X-Com

TheWesDude said:
oh, it was a large ship that was landed... i got 50 elerium out of it... wtf?

Be careful not to blow up the UFO power sources, they only give you the 50 elerium if they survive combat in tact. I only ever blow them up if there's like 3 or 4 aliens surrounding them, and even then I'll usually let a soldier or two die if it means not damaging the engine (ruthelss! :) )

And yeh, conserve elerium as much as possible. I usually only put my best soldiers in power / flying armor. I also seldom bother with the hover tanks. I just build laser tanks and use them as scouts as they don't gain stats for kills anyway.
 
i think the powersource in the big one blew up because the "officer" threw around a lot of the bouncy balls and blew them up.
 
I've spend many many hours playing X-Com - Terror From The Deep. Never played the first one though for some odd reason... Tried the later ones but didn't like them
 
yea, i tried the enforcer, didnt like it, i looked at the control mappings for the air sim, and quit. i havent really tried the city or the 2nd, but im stil having fun with the 1st one
 
I started a session as I posted before, but I can't keep playing this game in DOSBox on a 24" monitor... it's just no fun. it runs well, but having to play in a tiny window just doesn't feel right. and if I play in full screen I get graphical glitches and lock-ups. it's so sad :cry:
 
BloodyPuppy said:
If you get the game through Steam it runs full screen in DOSBox, no problems.

Yeah, it was definitely worth th $5 it costs on there, even though I had an older freeware version of it I got off a PCGamer disk back in 2001, ha. You just have to adjust your processor speed in the DOSBox .ini, as the default speed seems to be way too slow.
 
BloodyPuppy said:
If you get the game through Steam it runs full screen in DOSBox, no problems.

I agree - have logged about 30hours after purchase and the game is just as cool today as it was back in the day :)
 
hm, I might have to get it then.

I have a (what I hope is) freeware version adapted for win xp - doesn't work in Vista but got it to work in DOSBox.
 
I got X-Com three days ago and I'm in my second Terror Mission, in Hong Kong. I must say, this game is hard and merciless. UFO missions seems to be easy compared to the Terror Mission.

In my first Terror Mission, just as I got out of the ship, they exploded my whole squad in the second turn! Eventually I managed to win, but not without getting half my squad wiped out. Damned Cyberdisks!

Anyone got tips against them? They are goddamned bullet magnets. In my second terror mission, I managed to take out some using a cannon, one guy with a rocket and lots of shooting with rifles, but there's a third one inside a building, and it seems immune to my grenades!
 
Cyberdiscs are vulnerable to lasers...but it sounds like you don't have any laser weapons right now.

Also, stay as far as away from them when you shoot at them. They tend to go out with a bang...but I guess you already know that.
 
Slaughter Manslaught: If any of your squad dies in a mission I suggest you restart the mission from a save. Your team members gain expierence and thus having fresh recruits constantly will seriously hurt you, moreso as the game progresses.

As for as the cyberdisks, I suggest you don't bother researching laser weapons but go straight to researching plasma as soon as you retrieve one after a mission. The heavy plasma is great and quite accurate. Sometimes one shot is enough to take down a cyberdisk, othertimes it may take a few. Remember to stand well clear of the cyberdisk you're shooting and any other nearby cyberdisks which might get caught in the initial death explosion and explode themselves.
 
Slaughter Manslaught said:
UFO missions seems to be easy compared to the Terror Mission.

Wait to have the pleasure to meet Etherals during a terror. The first time I thought I was about to hit my head on the wall.

If you want some tips, try this wiki. Thanks to it, I learned a lot of useful stuffs.
 
Cyberdiscs are a real pain when all you've got are the starting weapons. I like going straight for laser rifles right away, some suggest plasma, either way works, but lasers are faster to research.

f any of your squad dies in a mission I suggest you restart the mission from a save. Your team members gain expierence and thus having fresh recruits constantly will seriously hurt you, moreso as the game progresses.

If you load every time a single guy dies you will be playing this game for a very, very long time. Early on, losing half your squad in a terror mission or alien base is common and worth the loss imo. It's not that detrimental, I just stomped a genius game into the ground and on the final mission I only had 3 squad members that had survived more than 10 missions.
 
i researched lazer right away, and use exclusively laser rifles unless im going for a base/large craft. for those i use heavy plasma.

otherwise i sell spare heavy plasma, keep all heavy plasma clips, and all other types of pistol/rifles/clips.

plasma clips/guns take elerium which for me and all my games is very hard to get.
 
Right now, I'm fairly into the game. I've done about five or six terror missions, and I took two alien bases. Right now, I am switching from laser to plasma weapons and I'm also deploying some Personal Armor. After a weird day when four-to-five UFOs appeared out of NOWHERE and started going around Europe, half my main squad is wounded and still recovering. I even had to get reinforcements from Fort Abandon in the USA. I recently met Snakemen and some guys who look like rock monsters on my last Terror Mission, it was a pleasure to shoot them. In the beginning of June, the UK withdrew from X-Com and signed a pact with the Aliens. Is that bad apart from the loss of money?
 
Slaughter Manslaught said:
In the beginning of June, the UK withdrew from X-Com and signed a pact with the Aliens. Is that bad apart from the loss of money?

Bad as in it cannot be reversed I believe - in other words; even if you increase your presense in the region you will never get them back on your side, and thus never get the funding back.
 
yeah, you can't ever get the funding back. but if you do it right, all other countries should constantly increase funding so you should be fine.

it's a good idea to build bases in regions that give you lots of funding. and to take out alien colonies as soon as you can, because I'm pretty sure it's thanks to them countries will sign pacts with the aliens.
 
I've never played through a game where at least one country didn't defect to the aliens, so it's not a huge deal. You can prevent this though by sending out interceptors to patrol areas of high activity that are outside of your radar range. Every alien ship is actually on a specific mission, and you'll learn how to find out what kind of mission later on (hint: try to capture a navigator). Keep an eye out for ships on the "Alien Infiltration" mission, these ships landing is what causes governments to defect.

Oh and those rock guys? (chryssalids) Shoot them! The AI doesn't use them as well as they could because they only have a melee attack, but they've got like 100 time units and you don't want them touching your dudes.
 
funny thing about the AI is that it's pretty much non-existant. enemies actions in combat are pretty much randomized, which makes them so unpredictable.
 
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