Your favorite parts of Fallout 4?

I guess my favorite part was just the general art work and who the game looked i guess. I think the best part was diamound city it was ashame there where no other citys / settlements that made it more believable. I liked going up on some of the sky scrappers as well that was good
 
I mean generic content, like yet another metro full of ghouls, yet another lake full of mirelurks, yet another ruin for of super-mutants etc...

I doubt they cut actual relevant content. It would have required them to make that content in the first place.

Oh dear God, you are so right. The raiders and Supermutants being right next door to each other and...

I'd think I'd like this world better if it was LESS populated. No above ground ferals, no Supermutants and less raiders.
 
Yes, the map is way too crowded-- especially with ghouls. Moreover, why the hell do the ghouls "play dead" until you approach them,? It doesn't make sense. It's just something they thought was "cool" so they added it. You've got merchants and traders running around in rags with pipe-rifles. How are they not all dead?
 
Maybe they're resting and wake up when they hear you near.

That's what I assumed.

Anyway, about the map being too busy, would you guys have liked a more...realistic wasteland. Not greener where the destruction was far more complete, with most any building not built with pre-war super engineering being rudced to ahses, overgrown with more realistic creatures and a lot more desolation?

For all the problems of Fallout 3's map, I really liked how much open countryside there was. There were less locations to explore but once I got the green mods installed, and Mart's, I found hiking through the unobstructed wilderness to be a primal joy. That was my greatest joy in Skyrim....running around the countryside just seeing the animals run past. For me, it's not simply that Fallout 4 is ugly, that's merely strike one. The bigger problem is there's not enough 'silence' between encounters.
 
I was never fond of the walking simulator thing on the first place, but the concept was best used in Honest Heart imo.

- You have the sound of the environment instead of the music.
- You have a lot of quiet moments to enjoy the environment.
- Not everything you see wants to kill you. There are bighorners and peaceful tribals.
- No raiders, ghouls and super-mutants.
- As it was only wilderness, so you don't feel the scaling issues of the main game (every settlement being way too small and way too close to each other, despite the ingame travel being long enough to be boring)
- It was actually beautiful.
- The companions don't follow you forever, so you don't feel much of a loop in their dialogs.
 
I was never fond of the walking simulator thing on the first place, but the concept was best used in Honest Heart imo.

- You have the sound of the environment instead of the music.
- You have a lot of quiet moments to enjoy the environment.
- Not everything you see wants to kill you. There are bighorners and peaceful tribals.
- No raiders, ghouls and super-mutants.
- As it was only wilderness, so you don't feel the scaling issues of the main game (every settlement being way too small and way too close to each other, despite the ingame travel being long enough to be boring)
- It was actually beautiful.
- The companions don't follow you forever, so you don't feel much of a loop in their dialogs.

I'm honestly wondering: how do you try and create a post-apocalyptic game set generations later and NOT watch Lie After People? I give the old Fallout a pass because they came out before Life After People. A lot of downtown Boston looks as it should, but a town like Concord? There should be no wooden buildings left. And for fuck's sake, the outdoor banners are still up! The Holloween decorations are still up, which isn't really a problem indoors, but OUTDOORS?!

This is the problem with Bethesda's notion of an open world RPG. There's not enough empty space. They make too much work for themselves by adding in every little detail. What they should have done is let great parts of the map be procedurally generated or have an overworld map. Like one problem: there's not enough room in Boston for NOT HAVARD. And you want an abandoned city to shoot and loot through, there's Worchester 40 miles away. It's not as big as Boston, but with a current population of 182,000 it's a major city. Want a good faction? Why not an advanced settlement in Martha's Vineyard where WASP-y rich people sheltered themselves and have a Vault City-like relationship with the rest of New England? Make the Institute afraid of THEM because what they lack in technology, they make up with influence and wealth. So much more could be done with a map that didn't have to be created by hand, inch by inch.

And look at Skyrim! Skyrim in lore is the size of New Zeland. They needed to give us more of New England, I'd say at least all of Massachusetts, Rhode Island, and Connecticut.
 
But Bethesda games are the filler things between relevant contents. Most of the time, they even forget to put relevant contents. If their filler things is procedurally generated, they would do nothing.
 
But Bethesda games are the filler things between relevant contents. Most of the time, they even forget to put relevant contents. If their filler things is procedurally generated, they would do nothing.

Well, why not put have set pieces that you're supposed to see at certain parts of the map and the stuff between is procedurally generated?

And with Bethesda, I'm no longer giving them the benefit of the doubt, so I think you have a point, but if they wanted to devote assets towards making a bigger and better game, this would be an option.
 
Procederal generation, outside of minecraft like games, is cancer.

In exploration games, it can work just fine, Minecraft works, and so does No Man's Sky. The problem with that being there's ONLY the procedural generated stuff. I doesn't have to be fantastic, just varied enough to get the job done. And they sorta did this before with Daggerfalll.

At this point let's concede they don't give a shit about Fallout, and they don't. But if they wanted to, this is what they could have done.
 
I thought it was cancer there too. Much prefer prebuilt worldspaces.

I can understand that, but a basic problem of Bethesda's Fallout games is that the map is too small. It's one city and it's suburbs. To even begin to address the problems of Fallout 4, namely that it's way too busy, it needs to reflect a larger scale. It doesn't need to be Fallout 2 big, but it does need to extend beyond the inner suburbs of Boston. It needs true wilderness for the exploration to feel rewarding, both for pacing and for walking simulator.
 
How stupid it may sound, I like the synthetics.
I just wish that their origin story was different and that there were not completely human alike ones. In my opinion the Generation 3 synths should have been sort of like the Terminator, an synth 1/2 "exoskeleton" with cloned flesh on it.

To explain their scaled down minds I would have made Institute logs mention that they either invented microprocessor technology in the two hundred years after the War, or that they found a way to create artificial imitations of the cybernetic brain from Fallout 2. (a cloned human brain enhanced with implants)
 
How stupid it may sound, I like the synthetics.
I just wish that their origin story was different and that there were not completely human alike ones. In my opinion the Generation 3 synths should have been sort of like the Terminator, an synth 1/2 "exoskeleton" with cloned flesh on it.

To explain their scaled down minds I would have made Institute logs mention that they either invented microprocessor technology in the two hundred years after the War, or that they found a way to create artificial imitations of the cybernetic brain from Fallout 2. (a cloned human brain enhanced with implants)

I always thought the synths in Fallout 3 were like that. Human on the outside and machine inside, not lab-grown human replicas.





I like Curie but I feel she would have been better as a naive agoraphobic Vault researcher instead of a sapient Mr Handy in an abandoned Vault section. She could've had ideas on how to help the outside world but overtime she'd begin to understand the reality of it all and the player could either keep her optimistic and convince her she shouldn't give up, or that no matter what she does it won't change anything and she should instead focus on something else.

But I guess having a machine become"human" is more dramatic apparently.
 
I can understand that, but a basic problem of Bethesda's Fallout games is that the map is too small. It's one city and it's suburbs. To even begin to address the problems of Fallout 4, namely that it's way too busy, it needs to reflect a larger scale. It doesn't need to be Fallout 2 big, but it does need to extend beyond the inner suburbs of Boston. It needs true wilderness for the exploration to feel rewarding, both for pacing and for walking simulator.
Eh I think the bigger problem with the map is it really lacks content that is actually relevant, on any level, in universe.
 
Eh I think the bigger problem with the map is it really lacks content that is actually relevant, on any level, in universe.
But look at all the trash you can collect to build stuff, or stuff you can collect to mod your weapon with, of another weapon that looks like all the other weapons... [/sarcasm]

Have to agree with you there.
 
Fallout 4 wasn't just a bad Fallout game, It was a boring video game. Reuses so many quests, and boring quests at that. I get bored ten minutes after picking It up, but In that small time frame I can give praise to the soundtrack. The soundtrack definitely Isn't good for a Fallout game but at least It sounds nice.
 
Fallout 4 wasn't just a bad Fallout game, It was a boring video game. Reuses so many quests, and boring quests at that. I get bored ten minutes after picking It up, but In that small time frame I can give praise to the soundtrack. The soundtrack definitely Isn't good for a Fallout game but at least It sounds nice.

Inon Zur's best job was on New Vegas. The music fits the setting perfectly. Fallout 4's isn't bad but it doesn't fit as well IMO.
 
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