Why are the weapons in Fallout 4 so bad?

There are only 10 actual weapons in the game, which is near blashpamy. All the weapons look shit, and basically sound the same.

Legendaries are abysmal, and were basically fucked when Bethesda got their dirty hands on them.

Also, did I mention that Fallout 4 isn't an rpg?
 
Were there only ten weapons (excluding legendaries and, mods)? I get that you're exaggerating but how many are there in the game?
 
If you ask me when it comes to weapons in games Quantity<Quality. So long as all the weapons are imaginative but not too over the top, and favour all different kinds of playstyle I'm fine with them.

That being said, most of FO4s weaponry is waaaaaaaaaaay over the top, I mean seriously, the Rock-It-Launcher was a silly idea to begin with, why introduce a Junk-Jet and repeat your mistakes?, and the Portable Naval Cannon is just ugh.

Not to mention the Legendary Weapons. Don't get me started on those.
 
How many base guns are there? Including melee weapons, not including grenades. Someone please tell me.

But Fallout 4's crafting system could've been so well made if they added so many new guns to the game.

"Mods will fix it"-Todd 2:17
 
We get it. You're spamming joke threads to try to get a rise out of NMA people.

Serious response: I like the weapons that are there except for the silly Legendary schtik which produces nonsensical Flamers of Freezing, and there could be more weapon variety. But the crafting system and modding of weapons is a lot of fun and a great addition to the game. One other issue is that some of the weapons occupy HALF of the screen. If you put a scope on an Institute Rifle, for example. And some of the plasma weapons tend to occupy the most awkward middle 30-40% of the screen. They look nice though.

Bethesda's additions to Fallout are great, it's the subtractions that I dislike.
 
How many base guns are there? Including melee weapons, not including grenades. Someone please tell me.
After checking there are 64 base guns (though some of those could have been "unique"), 22 of which are melee weapons and 4 of those are unarmed.
22 melee weapons, 4 of which are unarmed
6 pistols
2 shotguns
1 SMG
7 rifles
4 heavy weapons
4 special weapons
18 energy weapons

14 grenades/mines as well as an endless barrage of legendary weapons.

http://fallout.gamepedia.com/Fallout_4_weapons
 
Last edited:
F4's weapons... are okay I guess.
I don't mind a lack of weapons, F1 had very few in the game.

In fact, I believe one of the problems these games have (and it's something I have a problem with New Vegas as well) is just how many weapons there are. This is the post-apoc, there shouldn't be this many weapons.
In that case, I feel the crafting system is a nice addition, I never used it much but when I did, it was okay.
It would have been a lot better if there were less weapons and customisation made each weapon we had feel a bit more personal.
But I'm in the minority here. If we're going to make it an action series now, yeah, put in more weapons.

(As you can see I'm torn on the issue).

Also, some of the weapons are shit.
Legendary should never be a thing.
 
Except NV had a reason for having many weapons, because that game has a functional economy + the Gunrunners who are backed by the NCR and their money. Meanwhile, the fiends have energy weapons because they're being supplied by the Van Graffs, who again make the weapons they sell. New Vegas' world makes sense. Fallout 4's doesn't, because every single weapon you find is assumed to be pre-war, there's no manufacturing or economy to speak of to actually explain any of this stuff (as usual in Beth games).
 
Except NV had a reason for having many weapons, because that game has a functional economy + the Gunrunners who are backed by the NCR and their money. Meanwhile, the fiends have energy weapons because they're being supplied by the Van Graffs, who again make the weapons they sell. New Vegas' world makes sense. Fallout 4's doesn't, because every single weapon you find is assumed to be pre-war, there's no manufacturing or economy to speak of to actually explain any of this stuff (as usual in Beth games).

I completely forgot about the Gun Runners ><
But yeah, that makes more sense. It's little things that Beth really forget to put in.
I guess the argument could be made for so many laser riffles because... robots...

Ah, just Bethesda I guess...
 
I thought the weapons were same-y and very boring, even after crafting new parts for them besides some anesthetics and slight stat changes they still felt very much the same.
It's silly saying it but using rifles and pistols in the game felt cheap and boring to use not to mention the weapons I used besides the 10mm pistol looked like shit. Even if they added 40,000 weapons it would be like Mass Effect and Borderlands' slightly better weapons then previous weapons you owned crap.

That is the end of my likely unpopular opinion.
 
I thought the weapons were same-y and very boring, even after crafting new parts for them besides some anesthetics and slight stat changes they still felt very much the same.
It's silly saying it but using rifles and pistols in the game felt cheap and boring to use not to mention the weapons I used besides the 10mm pistol looked like shit. Even if they added 40,000 weapons it would be like Mass Effect and Borderlands' slightly better weapons then previous weapons you owned crap.

It may be because I had been playing MGS V all the way up to the release of Fallout 4, but the weapon customisation was one of the bigger disappointments I had with the game. Not only with the lack of options, but with how there were barely any visual changes, and the tedium associated with crafting every individual part made it all the more pointless. Much like DA:I, the gathering and crafting is useless when you can get better items just from looting enemies and just modify looted equipment by swapping parts instead.

It reminded me of how Mass Effect 1 and every Borderlands, tend to have weapons that are basically reskins and slight model mishmashes of each other. They get away with it under the guise of sci-fi logic, but Fallout is highly based in reality, and in reality you can't just paint an AR-15 white, stick a holographic weapon sight on the top rail, and call it a completely different semi-auto rifle by a different manufacturer with different specifications.

I'll give Bethesda leeway with the energy weapons since those aren't based in reality, but not with the conventional ballistic small arms, because there's plenty of inspirations for those and if they couldn't use any of them then they were either lazy or too proud of their own designs.

That is the end of my likely unpopular opinion.

In relative to what, the entire gaming community? Because to NMA, yours is most certainly the popular opinion.
 
Another rant about the shallowness of fallout 4. Neat.
So, adding more rants: every weapon can only use one type of ammo and there´s no energy cells (did it simply never reached Boston or what?).
 
Another rant about the shallowness of fallout 4. Neat.
So, adding more rants: every weapon can only use one type of ammo and there´s no energy cells (did it simply never reached Boston or what?).

Here's another question.

Why do Laser Weapons have recoil?
If Laser Weapons were invented in real life, they'd have to recoil whatsoever.
 
It may be because I had been playing MGS V all the way up to the release of Fallout 4, but the weapon customisation was one of the bigger disappointments I had with the game. Not only with the lack of options, but with how there were barely any visual changes, and the tedium associated with crafting every individual part made it all the more pointless. Much like DA:I, the gathering and crafting is useless when you can get better items just from looting enemies and just modify looted equipment by swapping parts instead.

It reminded me of how Mass Effect 1 and every Borderlands, tend to have weapons that are basically reskins and slight model mishmashes of each other. They get away with it under the guise of sci-fi logic, but Fallout is highly based in reality, and in reality you can't just paint an AR-15 white, stick a holographic weapon sight on the top rail, and call it a completely different semi-auto rifle by a different manufacturer with different specifications.

I'll give Bethesda leeway with the energy weapons since those aren't based in reality, but not with the conventional ballistic small arms, because there's plenty of inspirations for those and if they couldn't use any of them then they were either lazy or too proud of their own designs.



In relative to what, the entire gaming community? Because to NMA, yours is most certainly the popular opinion.
Yeah I played MGSV before the release of Fallout 4 and in my opinion the weapon customization in MGSV blew Fallout 4's out of the water in comparison. Of course I'm guilty of fooling around with the frankenguns like the silent rocket launcher.
 
There's actually a little push-thingie inside the laser weapons that literally pushes out light. Like, first the light forms inside then it gets 'pushed' out, causing recoil. Kinda like the way a crossbow works where the projectile is pushed forward.
 
Back
Top