Armoured talking heads

Discussion in 'Fallout General Modding' started by Josan12, Sep 10, 2008.

  1. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Ok, Myron's done so that's it.







    I'm stumbling through the scripting to make the heads change in-game. It'll take a while unless a good scripter wants to do it for me, in which case it would probably take about 10 mins!
     
    • [Like] [Like] x 5
  2. CPL

    CPL Still Mildly Glowing
    Modder

    Mar 16, 2013
    Pretty cool. :cool: I usually give the robes to Myron, anyhow.
     
  3. Giax

    Giax It Wandered In From the Wastes

    Aug 13, 2015
    Myron in power armor is the best thing I saw this month.
     
    • [Like] [Like] x 6
  4. BreakinBenny

    BreakinBenny First time out of the vault

    Jun 18, 2015
    For some reason, Myron looks uglier when he's wearing that fuckin' hood.
     
  5. Lexx

    Lexx Lived Through the Heat Death
    Moderator

    Apr 24, 2005
    Wouldn't his face need to be a tad darker when under the hood? Right now it looks a bit like a floating face in black.
     
  6. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Yes, I agree. Of the three companions Myron's ugly mug looks the worse and was certainly the hardest to work with. The color profile of his head is bizarre and not really compatible with the other TH's i've ripped from. Also, the perspective on his head is very strange - either with a very wide-angle 'lense', slightly from above or both.

    ANyway - I'm going to make another pass over all three armors for him:

    1) darken his face in the robes
    2) widen his shoulders on the combat armor
    3) increase the size of his head relative to the PA -does anyone else think his head is too small in proportion to the armor?
     
  7. Zaius238

    Zaius238 Sunburn

    Jul 14, 2007
    All of these are awesome!

    Is this going to be included in killap UP or RP?

    Good job! :clap::clap::clap::clap::clap:
     
  8. Drobovik

    Drobovik Vault Archivarius Modder

    Jun 20, 2011
    @Josan12
    Yes, power armor Myron needs bit bigger head
    and I think combat armor shoulders are just fine. Myron is a small frame guy after all.
    Teaser:)
     
    Last edited: Nov 18, 2015
  9. Zaius238

    Zaius238 Sunburn

    Jul 14, 2007
    Anyone contacted killap about this?
    It would be a shame if this never get included, like some sick animations that were created by another user.
    There was one of the chosen one firing with two deagles, gangster dying at a table (I believe it was Jesus Mordino), Metzger exploding, and I'm sure there was more...
    I can't wait, this is a great addition to NPC armor mod.
     
  10. CPL

    CPL Still Mildly Glowing
    Modder

    Mar 16, 2013
    I always thought the animation threads should have a sticky so it would be easy to access them without searching through the pages and they are important for modding.
     
  11. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    I've let him know in a PM and MIB88 is already working it into the MM. Thanks to Drobovik and MIB I should be able to release this as an RP 2.3 compatible stand-alone mod once it's polished and tested in a week or two.
     
    • [Like] [Like] x 7
  12. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    So it would appear from testing that this unfortunately is not correct. The Cassidy in my current savegame is 'good' disposition to me, and Drobovik has the same with Sulik. Does anyone know how/why companions somtimes use their bad/good heads after they've been recruited?
     
  13. Magnus

    Magnus Weapons Manufacturer Modder

    Dec 6, 2007
    Myron's power armor head is perfect, don't change it.
    I can't breathe.
     
    • [Like] [Like] x 1
  14. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Ok, so here's the finished NPC Armored Talking Heads mod:

    Sulik:

    ... ... ... ... ... ...


    Cassidy:

    ... ... ... ... ... ...

    Myron baby!:

    ... ... ...


    Unfortunately it's huge - 187MB. This is unavoidable because the antique engine has to treat each TH as an entirely new one, voice files and all.

    Download link: https://www.mediafire.com/?cj1hvyqjm1yw47r

    1) This completes the NPC armor mod for me. It really bugged me the way the above three companions had armored sprites but their TH's always looked the same - so now they're consistently armored!
    2) It's RP 2.3 compatible. In fact, so far it's only RP 2.3 compatible because it's the final part of the NPC armor mod, and so doesn't really make sense as a vanilla mod. I may make a vanilla version of the entire NPC armor mod in the future. (armored sprites and armored TH's)
    3) MIB88 will be working it into the MM. Hopefully it will be included in future RP versions although Killap has not got back to me yet.
    4) I only made companions 'neutral' faces. I suspect NPC's do sometimes use their 'good' faces (once recruited) in rare cases but it's a lot of work to make that happen. So you'll only see their neutral faces once you've recruited one of the three companions above with this mod.
    5) I may do Cassidy's unarmored face in the future. For now it just uses leather armor.
    6) APA but has a 'radio' sound filter applied to the characters voices. See earlier in this thread for a sample.

    You know the deal: unpack the .rar to your Fallout 2 game directory and overwrite any files. All files go in the corresponding folders, which with the RP installed, will already exist. If you've never done this before then post in this thread for help.

    Please report any bugs and issues here - there probably will be as Killaps RP source scripts are not always easy to understand.

    Thanks to MIB88 and Drobovik for help!
     
    Last edited: Nov 24, 2015
    • [Like] [Like] x 10
  15. Oracle

    Oracle Water Chip? Been There, Done That

    May 19, 2003
    Wow nicely done! :shock:
     
    • [Like] [Like] x 1
  16. CPL

    CPL Still Mildly Glowing
    Modder

    Mar 16, 2013
    Pretty cool stuff. 8-) Can't wait to try this out.
     
    • [Like] [Like] x 2
  17. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    Thank you for your efforts Josan...:wink:
     
    • [Like] [Like] x 2
  18. CPL

    CPL Still Mildly Glowing
    Modder

    Mar 16, 2013
    Cassidy looks good with the leather jacket, but unfortunately on my game, Sulik's screen is blacked out. I have him wearing the robes, by the way. I haven't picked up Myron, yet. You know, I had the blacked out screen happen to Cassidy's talking head happen to me on one of the previous versions of the RP. I use to just use the original talking head for him because of that, until the new version of the RP came out and it was working.
     
  19. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    If it's blacked out that usually means the game can't find the art. Check Suliks heads are in the data\art\heads folder and of course that the script is in the scripts folder.
     
  20. Nineeva

    Nineeva First time out of the vault

    Aug 20, 2009
    I can't get this mod to work, I've made sure all the files are in the correct place and everything and I have RP 2.33.
    So far:
    - Cassidy won't even enter dialogue with me
    - Sulik's screen goes black when I talk to him with any armour on.

    I've not tried Myron as I'm assuming he has similar bugs.

    Any suggestions?