TheHouseAlwaysWins
Look, Ma! Two Heads!
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I was blown away by it. It wasn't just less casualized, but everything/ about it was a lot better than future Bethesda titles, why is it so good NMA? Bloodmoon isn't that good though imo tbh
Bloodmoon isn't that good though imo tbh
No, its not that horrible once you're used to it but purely from a design perspective it makes no sense to make that call. Real time dice based combat in first person. Tell me that doesn't sound retarded on paper. I can put up with morrowind's combat because its not the worst thing... But its still retarded.A lot of people blaming how shit they are at the game on the game and not themselves right now.
Morrowind's combat really isn't that bad when you take the time to get used to it, it's far better than Skyrim's slow, weightless flailing that's for sure.
Morrowind had deeper combat, more attributes, weapons, weapon types, spells, schools of magic and deep and rewarding factions to join and play as.
"this combat system that works perfectly fine as intended is retarded because.......... it's just retarded omg"No, its not that horrible once you're used to it but purely from a design perspective it makes no sense to make that call. Real time dice based combat in first person. Tell me that doesn't sound retarded on paper. I can put up with morrowind's combat because its not the worst thing. But its still retarded.
I've put in about 12 hours in total so I've not played much of it, but what I have played feels like a World that's come to life.
"Works perfectly fine" yeah I love watching arrows phase through people's face and through the floor to disappear forever lost because I failed a dice roll. I love watching a sword make contact in real time but the creature takes no damage because I failed a dice roll. Maybe if they had proper "dodging" animations but then again morrowind couldn't even pull of walking animations. Again its not the worst thing but it is stupid."this combat system that works perfectly fine as intended is retarded because.......... it's just retarded omg"
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It doesn't sound retarded at all. Sometimes you have a chance of missing or doing a critical attack. It allows you to have things like the enemy dodging your sword or whatever while taking into account the shitty animations that can't do that.
I just said that the dice roll accounts for the lack of a dodging animation."Works perfectly fine" yeah I love watching arrows phase through people's face and through the floor to disappear forever lost because I failed a dice roll. I love watching a sword make contact in real time but the creature takes no damage because I failed a dice roll. Maybe if they had proper "dodging" animations but then again morrowind couldn't even pull of walking animations. Again its not the worst thing but it is stupid.
You fucking casual, I have over 300 hours in the game. 12 hours is not enough time at all to judge Morrowind fully. That's barely enough time to even hit level 10 I would imagine unless you're playing on -0 difficulty.
you said that in an edit your post was originally essentially a shitpost. And no, but it does destroy immersion if there's no dodge animation in a first person game. Which could have easily been a thing in a- you guessed it- turn based game. Real-time+turn based with no dodge animations... Why? Honestly this isn't that horrible unless you're an archer. Then its just... Jfc.I just said that the dice roll accounts for the lack of a dodging animation.
So Morrowind fails at a game because it's not pretty enough for you?
Gotta agree with you here. If they don't have the animations for dodging, don't try to do this weird, "I saw my sword enter his abdomen but he's not hit", shit. Just make it a system you have the technology for at the time, like turn-based isometric, or just kill the dice roll idea.you said that in an edit your post was originally essentially a shitpost. And no, but it does destroy immersion if there's no dodge animation in a first person game. Which could have easily been a thing in a- you guessed it- turn based game. Real-time+turn based with no dodge animations... Why? Honestly this isn't that horrible unless you're an archer. Then its just... Jfc.
Again, use a system that makes sense for it. It is also pretty dumb to be a master swordsman/archer/whatever the hell at level 1, but it also looks wonky if you try to integrate dice rolling into it.*snip*
No, that's literally what you're saying. That bullshit you're tasting is your own.Quit putting your words in my mouth... I hate the taste of bullshit.
You said your problem was that it has a dice roll without the visual of you missing. That's what you said, that's your gripe. That the game did not have appropriate visuals to what was happening. That the game didn't have some fancy animation to show that you missed and instead just has you miss.Maybe if they had proper "dodging" animations
>complains about me putting words in his mouthyou said that in an edit your post was originally essentially a shitpost.
It's a game from 2002......And no, but it does destroy immersion if there's no dodge animation in a first person game.
Morrowind fails ag being a game.
But it doesn't have to be in a turn based game and TES was never a turned based game to begin with so basically you want the series to change what it always did and did just fine to suit your needs.Which could have easily been a thing in a- you guessed it- turn based game.
What the fuck are you talking about? It's dice roll based not turned based do you even know what these terms mean?Real-time+turn based with no dodge animations... Why?
Arena and Daggerfall already used these dice roll system and also in First Person, and people never complained. Hell, people never complained much about the Morrowind combat as it is until many years after the game was released, because players changed. Morrowind "flaws" are only increasing because games technology and players mindset are always changing over the years. Does that means that to make a good game today you have to think what players will be like in 10 years from now, or just make the games you know players like today?Gotta agree with you here. If they don't have the animations for dodging, don't try to do this weird, "I saw my sword enter his abdomen but he's not hit", shit. Just make it a system you have the technology for at the time, like turn-based isometric, or just kill the dice roll idea.
Again, use a system that makes sense for it. It is also pretty dumb to be a master swordsman/archer/whatever the hell at level 1, but it also looks wonky if you try to integrate dice rolling into it.