Why do you guys hate f4 and 76? Here is a list of things 4 and 76 does better than 1,2 and NV.

Does anyone not see the difference between the reasoning behind modding in the 3D games vs. the first two games? It highlights the obvious idiocy of this post.

Modding Fallout 1/2 just makes the game playable. Modding 4 either turns it into a different game or perverts the source material. At a very baseline level, players don't want to play Vanilla 3, 4 or NV. They want to change it to make it taste just a bit better because they know it's pretty god damn awful out of the box. Everything in F3 is green. Everything in NV is a gross brown or yellow. 4 was a vibrant game and it played like an amusement park where you walked around from attraction to attraction with an underlying system of unfinished code. The characters are naïve and trust you. They wear funky costumes. F1 and 2 are just old and need modernizing so they'll run on newer hardware. I would assume that Fallout 4 was written by a group of grads who have very little experience while the writers on the previous entries had seen a thing or two.

I know that obviously this guy is trolling but I can't help but wonder if OP actually does prefer F4 to some extent. It was a decent shooter back when it released. The gun mechanics were genuinely fun but it was not true to the series. There's also a very obvious reason why there are so many post-apocalyptic spin offs based on the original entries to the series and not Fallout 3 or 4.
 
I never had a problem with the colors of FO3 and NV; I have not played FO4/76, but the colors did seem overly pastel, and garish.

Mod-wise, I'd only need mods that correct the gameplay back to series' proper; with that I'd give them each a full chance playthrough.

 
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Fallout 4 looks genuinely fucking disgusting, like everything is melting and it's the reason i don't care for TC mods for Fallout 4 because i don't wanna look at the putrid look of the game. I honestly take the piss brown of New Vegas over that because at least that fits the western aethestic of the game, unlike in Fallout 4 which i can't even tell what the aethestic even is.

I still prefer the look of the first two games though. Far more cohesive.
 
Fallout 4 looks genuinely fucking disgusting, like everything is melting and it's the reason i don't care for TC mods for Fallout 4 because i don't wanna look at the putrid look of the game. I honestly take the piss brown of New Vegas over that because at least that fits the western aethestic of the game, unlike in Fallout 4 which i can't even tell what the aethestic even is.

I still prefer the look of the first two games though. Far more cohesive.

Was discussing this on Discord earlier.

There is a certain art style associated with sprite graphics that is just so damn soothing to the eyes. It's like watching a painting. When Stronghold moved into 3D character models, it just didn't work for me.
 
Dogmeat:

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Dogmeat in Fallout 4:

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what is wrong with you guys :shock: I've never seen people who see bait, know its bait, and still go after it viciously, in full conscious
 
what is wrong with you guys :shock: I've never seen people who see bait, know its bait, and still go after it viciously, in full conscious

Well you learn something new everyday as the saying goes. Taking the bait is the new refusing to be drawn into meaningless debates. Mass or otherwise.
 
Modding Fallout 1/2 just makes the game playable. Modding 4 either turns it into a different game or perverts the source material. At a very baseline level, players don't want to play Vanilla 3, 4 or NV. They want to change it to make it taste just a bit better because they know it's pretty god damn awful out of the box.
Oh wow let's unpack this darling. I think you come across as completely biased as all hell here as I am pretty sure most mods just barely change the game and add some quality of life features. They may also change the game not because they think it is awful, but because they finished the game's contents and want more. Same reason why classic fallout players play Nevada and Sonora.
Everything in F3 is green. Everything in NV is a gross brown or yellow. 4 was a vibrant game and it played like an amusement park where you walked around from attraction to attraction with an underlying system of unfinished code.
This is very ironic honey sweetie pie darling. First of all the color issue isn't really that important and you can easily change it with some tweaking in the options menu or by installing a 69420 KB mod file (see what I did there guys funny right?). There is a lot of unfinished code in F1 and F2 as well since F2 was literally made in one year and there is a lot of unfinished features in that game. For example some ending slides don't have voice lines on them.
I know that obviously this guy is trolling but I can't help but wonder if OP actually does prefer F4 to some extent.
Whatever do you mean, bro? I am not trolling. I rounitely cyberbully classic fallout and Fallout NV fans on reddit dot com and also have an extremely powerful porn addiction which forces me to masturbate to the naked model of fallout 4 female sole survivor every 5 minutes.
 
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Since when do sidequests —or even main quests— trump gameplay? I don't see the point, or merit here. The Witcher, Arx Fatalis, and even Oblivion have interesting side quests, but that doesn't make them improved Fallout games; any more than it would for FO3... even if it had had better quests overall than both of the original games. The series' gameplay is absent all Fallout titles past the first two.
Hmm no sidequests are very important to the RPG genre as sidequests are the ones that shape your world and gives it a personality. By giving a personality to the world, you allow the player to immerse themselves, thus allowing them to roleplay better. Main quests, while important, still don't make up the majority of the average player's adventure in the game. Most players would agree that most of their favourite moments from fallout come from sidequests rather than main quests (except for fallout 1 fans, they love the master a lot because they have a goo fetish and want to get fucked by his FEV-strained, voice changing Super Mutant 12 inch dick).
As for gameplay, it was just the standard for the genre and honestly you can emulate the classic fallout turn based experience as you can just use VATS and wait a little for the AP bar to refill.
 
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Not only drink water but also need to make a check up with the doctor, because brown pee could also be a symptom for hepatitis.

If your wee wee comes out all sparkly then changes to all the colours of the rainbow, it may well be hippytitus as a result of excess acid.
 
As for gameplay, it was just the standard for the genre and honestly you can emulate the classic fallout turn based experience as you can just use VATS and wait a little for the AP bar to refill.
Not in the least. At the time nearly all cRPGs were fantasy based. Fallout 2 was even advertised as "A classic RPG minus the faeries, spells, and other crap!".

As for emulation in V.A.T.S., firstly V.A.T.S. didn't exist in the series before FO3, and it does not emulate Fallout gameplay—it's the antithesis. V.A.T.S. is a magical "I Win" attack that allows the player to call a time-out—whilst they shoot at their helpless enemies multiple times for free. It also allows them to jump from incredible heights without injury, provided there is something to shoot near the landing.

Fallout had an aimed shot option (one that was not available to all PCs); it constituted a single action at significant risk, for greater potential injury to the target. This is what the magical V.A.T.S. interface apes, but without the intent. V.A.T.S. is not by any stretch akin to turn based combat. There are no turns. The opponent gets no [equal] chance to retaliate in kind—and any shots that they happen land during the player character's immense speed boost from V.A.T.S. do so against a 90% protective damage resistance provided by V.A.T.S.

In Fallout 1 & 2, aimed shots were simply spending more time to carefully aim; having less time to further act or attack in the moment.
 
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Not in the least. At the time nearly all cRPGs were fantasy based. Fallout 2 was even advertised as "A classic RPG minus the faeries, spells, and other crap!".

As for emulation in V.A.T.S., firstly V.A.T.S. didn't exist in the series before FO3, and it does not emulate Fallout gameplay—it's the antithesis. V.A.T.S. is a magical "I Win" attack that allows the player to call a time-out—whilst they shoot at their helpless enemies multiple times for free. It also allows them to jump from incredible heights without injury, provided there is something to shoot near the landing.

Fallout had an aimed shot option (one that was not available to all PCs); it constituted a single action at significant risk, for greater potential injury to the target. This is what the magical V.A.T.S. interface apes, but without the intent. V.A.T.S. is not by any stretch akin to turn based combat. There are no turns. The opponent gets no [equal] chance to retaliate in kind—and any shots that they happen land during the player character's immense speed boost from V.A.T.S. do so against a 90% protective damage resistance provided by V.A.T.S.

In Fallout 1 & 2, aimed shots were simply spending more time to carefully aim; having less time to further act or attack in the moment.
OK, I think its stupid you are replying to what is obviously a post in jest so seriously as you are, but to play devils advocate, it isnt true the enemy gets no opportunity. Like he said, you could technically use only VATS that way you need your AP to recharge before you shoot again, in which time your enemy can get their licks in.
I should clarify that I do not believe what I just said, otherwise you might think I'm being serious...
 
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