Which mods/patches for Fallout 1&2?

Discussion in 'Fallout General Modding' started by Guest, Dec 9, 2002.

  1. Sn4tcH

    Sn4tcH First time out of the vault

    3
    Oct 29, 2008
    Well, when I said tweaks, I meant tweaks to the game play itself (besides cut material), not so much for things having to do with resolution or graphics.

    Considering what I am looking for, do I want the Team X patches or the Fallout Update Mod?
     
  2. Alchemist

    Alchemist Nocturnal Mechanic Modder

    164
    Dec 26, 2004
    You want TeamX patches.
    Because Fallout Update Mod is buggy as hell itself and not sutable for a long play at all. And cut materials presented by the Update Mod are far from the completition.
    By the way, if GOG sells an european release of the game, you may want a Children Patch as well.
    And, may be, F1 NPC mod.
     
  3. Sn4tcH

    Sn4tcH First time out of the vault

    3
    Oct 29, 2008
    Thanks!
     
  4. TapLup

    TapLup First time out of the vault

    16
    Feb 17, 2009
    I just reinstalled Fallout 2 onto my computer and I have a few questions that I couldnt find myself sifting through the dozens of pages.

    1)Whats the difference between The Restoration Mod and MIB88 Megamod? (Do both fix all the bugs in the game? Do both have all the left out goodness that was supposed to be in Fallout 2?Are they seperate new ideas from two different teams?

    2) Is Killaps mod included in both or just the Restoration mod?

    3) Do I need any other patches/mods for a complete/new experience?
     
  5. GanymeDes-

    GanymeDes- It Wandered In From the Wastes

    111
    Oct 11, 2007
    1) The Restoration Project brings lost content back to the game that was left out by the developers. Megamod just has anything in it that the author decided to add.

    2) Well, the Unofficial Patch is included in the Restoration Project, but neither that, nor the Restoration Project is included in the Megamod.

    3) No. It's just up to whether to play Restoration Project or Megamod for new content. Or if you just want a bug-free normal experience, then play the Unofficial Patch.
     
  6. Erzeal

    Erzeal First time out of the vault

    5
    Feb 18, 2009
    I got Fallout 1 and 2 off of gog.com a few days ago.

    Their both working fine. I just want to know do i have to get the unofficial mods and patches or can i play FO1 and 2 just fine int heir official patched form. Ive had a lot of bad luck with unofficial patches screwing games up I'm afraid of something going wrong here.
     
  7. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    This isn't entirely accurate. It's true that I haven't incorporated the Restoration Project yet. However, I have included most of Killap's bug fixes in the Megamod up to his October 19, 2007 release where they did not conflict with other mods.
     
  8. GanymeDes-

    GanymeDes- It Wandered In From the Wastes

    111
    Oct 11, 2007
    Sure you can. Well... at least you can finish the games!

    And if it's your first time, then it's more than recommended to play just with the official patches. It's not that bad.
     
  9. Dravean

    Dravean Where'd That 6th Toe Come From?

    477
    Mar 6, 2005
    I'd suggest using the latest Team X patch for Fallout 1. For Fallout 2, use Killap's Unofficial Patch (not to be confused with Killap's Restoration Project).

    Both those patches work great and fix a ton of bugs without altering the actual game play.
     
  10. Michael A

    Michael A First time out of the vault

    11
    May 4, 2009
    Hi Lexx are you find solution for Mrfix-it for non -English version?
    Are you sure - you not apply resolution patch? For my case - this is the reason of the crush.
     
  11. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    For getting it to work, I needed to exchange the font files in the /data/ folder. One file didn't includet the needed german umlauts, so the game crashed.
     
  12. TeNDoLLA

    TeNDoLLA First time out of the vault

    5
    Nov 6, 2008
    Hi,
    I have a problem getting megamod to work under windows xp SP3. I have tried installing unofficial patch first and then megamod and no go. Then just megamod straight away on fresh install of fo2 and no go. Seems like after I install unofficial patch no matter when it works but megamod wont after that.

    I have also read in the other thread about the blackouts and how to fix them but these instructions did not help me (eg. disabling hardware acceleration for graphic card etc).

    What then happens? When I run the fallout2.exe the window just blinks and disappears.

    I am desperately wanting to play this mod. Any one can help me?

    -TeNDoLLA
     
  13. FrankieFrankie

    FrankieFrankie First time out of the vault

    1
    Jun 15, 2009
    I'm trying to download the resolution mod for fallout 1, but it says that the file does not exist?
     
  14. Hausen

    Hausen Still Mildly Glowing

    231
    Dec 23, 2007
    Hello all

    I've finished both FO1 and 2 several times in variable ways, and recently have installed back my FO2, but I seek a new experience this time. Can anyone point me to a good quality full reconstruction? I mean, like those mods with a new story and new cities and all.
     
  15. dig314

    dig314 First time out of the vault

    7
    Jun 23, 2009
    Fallout 2 - Order of Patches - Mods - compatibility

    Please recommend ( or point me to the discussion ) the order to install patches / mods for F2.

    Fallout 2 install
    Official US 1.02 ( d? ) patch
    Fan Patches *** see below
    Timeslip's sfall mod to speed things up (http://timeslip.chorrol.com/sfall.html)
    Fallout2 High Resolution Patch 2.1

    *** I am not sure if I want Killapp's bug fix Patch or Killapp's Restoration Patch. The distinction is clear, but I haven't decided which way to play.

    Please make your suggestions. Should all of these be compatible?


    Dig
     
  16. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    I think Killap's Bug fixing patch comes with the latest version of the restoration patch, other than that... I think all of those would be compatible. I have all except for the timeslip one. :)
     
  17. dig314

    dig314 First time out of the vault

    7
    Jun 23, 2009
    Fallout 2 install
    Official US 1.02 ( d? ) patch
    Fan Patches *** see below
    Timeslip's sfall mod to speed things up (http://timeslip.chorrol.com/sfall.html)
    Fallout2 High Resolution Patch 2.1

    I tried them in the above order.

    Fallout 2 - Main Menu showed Version 1.0.
    Official Patch - Main Menu showed Version 1.2
    Killapp's Bug Fix, Main Menu showed Version 1.2525 or something similar
    AFTER installing Timeslip's sfall and the new High-Res patch, the Main Menu has version 1.2. I still think Killapp's patch is there, but it concerns me a little.....

    Both sFall and Killapp's contain ddraw.dll and ddraw.ini with different sizes and dates. So in the order I installed, I have the files from sfall.

    Dig
     
  18. JaW

    JaW Still Mildly Glowing

    203
    Oct 1, 2006
    install Killap's unofficial patch and high resolution patch only.

    Don't install official patch and Timeslip's sfall...they are already included in Killap's patch. Timeslip's sfall is a bit changed against the one you can download from Timeslip's site.
     
  19. swampcat

    swampcat Look, Ma! Two Heads!

    399
    Feb 4, 2006
    i'm not sure about this post i'm making here in this topic , but somebody knows if the traduction unofficial
    patch for Fallout 2 in italian language v1.1 is the latest available or there's one newer out there ?

    Thanks

    ^_^
     
  20. PandaEskimo

    PandaEskimo First time out of the vault

    3
    Jul 7, 2009
    My question is similar. I would like to install the following patches / mods and I use Win XP.

    -Killap's Unofficial Fallout 2 patch v1.02.25 (not sure of the date)
    -Sfall v1.44c (dated 6/15/2009)
    -High Resolution Patch v2.1 (dated 6/20/2009)

    My question is as follows. Both Killap's patch and Sfall include the two files ddraw.dll and ddraw.ini. The dates are different, Sfall being about a year more recent.

    Dates:
    -ddraw.dll (Sfall: 6/15/2009 & Killap's: 6/5/2008)
    -ddraw.ini (Sfall: 6/15/2009 & Killap's: 5/30/2008)

    Are the two files ddraw.dll and ddraw.ini in Killap's patch an older version of Sfall or do they have other patches incorporated into them? If they are simply an older version of Sfall, can I just overwrite them with the newer versions from his website (version 1.44c)?

    Thank you for your help. It seems like several people have questions about this issue.