A Fallout that spans the whole mainland?

Discussion in 'Future Fallout Game Discussion' started by Wasteland Wanderer, Mar 27, 2017.

  1. ThatZenoGuy

    ThatZenoGuy Residential Sexy Anthro Goddess...Mutant.

    Nov 8, 2016
    Eh...Simplified battles aren't my favourite.

    I need every individual unit to have accurate simulations.

    Dwarf Fortress and Rule The Waves are better games IMO.
     
  2. Freight83

    Freight83 First time out of the vault

    Nov 11, 2014
    I'm a fan of Warhammer fantasy and TB games. So I carry bias.

    For combat, I'd prefer small teams and group skirmishes..... but NCR and legion were pretty big?
     
  3. ThatZenoGuy

    ThatZenoGuy Residential Sexy Anthro Goddess...Mutant.

    Nov 8, 2016
    NCR and Legion are 'big', but 'big' in fallout basically means some dudes in rugby gear, and like 30 dudes on the other side.

    IIRC the 'huge' battle of NCR vs Brotherhood was still like 100 or so dudes tops in NV.
     
  4. YeeCop

    YeeCop If It's Hostile, You Kill It

    Jan 26, 2017
    Erm... The idea of a Fallout game that sparses the entire United States?? Assuming the writing was consistently good and the team was immensely dedicated and spending all their time working on it, it would take decades to work on. Too much work and not realistic, sadly. I agree with R Graves. though, Fallout comics would be a great way to keep the series going.
     
  5. ThatZenoGuy

    ThatZenoGuy Residential Sexy Anthro Goddess...Mutant.

    Nov 8, 2016
    Dwarf Fortress can do it.

    Get someone who has too much free time.

    A very large patreon.

    Good programming skills.

    And 20 years.

    And we can have it.
     
  6. AbullSinCara

    AbullSinCara Modder&Mapper

    Jul 2, 2012
    There's already a mod for that.
    ----
    A game that spans the muddaland can't be done, it'll take you tons/gb of RAM and CPU, it's the same thing as the GTA fanboys desire: to go all over USA(They had an idea like this, but the next game won't be all over USA, just like FO5).

    No game created a whole map for USA except that little racing game released years ago.
     
  7. Hassknecht

    Hassknecht For hate's sake Admin Orderite

    Aug 16, 2010
    Daggerfall did it more than 20 years ago. It did use a lot of procedural generation, though.
    But I think it could work. Basically, what I'd see working is a game that simply blows up the proportions realistically and gives you the ability to travel the whole land in real time, but it's not a really feasible thing to do like in Daggerfall.
    You'd get all the normal settlements and cities with a LOT of empty space in between. Outside settlements you'd go to the map screen and travel on there like in the classic Fallouts, and at random encounters you'd go to the normal world that is procedurally generated from a height map and so on. After the encounter (fight or flee or whatever the encounter is) you can get back to the map screen and continue. That way the rendered world would be kept relatively small, keeping the requirements reasonable while giving you the desolate feeling of a really huge world.
    An alternative would be just rendering the surroundings of each settlement and portions around random encounters with the classic map travel bounds that take you to the world map. That would mean you couldn't actually travel the world in real time, but since that's just a gimmick anyway, there wouldn't be that much lost. Well, driving mechanics, mostly.
    Although, it would make for a fun mechanic in the random encounters. To flee, you'd need to reach the map border with a certain distance to your enemies, which could be hard to pull off on foot. On the other hand you could also encounter raiders with vehicles, enabling a sort of racing/vehicular combat mechanic.
    Personally, I wouldn't mind lower quality graphics if it enabled such a big world, but I guess many here don't really like the idea of a pointlessly huge, empty world just for the sake of having it.
     
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  8. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    More =/= better.