Now that we have this new shiny PnP Fallout Subforum, I will take advantage of it to ask for NMA help with a side project I have been working (slowly to be honest, I am a lazy guy). I am working on making a custom PnP system based on the Fallout, Fallout 2 and some Fallout Tactics computer games. I know there are already Fallout PnP rules that others made, but I think we could make a simpler and easier one that new players can understand without all the maths, this would also make combat faster and require less calculations. It would (obviously) use the SPECIAL system: Spoiler: SPECIAL System in more detail Contains the description as seen on the Fallout and Fallout 2 games (FO1/FO2) and the one from Fallout Tactics (FOT) (if it is different). Also includes what each attribute affects in game and shows which skills are associated with each attribute. Strength ------- (FO1/FO2): "Raw physical strength." Affects: Carry Weight, Hit Points, Melee Damage, Thrown weapons range modifier Skills: Melee Weapons, Unarmed Perception --- (FO1/FO2): "The ability to see, hear and taste and notice unusual things." Affects: Ranged combat distance modifiers, Sequence, See things farther away Skills: Doctor, First Aid, Lockpick, Pilot, Traps Endurance --- (FO1/FO2): "Stamina and physical toughness." (FOT):"The ability to withstand punishment and physical exertion." Affects: Healing Rate, Hit Points, Poison Resistance, Radiation Resistance Skills: Outdoorsman Charisma ----- (FO1/FO2): "A combination of appearance and charm." (FOT):"A combination of looks, charm and leadership skills." Affects: NPC reactions, Prices Skills: Barter, Speech Intelligence - (FO1/FO2): "Knowledge, wisdom and the ability to think quickly." (FOT):"Mental strength and abilities." Affects: Skill points per level Skills: Doctor, First Aid, Outdoorsman, Repair, Science Agility ---------- (FO1/FO2): "Coordination and the ability to move well." (FOT):"Speed, dexterity and the ability to manipulate small objects." Affects: Action Points, Armor Class Skills: Big Guns, Energy Weapons, Lockpick, Melee Weapons, Small Guns, Sneak, Steal, Throwing, Traps, Unarmed Luck ------------ (FO1/FO2): "Fate, Karma." (FOT):"A combination of fate, Karma and, in general, how the universe views this character." Affects: Critical Chance Skills: Gambling Gah I run out of time just typing this, I will come back later and edit this post and add more info, ask some questions and help with some stuff I would like opinions with. Fell free to add any suggestions or ask anything you want to know, this system is really early stages and so do not expect much yet .