Sicknessoverload
Still Mildly Glowing
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I don't understand it myself, there's definitely an audience for it. TES has some novels, so why not Fallout?
Honestly I don't trust Bethesda to handle a graphic novel very well, there was a pretty decent attempt at keeping the art style from the old games and replicating it in Fallout 3 but then Fallout 4 comes out and the look is almost COMPLETELY gone. It'd have to be done by an outside party that at least paid attention to the 90s games, because holy shit do they look so damn good and detailed.I agree with the others in that if there were to be fallout novels, a graphic novel would work best. A big part of fallout is it’s aesthetic/art style, and just text describing the art style doesn’t really do it justice. You need an artist to depict what the world looks like, otherwise it would be too similar to any other post-apocalyptic novel. Also we should remember that fallout first and foremost is a game. The turn based combat system came first, with the lore getting figured out later in development. In a sense, any fallout product that lacks this element kind of misses the point. Not that I’m against spin-off games or other media.
I remember when I heard that Adam Adamowicz (or whatever his name was) died and I thought “oh shit, he’s the guy who did the concept art for fallout 3, I hope fallout 4 doesn’t suffer from his absence.” Of course this was back when I actually still liked fallout 3.Honestly I don't trust Bethesda to handle a graphic novel very well, there was a pretty decent attempt at keeping the art style from the old games and replicating it in Fallout 3 but then Fallout 4 comes out and the look is almost COMPLETELY gone. It'd have to be done by an outside party that at least paid attention to the 90s games, because holy shit do they look so damn good and detailed.
"There is an audience for it" could be said for so many things when it comes to both Fallout and TES. I've long said Bethesda management is incompetent and it doesn't just go for their game design. There are so many things they could milk the ever living shit out of but don't. For Fallout alone they could get smaller studios and produce cRPG's, X-COM style games for Tactics, RTS', simulation games for vaults, comics as All Roads proved, novels as any narratively heavy universe with tons of lore allow. There is like zero reason not to do this. They have long since had the funding for it. They have the studios for it. And it's not like they're worried about the lore becoming a mess by allowing too many cooks in the kitchen considering they themselves fuck it up every time they even lay their sights on it.
Fallout has the potential of becoming something like Star Wars where it can spread its tendrils across the entertainment industry and make itself a proper household name. It has the universe, it has the lore, it has the iconography.
But as I said, Bethesda's management is fucking incompetent. Bunch of buffoons that don't see what they got. All they've managed to do is try to milk it in the safest fucking ways they possibly could with an MMO for ES, a phone game with microtransactions for Fallout, a game that sells out to the chinese because those genocide coins are all the rave these days and finally a sloppily put together multiplayer Fallout 4 with Battle Royale.
They have an amazing IP on their hands and they do fuck all with it.
Cause they're dumb fucks.
They could throw so many darts at the dartboard that us who despise their work could actually get a proper Fallout game by accident. Instead it's so overly cautiously curated with the sole intent being on what can make the safest amount of money. Milking machine.
Then it makes even less sense that Bethesda hasn't created like a dozen novellas for Fallout.Well for one, generally speaking, novelizations of things are more 'misses' than they are 'hits'.
ahaha good pointThen it makes even less sense that Bethesda hasn't created like a dozen novellas for Fallout.
Pete Hines is truly an enigma.Why aren't there any Fallout novels?
From Bethesda? The same Bethesda that says reading is boring, new players don't want to read and just skip the dialogue and with Mr. Hines that says: "And now I’m playing other stuff, where there’s dialogue and I’m thinking, ‘Oh, I wish I could just walk away’. Because I don’t have the attention span for long dialogue!"?
I wonder why indeed.
I forgot about that.Why aren't there any Fallout novels?
From Bethesda? The same Bethesda that says reading is boring and new players don't want to read and just skip the dialogue? And with Mr. Hines that says: "And now I’m playing other stuff, where there’s dialogue and I’m thinking, ‘Oh, I wish I could just walk away’. Because I don’t have the attention span for long dialogue!"?
I wonder why indeed.
I think Todd just likes action games more than RPGs.I wonder why Todd is so keen on designing the games for daddy Pete's enjoyment.
Well my post is in referral to how Pete literally said that he loved that in Skyrim or Fallout 4 you could just walk away from conversations. Basically slamming Bethesda's writing casually.I think Todd just likes action games more than RPGs.
If you look at his history in Bethesda, all games he worked on before Morrowind were action games with the exception of Daggerfall.
Let's look at all those games:
1995 - Producer and Designer of "The Terminator: Future Shock" (FPS)
1996 - Producer and Designer of "Skynet" (FPS)
1996 - Producer and Designer of "TES Daggerfall" (1st person Action RPG) Daggerfall was the sequel to "TES Arena", so I doubt Todd was allowed to change the game's formula much
1998 - Project Leader of "TES Adventures Redguard" (3rd person Action Adventure)
Seems obvious that the games he had more freedom of choice, he ended up making action shoot/fighting games, instead of RPGs.