Why fallout 3 is different then Fallout 1 and 2

send the scholar out to find the water chip? Great idea, overseer
Yep, overseer is an asshole. And we can be sure in it later even more. But what about those rats i ran past on hardest dif-ty with good-natured PC? Did they rape you? I'm sorry for you...

"Oy, look, a deathclaw pack. Let's rush in like a complete moron and get myself killed!"
And what a moron ran into such cave with DC pack, without first setting some settings (huh) on this guy? Why not run away when you see scary beast? In that case your friend will run with you.

Again, run past rats and find some ally (Shady Sands had one...) and then tell him fight those 5-km-shooting bandits. A reason why bandits didn't camped near vault is the same for Enclave not coming to Vault 101 door in beginning, same reason for Dagoth_Ur not killing Chosen One right after he goes to Morrowind... Endless list of games, where main story maintained by removing some sure-fatal encounters and cases.

PA setting makes sure that no one can be really lone good-natured guy. I'm not even speaking about JRPG cliche, it's about hard choice - make yourself big and strong, OR find big and strong friends.

I've never had any problems with almost any playstyle in Fallout, as much as in Neverwinter and some other older D'n'D based games.

Don't like numbers? Ignore them! On other hand, you always can check, how the fuck those guys managed to kill you. And you have a choice to NOT CHECK this. Simple, ahem....
 
Arcian said:
(1) So... send the scholar out to find the water chip? Great idea, overseer. The issue here is not to what extent the post-apoc world is out to kill you, but rather that the PC can't fend off lowly rats. Now, if there were combat-experienced raiders camping outside the vault gate, that would be an entirely different issue. But I guess the rats are just radioactive rats of destruction. Makes sense.

He also forgot to mention that, even if you played a scholar, getting mauled by RATS makes you a f*cking noob.

Seriously, reload and do it again. It's NOT that hard. There was a time when dying in a game didn't prove it was "OH MY GOOD TOO DIFFICULT", just that it was enough difficult to, you know, be fun, challenging, rewarding and not make you feel like a dumb vegetable.
Also, wouldn't a Scholar have had the wisdom to RUN his ass off ? I think the overseer counted on... you know, this kind of intelligence when he sent you outside.
 
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