Verd1234 said:
he must have relied on the infrared sensor that isn't used in the game and did not calibrate the Wii motion plus at all...
Actually he said that he was constantly recalibrating it but I'd bet that thinking that it relied on the infrared sensor exacerbated his problem with the controls.
What I found most interesting about the Gamespot review was that he seemed to like some of the things that others didn't, specifically the crafting system and "the Silent Realm". He also felt that the new "helpful" companion was actually helpful, while at least Giant Bomb said the exact opposite. I'd expect it to be as helpful as Navi and Midna were.
Also he had issue with the repetition, noting that you have to go through the three overworld areas three times each, fight two of the bosses three times each, and go through the pattern of fetch quest, dungeon, fetch quest, dungeon with interspersed Silent Realms a tiring number of times.
Like other reviewers he liked that Skyward Sword abandoned the "habit of introducing a new item in each dungeon that you would subsequently use to solve most of the puzzles and defeat the boss." You have to use various items in various ways to solve puzzles throughout the whole game.
He starts by complaining about how stupid the combat is, saying that the controls were too imprecise to wait and hit their weak points and instead you could parry then wiggle them to death. He later says that boss fights that use the sword heavily are a lot of fun due to the motion controls, even if they aren't perfect, and the "rush" of chipping away at an enemy's health.
The boss fights were fun for him, many being puzzles that you had to figure out which tool worked best in.
EDIT: Also note that he gave it the lowest score he could that would still make it a positive review on metacritic.