[Disclaimer: Yeah, I noticed the other thread and even posted in it but, now many days later, I'm still the most recent post.. so here's try two] I'm still a little annoyed that Wild Wasteland was included as a trait and not merely a toggleable world setting like hardcore mode. Nevertheless, as I prepare to jump into the Wasteland for the first time, I was curious whether people felt it was worth giving up another, more character defining, trait? Or, to say that again in a slightly more focused way: does Wild Wasteland actually add any interesting non-combat encounters like you could stumble across in Fallout 2 (which ranged from the useless, like the Python inspired bridge guardian and the T.A.R.D.I.S. dematerializing, to the useful, e.g. The Cafe of Broken Dreams). I'm not looking for spoilers but, from reading other posts around here and related forums, it seems the majority of the "perks" relate to obtuse and obscure references relegated to window dressing (e.g. Indy's skeleton in the fridge, etc). Sadly, I'm not in-tuned with modern nerdy pop culture enough to catch many of the references (my nerdy pop culture extends from the 60s-80s).