A new-found appreciation for Fallout 3

Discussion in 'Fallout 3 Discussion' started by Apollyon, Aug 2, 2019.

  1. Hulk'O'Saurus

    Hulk'O'Saurus It Wandered In From the Wastes

    Jul 10, 2018
    I avoided the main quest in Fallout 4. That game was, and probably still is unplayable without mods... but there are some very good mods that completely overhaul the balance of the game and make it a decent shooter/looter with character progression. My Fallout 4 run was heavily modded. Every aspect of the game - changed. There was even bullet physics and with a lot of drugs you could strafe out of minigun spray from a certain distance. Seeing the bullets in V.A.T.S. was awesome.

    What bugs me to this day is that when ran out of things to do I did the main quest... and it bugged. The game literally soft-locked itself and wouldn't complete a quest in the Institute after being out for years. And what was even more bizarre was the fact that the F4 community on Steam did not help when I posted for help. I got a few snarky remarks instead... I had to complete the quest via a console command in the end.
  2. NMLevesque

    NMLevesque Commie Ghost

    Jul 2, 2016
    I just thought that was the way to play it honestly. Do people seriously make a bee-line for every quest? Why even play an open world game then, and specifically one that's about exploration...

    Hubs can be good and fast travel is inferior to contextual travel options, but Megaton was mostly just okay and merely pointing to a spot on the map and watching a marker track across it a la Fo and Fo2 isn't much better respectively.

    I lean towards NV, but it's not totally ideal. When you get somewhere developed for a quest then NV shines, and certainly outdoes Fo3, but it largely lacks open exploration. Almost everything is tied to something. Quest locations are freaking everywhere. You have routes thrown at you left, right, and center. And when it comes to places you can just find and freely wander through, they tend to be less developed. The easiest fix I can think of is to use procedural generation to create spaces in between all the handcrafted wonderment, and throw in some contextual travel so that people have options.
  3. TheHouseAlwaysWins

    TheHouseAlwaysWins Look, Ma! Two Heads!

    Nov 28, 2015

    Fallout 1 and 2 aren't about politics tho

    Fallout doesn't have any large scale politics and in Fallout 2 there's like one or two sidequests about new reno/vault city/ncr, hardly political simulator.

    It seems like in your rants you kinda just make up stuff that isn't there in Fallout 1 and 2.

    It was Morrowind in actuality. It's an adventure game with a few whistles and bells that's it. Not an RPG