Would Fallout 4 have been better as a Settlement focused Spin off?

Imaging if there had already been spin offs made like Fallout Tacti...oh.

Bethesda can't make a Fallout RPG, that's abundantly clear. They might as well use the licence to make a great spin off instead of a mediocre "RPG"
Hey if you want more Fallout Shelter and Fallout: Angry Birds and Fallout: The Sims then good for you. You're right though, maybe Bethesda would be better off doing this because at least then they wouldn't be lying to everyone by labeling their games "RPG."

Me? I personally don't care for such cheesy spinoffs. I'm a Fallout fan, and I desire a Fallout RPG.
 
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They might as well use the licence to make a great spin off instead of a mediocre "RPG"
:lmao:

What a waste of good franchise. I pity those who were willingly threw money so easily on whatever Bethesda made using the Fallout name. They certainly didn't get what they were supposed to get when they buy a product that bears the 'Fallout' name.

I know what you were trying to say, but it's pathetic we have to come to this when discussing the possibility of where the franchise is going. It's one thing to discuss if we are ready to let go and hoped for a 'replacement'. It's another to discuss whether we would be 'okay' if Fallout keep going further and further from what it was supposed to be.

Besides, we're talking about Bethesda here. The FPS mechanic of Fallout 4 were thanks to id Software, so to make full-fledged shooter Bethesda aren't even competent there. Hell, even as hiking simulator people admitted they are getting bored because of the lack of content and repetitiveness of it.

Like many said here, what you said 'might' work, but there's lots of competition in that market. Remember, all these times Bethesda managed to get by because their mix of everything was kinda 'unique' and there's no one else is trying to do what they were doing, hence they tried to please as many people as possible. If they try to focus on just one thing and, therefore, pleasing only one kind of audience, they would lose miserably.

Not only that, if we are to follow your advice and have the entirety of settlement building tied to the game-world, attempting a world building like trying to find the Institute spy among your settlers, that would require good writing and proper narrative design, and you know how shitty Bethesda is in that department, right?
 
He's also asking whether or not it would be okay for Fallout franchise to spawn more spin-offs in full-fledged form of Minecraft/Tropico/Sims style. Okay, that might work, but the ones doing it gotta be competent and knows that market well. We're talking about Bethesda, here, so it won't work.

Heck, if they outsource the IP but not doing it in the style of New Vegas, after all the disappointment and the fact that the voice of disappointment were loud and clear this time, you try asking if NMA would be okay with that?
 
He's also asking whether or not it would be okay for Fallout franchise to spawn more spin-offs in full-fledged form of Minecraft/Tropico/Sims style. Okay, that might work, but the ones doing it gotta be competent and knows that market well. We're talking about Bethesda, here, so it won't work.

Heck, if they outsource the IP but not doing it in the style of New Vegas, after all the disappointment and the fact that the voice of disappointment were loud and clear this time, you try asking if NMA would be okay with that?
Yea I don't see how they could make a good crafting game when they worked on one for 7 years and it came out like it did in Fallout 4. Let's be honest they weren't working on the story or dialogue for 7 years.

Let's say hypothetically that Bethesda makes the greatest Fallout-craft-sims game of all time. It is heralded by Bethesda fans and IGN alike as the greatest crafting/sims game ever made. I mean it's the absolute best crafting game in the history of the world mate. Well guess what? Fallout fans still aren't going to be happy that they waited 7 years for a Fallout RPG and instead got minecraft/sims. They're going to be standing around looking at each other asking "WTF is this shite?"

Which is exactly what happened when Fallout 4 was released, because Fallout 4 is a settlement-focused crafting spin-off of an actual Fallout RPG and Fallout fans were left standing around looking at each other asking "WTF is this?!" So when the OP asks "would Fallout 4 have been better as a settlement focused spin off" my response is that it already is a settlement focused spin-off despite the fact it has an official number in its title. 50% of its Season Pass price is Workshop DLC.

And if the response is "well it's not a good crafting game, what if it was a GOOD crafting game?" Then the answer is still no.

If you're hyped for a Fallout RPG and you're expecting a Fallout RPG no one cares how good your minecraft Sims-erlands game is. Would X-COM 3 be better as a crafting game? How about no.

Taking Fallout further in the wrong direction is not going to please Fallout fans.
 
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Yea I don't see how they could make a good crafting game when they worked on one for 7 years and it came out like it did in Fallout 4. Let's be honest they weren't working on the story or dialogue for 7 years.

Let's say hypothetically that Bethesda makes the greatest Fallout-craft-sims game of all time. It is heralded by Bethesda fans and IGN alike as the greatest crafting/sims game ever made. I mean it's the absolute best crafting game in the history of the world mate. Well guess what? Fallout fans still aren't going to be happy that they waited 7 years for a Fallout RPG and instead got minecraft/sims. They're going to be standing around looking at each other asking "WTF is this shite?"

Which is exactly what happened when Fallout 4 was released, because Fallout 4 is a settlement-focused crafting spin-off of an actual Fallout RPG and Fallout fans were left standing around looking at each other asking "WTF is this?!" So when the OP asks "would Fallout 4 have been better as a settlement focused spin off" my response is that it already is a settlement focused spin-off despite the fact it has an official number in its title. 50% of its Season Pass price is Workshop DLC.

And if the response is "well it's not a good crafting game, what if it was a GOOD crafting game?" Then the answer is still no.

If you're hyped for a Fallout RPG and you're expecting a Fallout RPG no one cares how good your minecraft Sims-erlands game is. Would X-COM 3 be better as a crafting game? How about no.

Taking Fallout further in the wrong direction is not going to please Fallout fans.

You still seem to have a wildly hard time understanding that an action fps with RPG elements that revolves around a lazy story about finding your son isn't a crafting sim because it has a rudimentary crafting system that you can absolutely ignore 99% of.
 
You still seem to have a wildly hard time understanding that an action fps with RPG elements that revolves around a lazy story about finding your son isn't a crafting sim because it has a rudimentary crafting system that you can absolutely ignore 99% of.
Technically, Fallout 4's only saving grace is the crafting and settlement system. Almost everything else about it was bland and half-arsed (except for the FPS mechanics but I credit id Software with that since they worked on that (and it shows) plus Bethesda screwed it up with their token RPG mechanics slapped onto it through bullet sponge enemies and simplistic perks to merely increase damage).

Since Fallout 4 is not an RPG nor is it a good FPS in its current state, it could only be a crafting sim game through process of elimination and currently, it is still a below average crafting sim game (or a garbage collecting simulator since junk collecting is mandatory to improve gear or build anything (plus it is pointless to use loot to get better gear)).

Bethesda probably would not make a settlement spin-off game since it would fall under their formula of so-called 'rpg' games (and I doubt they would have cared about Fallout Shelter if not for Toddie boy's announcement at E3 2015). Such a spin-off would only work if a competent game studio was making it, not Bethesda.
 
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