions for protection could also be an interesting dynamic.

The Great Khans could provide the "raider/adventurer" aspect to NV, which I always found very lacking. Imagine if supporting them would slowly turn the Mojave into a more Capital Wasteland-esque area. Assassinations, drug trafficking, drug creation, prostitution, the list of possibilities is again potentially endless.
 
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