Who else really enjoyed the bullet crafting?

agiel7

First time out of the vault
Shared some words on Josh Sawyer's Formspring on the bullet crafting mechanics, and it seems he felt that quite a few people didn't respond that positively to it. I personally thought it was a really fucking cool mechanic, and I'd be disappointed if that many people thought it was too "detailed" (I would guess those people would be the ones who liked Fallout 3's mouthfeeding) that it wouldn't make a return for Fallout 4.
 
I think they could have put a recipe or three in as quest rewards or loot to be honest. They could also have put some crafted ammo in as loot as a teaser.

As it stands, if you don't pick the perk, special ammo doesn't exist. For most of my playthrough I didn't pick it, since I had no way of knowing the perk was the only way to unlock them, and recovering more brass didn't seem all that great.

It would've been nice to be able to craft the normally available AP and JHP rounds as well.
 
I like ammo crafting, I always end up picking the perk and making tons of special .357 rounds. Cowboy Repeater/La Longue Carabine all the day.

Dead Guy said:
I think they could have put a recipe or three in as quest rewards or loot to be honest. They could also have put some crafted ammo in as loot as a teaser.

As it stands, if you don't pick the perk, special ammo doesn't exist. For most of my playthrough I didn't pick it, since I had no way of knowing the perk was the only way to unlock them, and recovering more brass didn't seem all that great.

It would've been nice to be able to craft the normally available AP and JHP rounds as well.

Well, you can unlock one, the special .44 rounds. Putting more would have made the perk useless, maybe they could have put the recipe for the AP and JHP rounds instead.
 
I didn't liked ammocraft first, because it felt so complicated and uneasy to use. With time passing I slowly got into it and now I am using it a lot too. So I would blame the "I don't like it!"-thing on a bad interface.
 
Lexx said:
I didn't liked ammocraft first, because it felt so complicated and uneasy to use. With time passing I slowly got into it and now I am using it a lot too. So I would blame the "I don't like it!"-thing on a bad interface.

But then you can say the same thing about the entire inventory manipulation in NV/FO3, because they suck hard.

The problem with ammo crafting in the game is not being able to make AP rounds, unless you use a mod.
Like Dead Guy said, some quests for unlocking the AP crafting for some weapons would be nice.
 
Well, no. The inventory interface handling is bad, but not as annoying as crafting, because you can only craft on certain places and only on these places you can see the recipe list, etc.

This means, I need to use the workbench, search the recipe in the fucking long list and then check what's needed for it and remember it or write it down by myself. Most of the time when I left the workbench, I already forgot about the damn recipe and had to check again or I then had to check some trader (travel somewhere else) to get the items I still need, etc.

It was annoying.

Like written above, over time I've learned the recipes and knew what is worth something for me and what not and it became acceptable.

So, yea. I still blame it on the interface.
 
agiel7 said:
Shared some words on Josh Sawyer's Formspring on the bullet crafting mechanics, and it seems he felt that quite a few people didn't respond that positively to it. I personally thought it was a really fucking cool mechanic, and I'd be disappointed if that many people thought it was too "detailed" (I would guess those people would be the ones who liked Fallout 3's mouthfeeding) that it wouldn't make a return for Fallout 4.

The problem is not that it is "complex" or such but actually that it is extremely tedious to navigate trough that interface just to make a few bullets which you can pretty much buy later anyway.

First you have to get the material which is alright. Then you have to craft it with the menu that screams always "please use me with a controller on a console!" in your face.

If you get already such a "complex" crafting system then please make the interface much more intuitive. Otherwise you spend way to much time with it but gain only rather little from it. - There is pretty much nothing which you can not kill with usuall amunition.
 
Well the ammo crafting wasn't even that complex, you only needed to buy or get empty cases and buy primer boxes of wichever variety you wanted to craf, have some scrap metal andthat was it, you could basically do all your crafting just right next to the Gun Runners Kiosc, the menu was annoying to use and it made the crafting look "difficult" to some, but after realizing how easy it was I just couldn't imagine going around with normal ammo of any kind.
 
Easier than crafting meds, half the time I forgot what I needed for stimpaks and especially doctors bags.
 
Alphadrop said:
Easier than crafting meds, half the time I forgot what I needed for stimpaks and especially doctors bags.
Cooking food is a lot harder in the game, I remeber how many times I went hunting animals and picking up flowers for hours and then comign back to the campfire to realize that I was short on a single ingredient, one that I don't even know where to get. Damn Cook-Cook stew.
 
Lexx said:
It was annoying.

I understand what you mean, but think positive: at least you can use the PageUp/PageDown keys. :)

Walpknut said:
Cooking food is a lot harder in the game, I remeber how many times I went hunting animals and picking up flowers for hours and then comign back to the campfire to realize that I was short on a single ingredient, one that I don't even know where to get. Damn Cook-Cook stew.

Food in the game is ok in the beginning and a waste later in the game. I mean, I play on a PC and don't own a console, so I don't know if the controller is precise enough for real timing sniping (I'm assuming is ok), so those Mushroom Clouds with +5 AP means nothing in the end.

Don't get me wrong, I think too the food craft is great and one hell of addition, but you can achieve the same end using drugs.
If drug addiction didn't had a automatic cure (Fixer) or required some effort by the player's end, food crafting would worth much more in the game.

Other than rolepaying, food means nothing in the balance, but at least you have the option.
 
brfritos said:
Lexx said:
It was annoying.

I understand what you mean, but think positive: at least you can use the PageUp/PageDown keys. :)

Walpknut said:
Cooking food is a lot harder in the game, I remeber how many times I went hunting animals and picking up flowers for hours and then comign back to the campfire to realize that I was short on a single ingredient, one that I don't even know where to get. Damn Cook-Cook stew.

Food in the game is ok in the beginning and a waste later in the game. I mean, I play on a PC and don't own a console, so I don't know if the controller is precise enough for real timing sniping (I'm assuming is ok), so those Mushroom Clouds with +5 AP means nothing in the end.

Don't get me wrong, I think too the food craft is great and one hell of addition, but you can achieve the same end using drugs.
If drug addiction didn't had a automatic cure (Fixer) or required some effort by the player's end, food crafting would worth much more in the game.

Other than rolepaying, food means nothing in the balance, but at least you have the option.

Food crafting is still very good later in the game if you stick to simple things like Bighorner Steak or things with more common ingredients like Desert Salad. I agree the complicated recipes like Cook Cook's or Wasteland Omelet aren't really worth it a lot of the time though. Even sticking to simple food, food can be more effective to than stimpaks for healing on hardcore with the way it all stacks. Some of the crafted drugs like Slasher are very good too. Healing Poultice is also very good.

Getting supplies for the reloading bench is easy, most of the time you can get what you need just by breaking down ammo you already have. I agree that hand loader perk is pretty much required to get the most out of it though.
 
brfritos said:
Food in the game is ok in the beginning and a waste later in the game. I mean, I play on a PC and don't own a console, so I don't know if the controller is precise enough for real timing sniping (I'm assuming is ok), so those Mushroom Clouds with +5 AP means nothing in the end.

The controller is indeed accurate enough for real time sniping.

[youtube]http://www.youtube.com/watch?v=lfaMtrT274c[/youtube]
 
I wish bullet crafting included subsonic variants of the 5.56 and .308 rounds, and require them to effectively use the silenced sniper rifle & the varmint rifle. I know I'm being pedantic, but it really bugs me the way silenced rifles have become video game (and Hollywood) convention. They took the time to make shotgun damage more realistic vs. armor, but somehow the silenced .308 rifle remains.
 
Independent George said:
I wish bullet crafting included subsonic variants of the 5.56 and .308 rounds, and require them to effectively use the silenced sniper rifle & the varmint rifle. I know I'm being pedantic, but it really bugs me the way silenced rifles have become video game (and Hollywood) convention. They took the time to make shotgun damage more realistic vs. armor, but somehow the silenced .308 rifle remains.

That bugs me as well. Worse is CoD with its silencing of .50 BMG rounds. What the fuck?

(Although I think you can do that in New Vegas as well, as I never really used weapon mods)
 
I liked the reloading / crafting in NV. As stated by others, the interface was sub-par, and there were some munitions I would have liked to see; subsonic rounds, tracers, etc. I played on 360 and I would have bartered my right thumb for a controller with a page down button.

Cooking...ugh. Great idea, but why the fuck do I need to FIND a campfire? Why now just make me collect wood and then...um...burn it. Never played NV on hardcore, but I can imagine that cooking would have been much more useful in that case, although having to travel to a fire would suck if food was vital.

Imagine the game play possibilities if you could build a fire anywhere...guess who's coming to dinner?
 
Back
Top