I don't mind the humour of Old World Blues, and I like a lot of the writing, but the overall gameplay of it just feels a bit meaningless.
Like, it feels like they had ambitious intentions, but fell flat. Like, I really liked the Stealth Suit segment where you're having to avoid detection. I feel if it was a matter of "You unlock a new tool in each lab you visit, and it specifically enhances one of the base game mechanics, which you then haveto put to the test" it would be fun.
Instead the only other major lab is a corridor shooter you're forced to repeat multiple times, so the prior Stealth Suit lab just feels like a wasted opportunity tacked onto what's otherwise corridoor shooting.
The other thing I don't like is the fact that most of the game's content consits of fetch quests. "Go to X, Y and Z location to unlock all of the talking equipment, and their upgrades", especially since only a few of these areas actually have unique enemies.
I thought the hub area was cool, with all the stuff you can do with the talking household devices. Like, you can use the stereo to record new sounds for your Sonic Blaster. Having it so you have an upgradable mountain base that you can use as a base of operations while you decide which area to clear next is great, and having it so as the base upgrades, your equipment does too, is again phenomenal.
I feel like either a lot of stuff was scrapped for time, or otherwise they saw the reception to Dead Money and decided in favour of a more conventional DLC. Either way, I love the idea of Old World Blues, but hate how it actually plays.