It may be because I had been playing MGS V all the way up to the release of Fallout 4, but the weapon customisation was one of the bigger disappointments I had with the game. Not only with the lack of options, but with how there were barely any visual changes, and the tedium associated with crafting every individual part made it all the more pointless. Much like DA:I, the gathering and crafting is useless when you can get better items just from looting enemies and just modify looted equipment by swapping parts instead.
It reminded me of how Mass Effect 1 and every Borderlands, tend to have weapons that are basically reskins and slight model mishmashes of each other. They get away with it under the guise of sci-fi logic, but Fallout is highly based in reality, and in reality you can't just paint an AR-15 white, stick a holographic weapon sight on the top rail, and call it a completely different semi-auto rifle by a different manufacturer with different specifications.
I'll give Bethesda leeway with the energy weapons since those aren't based in reality, but not with the conventional ballistic small arms, because there's plenty of inspirations for those and if they couldn't use any of them then they were either lazy or too proud of their own designs.
In relative to what, the entire gaming community? Because to NMA, yours is most certainly the popular opinion.