Re: Companion AI in NWN2 is atrocious though. I stopped playing that game after the first big city because I was sick and tired either going into combat without my fighter dwarf because he was stuck half the map back, or having to babysit every character through the map. Also, combat with them was horrible, they'd put in a hit, then run to the side of the enemy. Holy shit, writing about it is bringing back bad memories. In a game with that gameplay design, I didn't want to order every single action of my companions, the game really wasn't designed for that kind of boredom. NWN1 was admittedly a worse representation of D&D gameplay, but at least they didn't expect you to do it without human friends, NWN2 they expect you to go through their, admittedly good, storyline alone with some fuck ups they call "AI" companions. NWN2 game engine is also the worst of it's time. There is no reason whatsoever that my game should have been lagging at ANY point in time. Overclocked Core2Duo and a 1900XT should be good enough for medium settings. NWN2 didn't think so, it thought that I was a bad boy and needed to be punished whenever I turned the camera angle. NWN2 is by far the worst game I have played since NWN1 was released.