X-Com

rcorporon

So Old I'm Losing Radiation Signs
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Just noticed that STeam's weekend sale is ALL X-Com games for $4.99.

I loved X-Com 1 and 2, and played the hell out of them in high school. They managed to find a perfect balance between strategy, accounting / financing, etc.

Great games...
 
Never played the second one but played the first and Apocolypse a lot during school.
Never very good at them though. Was fine with the combat but could never balance the books so always ended up loosing money.
Also had a tendancy to build nothing but police bikes in Apocolypse because they were cool which meant I lost a lot of vehicles. :P
Hated the mind control thingies in that game though.

Would also recommend the UFO series to anyone liking these types of games. While not as good as X-Com they are still fun to play and quite cheap as a collectors edition with all three games in the series came out a few months back.
 
I never got the hang of Apocalypse, but the first game is such a classic.

@Alphadrop:

If you go back and play the first one and are having trouble with money, have your engineers manufacture laser weapons early on, you sell them for a tidy profit. When your tech is sufficiently advanced and you have enough engineers you don't really even need the government funding. Just make stuff that requires no elerium or alien alloys and you're set. Also, you can sell all alien corpses and ship components, you only need 1 of each to research it.
 
I missed out on all of these games. I know they were classics and everything, but I don't know if I would like it now or not due to it's age. Has it aged well? I love RTS games like Supreme Commander, Company of Heroes, Warcraft series and what not.
 
TorontRayne said:
I missed out on all of these games. I know they were classics and everything, but I don't know if I would like it now or not due to it's age. Has it aged well? I love RTS games like Supreme Commander, Company of Heroes, Warcraft series and what not.


Here's a decent enough gameplay vid, only showing mission aspect of the game.

[youtube]http://www.youtube.com/watch?v=PKtJaSJIhHg[/youtube]

The graphics have aged well, IMO, and the gameplay is still excellent. For only $5, you really can't go wrong with this pack.
 
Not bad. I like the mind-control part.

Something I noticed. I was thinking of a story about mutants and I dubbed them "Mutons."

Looks like I wasn't the first to think of that.
 
I love the original UFO Defense, it's one of the single most amazing games ever coded. Its mix of turn based combat, base-building and strategy on the Geo-scape made it so far above any other game made in that era, it was years ahead of its time. My favorite part was that soldiers' names were randomly generated; since the soldiers had no faces, your imagination filled up the gaps, and you grew attached to your men. It was tragic when your favorite squaddie died from a burst of hot alien plasma. Even games nowadays lack this kind of depth, so, you can tell the game was made with love :). They just don't make games like they used to...

If you're having trouble with $$, you probably missed or failed a terror mission. Never pass up terror missions and it is impossible to lose the game. Also, Heavy plasma sell for a fuckton of money, as do corpses, if you ever find yourself having more than 1 corpse, just sell them, if they're researched, sell them all.
 
Man I forgot how good it looks until I saw that video.
Give me badass 2d graphics over 3d anyday.

Make lasers and sell deaders, got it. When I play the game again I'll keep that in mind.
 
i bought it, and tried playing the first one... holy shit i cant win in missions.

i take 7-10 guys in with rifles, if they dont all die to 3-4 aliens, i walk away with 1-3 guys. the aliens having plasma and my guys having rifles hurts the shit out of me. and i tried just researching lasers and trying to use them but i get terror missions before i can outfit my squad with them.

i take a hwp and i always get errors about not enough ammo even when i buy 25-30 of them ( hwp canon ) so it makes it hard to use those...

how the hell do you beat the aliens with plasma guns when all you have are rifles with shitty accuracy even when using auto shot :(
 
combat can be really tough.

save every single turn and then it's just trial and error... you'll learn some basic tactics (including a lot of grenade throwing and sniping) eventually. but combat will still be tough as hell.

excellet games. I started with X-Com: Terror From The Deep which still is my favorite in the series. the first is great too, but the atmosphere of the second is just amazing.
 
just tried a new game teching to lazers, got 4 pistols and then had a terror mission...

took 10 guys there, lost 3 before i could shoot my first time.

lost 2 more guys killing alien version of HWP. then another ran up to my ship, killed it and when it blew up it took out 3 more guys.

last 2 died to the 3rd alien HWP
 
Here's a tip:

Don't do anything on your first turn. If you leave your ship, all the aliens will have full TU"s, and can shoot the shit out of you as 'reaction fire.'

Skip the first turn and force the aliens to move, thereby lowering the amount of TU's they have.

It helps.
 
Also, don't bother with pistols, they are weak-ass. Get rifles. Research the newest rifles and clips as soon as they appear on the list. Same with armor. Also, use grenades often (be careful when using explosives in alien terror attack missions, because there are civilians).
 
aenemic said:
combat can be really tough.

save every single turn and then it's just trial and error... you'll learn some basic tactics (including a lot of grenade throwing and sniping) eventually. but combat will still be tough as hell.

On my first play through I didn't even realize that it was possible to save in combat.

Whenever I go back to it I play it "iron man". Really adds to the tension.

A few tips:

Avoid night missions as much as possible. If you're forced to do a mission at night don't underestimate the utility of electro-flares and phosphorous rounds to light things up. The aliens apparently have far better night vision than your troops.

Everyone probably has their own tips for early research, but I usually go straight to laser rifles (better than the heavy lasers imo) then medkits, then up to armors. Motion scanners are pretty useless in my experience.

Fire all your soldiers that have less than 30 bravery and hire new ones until you get some that won't piss themselves under pressure. Anything less than 30 and they're liable to go berserk at the drop of a hat and auto-fire into your squads asses.

Don't forget to use the wheels of your ship as cover when moving your squad out. And always try to end your turn with your soldiers kneeling with enough AP's left to take a snap shot (unless they're using the rocket launcher :) )

@rcorporon: That's a great tip and something I never thought of. Just picked this up on steam, gonna give it a go on the 2nd highest or highest difficulty, gonna have to take advantage of that.
 
i cant seem to get armor before i start having to fight terror missions... i have been trying that skip turn with lots of tu left, but that bravery thing ill try too, just seems like its hard to get money fast to recruit lots
 
While most UFO's and terror sites are totally random (as far as I can tell) it seems you'll always get your first terror site at the end of the first month, and it almost always ends up in a spot that forces you to attempt it at night.

It'll take a little bit to get armor (or armour as it were), research alien alloys to unlock that tree IIRC.

If you're having way too much trouble on your first terror site, you could try to reload from right before you went into the mission and hope for a different alien combo. There's a floater / reaper combo which I'd say is a bit easier than the sectoid / cyberdisc (alien hwp) combo. If you think its tough now wait until you start fighting Chryssalids ;) nasty buggers.

I'd definitely suggest playing on one of the first two difficulties your first time, this game is pretty tough even on the easiest setting.
 
If you target a terror site with your dropship, but don't land there, the terror site will never disappear, and allow you to wait for day to attempt it.

Some consider this a glitch / cheat though.
 
Steam launches it through dosbox, haven't used Vista at all yet but if dosbox works in vista then it should.
 
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