aenemic said:
combat can be really tough.
save every single turn and then it's just trial and error... you'll learn some basic tactics (including a lot of grenade throwing and sniping) eventually. but combat will still be tough as hell.
On my first play through I didn't even realize that it was possible to save in combat.
Whenever I go back to it I play it "iron man". Really adds to the tension.
A few tips:
Avoid night missions as much as possible. If you're forced to do a mission at night don't underestimate the utility of electro-flares and phosphorous rounds to light things up. The aliens apparently have far better night vision than your troops.
Everyone probably has their own tips for early research, but I usually go straight to laser rifles (better than the heavy lasers imo) then medkits, then up to armors. Motion scanners are pretty useless in my experience.
Fire all your soldiers that have less than 30 bravery and hire new ones until you get some that won't piss themselves under pressure. Anything less than 30 and they're liable to go berserk at the drop of a hat and auto-fire into your squads asses.
Don't forget to use the wheels of your ship as cover when moving your squad out. And always try to end your turn with your soldiers kneeling with enough AP's left to take a snap shot (unless they're using the rocket launcher
)
@rcorporon: That's a great tip and something I never thought of. Just picked this up on steam, gonna give it a go on the 2nd highest or highest difficulty, gonna have to take advantage of that.