TwoEyedYum
Naked Moose
Yep, overseer is an asshole. And we can be sure in it later even more. But what about those rats i ran past on hardest dif-ty with good-natured PC? Did they rape you? I'm sorry for you...send the scholar out to find the water chip? Great idea, overseer
And what a moron ran into such cave with DC pack, without first setting some settings (huh) on this guy? Why not run away when you see scary beast? In that case your friend will run with you."Oy, look, a deathclaw pack. Let's rush in like a complete moron and get myself killed!"
Again, run past rats and find some ally (Shady Sands had one...) and then tell him fight those 5-km-shooting bandits. A reason why bandits didn't camped near vault is the same for Enclave not coming to Vault 101 door in beginning, same reason for Dagoth_Ur not killing Chosen One right after he goes to Morrowind... Endless list of games, where main story maintained by removing some sure-fatal encounters and cases.
PA setting makes sure that no one can be really lone good-natured guy. I'm not even speaking about JRPG cliche, it's about hard choice - make yourself big and strong, OR find big and strong friends.
I've never had any problems with almost any playstyle in Fallout, as much as in Neverwinter and some other older D'n'D based games.
Don't like numbers? Ignore them! On other hand, you always can check, how the fuck those guys managed to kill you. And you have a choice to NOT CHECK this. Simple, ahem....