X-Play Face Time with Todd Howard

X-play sucks, tey never review any decent games, and adam sesseler is annoying, and morgan webb's voice is annoying.
 
Mettle said:
Did I underestand it wrong, or did they actually credit Todd Howard for being the executive producer for the previous Fallout games?

"Todd Howard, the executive producer for the Fallout and Elder Scrolls franchises" ?
No, you are right. They tried to make it seem like Fallout 1 and 2 were made by Bethesda and didn't give any credit to the people who actually made the franchise worth the money that Interplay whored it off for.

Now, just imagine if Fallout had been whored off to a decent company... Imagine Fallout 3 as made by a company like Valve. They'd probably try to hire on as many of the original team to work on it as they could, if even just as reference. Even if they didn't do that, I'd be vastly curious on the design decisions they'd have made.
 
Egads. They put an upbeat music track under the interview to make it sound less boring and then clutter up the video with random excerpts from cutscenes, trailers and gameplay of various unrelated games?

If you want my attention, replace the lisping host who sounds like he's not only METAPHORICALLY sucking the interviewed's cock (seriously, did he just juggle a gum in his mouth or does he always sound that annoying?). Maybe they're just trying to make Todd seem more sympathetic by using a horrible host like that.

The info content wasn't exactly making up for it either. And Todd the producer of the Fallout franchise? That's a seriously misleading statement.

Also, Fallout wasn't about survival. Fallout is not survival horror. There are games like that, but Fallout never was that way.

Besides, scarce ammo, low health and constant threat are ways to put the player on the edge, but if that's your ONLY idea of how to inflict any atmosphere on the player, you should rethink your job description.

Don't get me wrong, FEELING that you're short of ammo can add to the sense of danger in some games, but actually LACKING ammo just because the designer thought it'd be fun tends to get horribly annoying -- especially if it's just for inconsequential boss fights after which you'll find all the ammo and health/armour pickups you could possibly need. Know what's even more fun? NO DAMN BOSS FIGHTS AT ALL. Heck.
 
Grimhound said:
No, you are right. They tried to make it seem like Fallout 1 and 2 were made by Bethesda and didn't give any credit to the people who actually made the franchise worth the money that Interplay whored it off for.

That sounds a little paranoid.

Actually, what hey wrote is technically correct; he is the producer for the franchise, which is what they've bought.

I wouldn't read too much into it, because it doesn't really matter - people who know, know, and people who don't care, won't. It is as simple as that; the information about the genesis of the Fallout series is easily available to anybody who wants to look. A lie like that serves no real purpose, and Bethesda have talked openly about taking on somebody else's series - now, if you want to talk about the various mistruths Bethesda have peddled about continuity, fidelity, and the spirit of the game, then that is a very different matter

Grimhound said:
Now, just imagine if Fallout had been whored off to a decent company... Imagine Fallout 3 as made by a company like Valve. They'd probably try to hire on as many of the original team to work on it as they could, if even just as reference. Even if they didn't do that, I'd be vastly curious on the design decisions they'd have made.

Easy to say, but it isn't necessarily true, and especially so if that company had a particularly peculiar idea about how the game should play.

Valve would have had no more reason to hire the original developers than Bethesda. They had their people already, and those people would have been instrumental in pushing to buy the IP in the first place. Do you really think that they would then bring in a load of senior developers from elsewhere to actually make the game?

Also, and not that I think it really makes any difference, you're assuming that the Fallout developers were available (whereas, apparently, we only know of one who offered themselves and was rejected).

The only way that Fallout 3 was going to see serious input from developers off the original series was for Obsidian to acquire the rights. I've said before; people shouldn't blame Bethesda for buying the rights, not one jot, they should blame Interplay for allowing them to buy the rights.
 
Bernard Bumner said:
The only way that Fallout 3 was going to see serious input from developers off the original series was for Obsidian to acquire the rights. I've said before; people shouldn't blame Bethesda for buying the rights, not one jot, they should blame Interplay for allowing them to buy the rights.

Agreed. I had seriously hoped that Obsidian would buy the license, but you can't blame Bethesda for scooping up a possible cash cow when it had the chance.
 
Zaptoman said:
Bernard Bumner said:
The only way that Fallout 3 was going to see serious input from developers off the original series was for Obsidian to acquire the rights. I've said before; people shouldn't blame Bethesda for buying the rights, not one jot, they should blame Interplay for allowing them to buy the rights.

Agreed. I had seriously hoped that Obsidian would buy the license, but you can't blame Bethesda for scooping up a possible cash cow when it had the chance.

I shouldn't blame ZeniMax for scooping up a possible cash cow but I should blame Interplay for going with the highest bidder?

Could you be making less sense?
 
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