CT Phipps
Carbon Dated and Proud
There should be no wacky 50's route in Fallout.
What's people's problem with this? Other than "It's not in the original games?"
There should be no wacky 50's route in Fallout.
So adding a major element that wasn't in previous games isn't a big enough issue for you?What's people's problem with this? Other than "It's not in the original games?"
The wacky robots is something to live by but... Their design is not that bad. OWB was objectively 50s mad science, no betshitsda involvement. Aside from that... Any elaboration?(which was unfortunately carried into NV to an extent)
It's not the premise for the series; and it makes that premise and its setting diminished and stupid.What's people's problem with this? Other than "It's not in the original games?"
Wacky atmosphere contradicts the gloomy story premise about died family.What's people's problem with this? Other than "It's not in the original games?"
I meant mainly the wacky robots- securitrons being the biggie. OWB was an exception because it didn't take itself seriously.The wacky robots is something to live by but... Their design is not that bad. OWB was objectively 50s mad science, no betshitsda involvement. Aside from that... Any elaboration?
And I'm just analyzing. No, no sarcasm, for real. I had a lengthy post on that gun tho but now it more of a handwave rather than explanation.I did say to an extent- I'm not trying to shit on NV.
OKAnd I'm just analyzing. No, no sarcasm, for real. I had a lengthy post on that gun tho but now it more of a handwave rather than explanation.
Yeah no offense, but your excuse isn't valid- however small a part it is, the gun still fucking stupid. NV is still fantastic- 1 gun won't change a game, it's just a little nitpick.
What about 'em? What about writing about a control group Vaults since wacky science and isolation theme is overused? In the land so duct-taped as Commonwealth, suprising that Vault 81 wasn't ever a control group vault. It could do something about growing up and grounding into new brave world, for hines' sake.Can we stop talking about a toy gun and go back to vault ideas?
Well the thread is Vault ideas.What about 'em?
What's people's problem with this? Other than "It's not in the original games?"
When I wrote 'wacky', I did not mean Fallout 4 levels of wackiness and canon destroying 50s adherence. I just wrote it off in jest, really....
Skill checks, characters, AND story. Yeah, it was one of the better quests.The Last Voyage of the USS Constitution is about the only wacky adventure in Fallout 4 and unquestionably the best adventure in the game.
Skill checks, characters, AND story. Yeah, it was one of the better quests.
I think if we're establishing "New" Vault rules, it should go like this:
1. They must have actual experimental value
2. The Vault can't just be the same 200 years later
3. The Vault should have descendants unless you have a reason why it being wiped out is a good thing.
4. Sadism is not the goal but ruthlessness is the method.