Why isn't Obsidian developing this game?

Re:

Sander said:
Er, yeah, neat.
Have you ever actually started Neverwinter Nights? Because that game did not only have a sucky, sucky single player campaign; it was also insanely buggy and ridiculously resource-heavy. It was, without a doubt, one of the worst game engines ever, with the exception of the Fallout: Tactics engine.

Also, saying a game is poor because the modders of that game have not been active is ridiculous at best.
Companion AI in NWN2 is atrocious though. I stopped playing that game after the first big city because I was sick and tired either going into combat without my fighter dwarf because he was stuck half the map back, or having to babysit every character through the map. Also, combat with them was horrible, they'd put in a hit, then run to the side of the enemy. Holy shit, writing about it is bringing back bad memories. In a game with that gameplay design, I didn't want to order every single action of my companions, the game really wasn't designed for that kind of boredom. NWN1 was admittedly a worse representation of D&D gameplay, but at least they didn't expect you to do it without human friends, NWN2 they expect you to go through their, admittedly good, storyline alone with some fuck ups they call "AI" companions.
NWN2 game engine is also the worst of it's time. There is no reason whatsoever that my game should have been lagging at ANY point in time. Overclocked Core2Duo and a 1900XT should be good enough for medium settings. NWN2 didn't think so, it thought that I was a bad boy and needed to be punished whenever I turned the camera angle. NWN2 is by far the worst game I have played since NWN1 was released.
 
Companion AI is retarded in pretty much any game you don't control them directly. Direct control over your subordinates is practically a necesity for getting things done right.
 
freshmeat said:
Companion AI is retarded in pretty much any game you don't control them directly. Direct control over your subordinates is practically a necesity for getting things done right.
No it isn't. Besides, companions aren't subordinates.
 
NPC AI has developed quite a long way since games like Fallout. Only problem is that the Radiant AI has been proved retarded on the combat level;
radiantai6kx.jpg
 
freshmeat said:
Sander said:
No it isn't.

Ok.
Good.

To be more precise: the fact that some companion AI-routines have been particularly retarded doesn't mean they can't (and won't) be good. See, for instance, most major sports games.
 
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