Todd did 9/11
Shit dude, you're onto something.
Todd did 9/11
I'm not condoning Daggerfall's use of it either, and I'm also not shitting on Morrowind as a whole. I haven't played enough of the game to talk about most of it's other aspects. Now I'm probably going to go play it for more than 5 hours, to see if what y'all are saying about the combat feeling better is true.Daggerfall already used these dice roll system and also in First Person, and people never complained. Hell, people never complained much about the Morrowind combat as it is until many years after the game was released, because players changed. Morrowind "flaws" are only increasing because games technology and players mindset are always changing over the years. Does that means that to make a good game today you have to think what players will be like in 10 years from now, or just make the games you know players like today?
It does get to a point where it feels natural. I'd say about 10 hours in. Its one of those games where, while playing, you overlook all the bullshit because the good greatly outweighs the bad.I'm not condoning Daggerfall's use of it either, and I'm also not shitting on Morrowind as a whole. I haven't played enough of the game to talk about most of it's other aspects. Now I'm probably going to go play it for more than 5 hours, to see if what y'all are saying about the combat feeling better is true.
I'm not against dice rolls. I'm against pairing dice rolls with real time first person gameplay.
Judging by the TES V Skyrim that teleports enemies when they are about to get hit by an arrow/crossbow bolt even when they are unaware of said attack... I have my doubts.Fair enough, but in its defense they were using gamebryo in its infantile stages. I doubt the Netimmerse engine could even handle the sort of elegant/dynamic combat they wanted the player to experience.
Maybe TES VI Bethesda will actually have competent melee/ranged combat...not that I'm holding my breath for anything like that.
Todd Howard said:"There were six of us at the time, right? The studio had gotten that small, and I was in charge of Morrowind, but by that time, once you get to that point, there was this element of no fear. What's the worst that's gonna happen? We could go out of business. Well, let's go all in. This is the game. Let's put all our chips on the table. This is the game people want from us, this is the game we wanna do.
"You know, a lot of times when you make a game you're kind of... maybe you're afraid how people are gonna like this, let's only do this, maybe it'll make money, but we were... 'Alright. We're gonna do it all.'
You forgot to place there that it breaks immersion for you. It never broke it for me for example. Like I said, when the game came out (and in other games like Arena and Daggerfall) it never broke the immersion of the players back then.when you place it in a first person view it ruins the immersion and seems illogical.
Did I also say how the RPG system of Morrowind is boring and pretty lame?You forgot to place there that it breaks immersion for you. It never broke it for me for example. Like I said, when the game came out (and in other games like Arena and Daggerfall) it never broke the immersion of the players back then.
Basically the immersion breaking only seems to happen mostly to newer players that never played the older games (and I mean older RPGs from the 80's and 90's for example) when they came out.
Like I said before, it breaks immersion only many years after it came out. Because players change and today they are used to games being "realistic" and if it is not realistic it breaks their immersion. It seems perfectly good for the older gamers. That is what I realized from this thread.
Beth's games usually have great OSTs.Oh yeah, the music is worth mentioning.
Yeah...Beth's games usually have great OSTs.