Why is there a...?

well... started a new game today... got out of the vault...

started walking towards springvale when a guy in leather armor armed with an assault rifle comes running towards me.

never had any encounter like that (he wasnt "red" on the radar) so i stopped...

he runs right up to me and i try to talk to him, but hes a caravan guard!
he sais something like "talk to the trader, im only here to guard the stuff" and runs off along the road past vault 101.

i go "ooooookey" and start rummaging around in the springvale runins (like so many times before).

after about the third house, i come back out on the street just in time to see a pack-brahmin run by (wierd sight by the way... watching one of those run)...

obviously part of the same caravan as the caravan guard...

never did see a trader tho... since i went up to megaton...

but he had to be running around somewhere...
 
I had a few moments like that.

At some point I reached the Anchorage memorial and met a wastelander who talked about some crazy things, I think the Oasis, and then suddenly died and fell over.

It later happened to me again while I was wandering through the wasteland, someone came running into my direction and as I walked to him he just fell over.

In some other part of the game one of those Mirelurk Hunter had managed to lodge itself into a support pillar and Enclave troops were shooting at it likes crazies.
 
Crni Vuk said:
Public said:
What's so creepy about it?
...
I dont know. I thought its pretty creepy the first time I encountered it. What do I know really ... everyone thinks different. I cant stand any kind of movies like "SAW". Others eat popcorn to it and lough their ass off ...

I just thought the idea someone closed in a small room with a nuclear attack outside and a radiated zone ... would go crazy. And all this plungers on the celling and the bleeding hands on the walls. Something like that creeps me out. Yeah yeah ... I am simple minded. I admit it.

Anything can be creepy and scary, but it depends on how you show it to the audience. The guy who made the video did it wrong:

1. He shows the room in the daylight
2. While playing that cheer-up music on the radio.
3. Not focusing on the best parts and sections of the room
4. And runing around the room, not "studying" it slowly, to create an atmosphere for the viewer.

BTW, the SAW series is a lame horror :P
Also, I'm going to assume you hated Shaun of the Dead then?

What?

<_< Fallout 1 and 2 had a lot in them that made them feel like comedy games too.

But I was saying that the "music" from the radio ruins the atmosphere of the game. Even Inon's so-called orchestral-ambient.

But let's try to not make this place another "Bethesda hatred" thread.
 
I asked because of what you had said:
"I also hate that Bethesda tries putting some horror flicks into the Fallout. Maybe they're taking the "all games in one" approach, which I don't usually like (just like most action-horror-comedy-drama in one, movies)."

Was just curious :P But in any case, I can see what you mean about it taking away from the atmosphere. Better then complete silence though, and the radio is optional. When you hear it in random houses, it just adds to the ghost-town feel to me.

Oh yeah, another odd moment: The teddy-bear Behemoth, who pops out of nowhere behind you if you disturb a teddy bear in some random encampment.
 
I hoped that Beth will learn from Fallout's 2 lame encounters and jokes, but NO - they took it to another level.
 
nemetoad said:
Better then complete silence though, and the radio is optional.

Sometimes silence creates a great atmosphere ("Condamned"
for example or Resident Evil in some parts), but the ambient music is much better choice than radio or silence.

When you hear it in random houses, it just adds to the ghost-town feel to me.

Which is stupid seeing unplugged but working radio laying on the floor or in the bathtub, just to create some atmosphere but in a stupid and illogical way.
Or burnt out human skeleotns on the bed, when the whole house looks untouched, clean and it's made of wood.

I asked because of what you had said:
"I also hate that Bethesda tries putting some horror flicks into the Fallout. Maybe they're taking the "all games in one" approach, which I don't usually like (just like most action-horror-comedy-drama in one, movies)."

Was just curious

Cool, but I asked "What?" because I didn't know what that Shaun of the Dead was. Now I know, coz I googled it, and I haven't watched.

Oh yeah, another odd moment: The teddy-bear Behemoth, who pops out of nowhere behind you if you disturb a teddy bear in some random encampment.

Silliness...
 
Not intended in-game but so freakin funney: After i got out of the shed in Andale, Charon stood between me and one of those freaks, so i could see only half of Wilson's face and the rest of the view was filled by a badly scaled meaty neck. Got me laughing.
 
nemetoad said:
Oh yeah, another odd moment: The teddy-bear Behemoth, who pops out of nowhere behind you if you disturb a teddy bear in some random encampment.

actually... you dont have to disturb the teddybear... you just have to move near the train-car that its in...

very lame btw.
 
I had the two BoS guys you find in the "fire ants" quest follow me for quite a while, and giving me jumpscares all around whenever i rested, they would spawn right next to me, and then run like rabbits towards the horizon.
Even in my house, i would rest and wake up with the guy staring to my eye, scaring the s*** out of me... that's lousy scripting. They should follow you for a while in that quest alone...
 
Well i was firing at a deathclaw the otherday and he just went up, just skyrocket, he was gone; i stood there for awhile just to see if he would come down but nope, never did.
Maybe he will hit a iridium satellite up there too. :D
 
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