Depth of Field and Motion Blur. Yes or No?

Discussion in 'General Gaming and Hardware Forum' started by Risewild, Feb 18, 2018.

Do you like DOF and Motion Blur in your games?

  1. I love them

    1 vote(s)
  2. I hate them

    13 vote(s)
  3. I don't care either way

    2 vote(s)
  1. Risewild

    Risewild So Old I'm Losing Radiation Signs
    Modder Orderite

    Jun 14, 2014
    I am bored and so I decided to make a simple poll.
    DoF and Motion Blur. Aye or Nay?

    I don't like those two things in my games. I think games should always have the option for turning those off.
    They use those "effects" to usually hide bad graphics or tearing that can happen while the camera is moving, specially in lower framerates.

    Also they give side effects to many players (like motion sickness and headaches for example). At this day and age, technology has evolved past having to hide your graphic problems with these effects. But it still happens (and seems to happen even more now, seems like every new 3D game will have one or both of these graphical effects).

    Not to mention that the human eyes does not do Depth of Field like games do (which I assume is why people get those side effects I mentioned before). They end up straining people's eyes (even when people do not have side effects) because (I think, not an expert in eyesight) the human eye will automatically try to "focus" the blur parts, and can't.

    So, go ahead and tell me if you like those things, if you always turn them off or if you don't care (which I assume will be the most picked option).
  2. a721402

    a721402 I'm officially doomed.

    Mar 29, 2016
    Pretty sure no one like motion sickness, so where won't be anyone still sane love both of them.
  3. Gizmojunk

    Gizmojunk Vault Fossil

    Nov 26, 2007
    Depth of Field simulates the eye's focus on an otherwise wholly 2D image—of rendered 3D art.

    Motion Blur simulates fast movement—fast enough that it appears as a streak.

    Both can be abused, and used to cover up bad graphics... as seen in the recent Transformers movies, but this is not why these are available.

    I don't mind them—if used to improve the image, at not too high a cost to the frame rate.
  4. SuAside

    SuAside Testament to the ghoul lifespan

    May 27, 2004
    I tend to disable them whenever possible. I'm not adverse to the implementation, but the problem tends to be that it implemented way too heavy-handedly. Add to that to the fact that it makes your gfx work harder, you may as well disable it when you can.

    (Disabling DoF can create unfair situations in multiplayer though.)
  5. Lexx

    Lexx Lived Through the Heat Death

    Apr 24, 2005
    A *slight* effect can improve the graphics. It's just that game devs usually do too much of it and therefore ruin the effect.

    Also mods. I lol at all the "improved graphics" mods that turn everything 10 feet away from you into a blurry mess.
  6. Hassknecht

    Hassknecht For hate's sake Admin Orderite

    Aug 16, 2010
    Never was a fan of motion blur, but DoF can look nice if done correctly (aka sparsely).
    A lot of people hate film grain and chromatic aberration, too, but I kinda like them if they're done subtly. There's a mod for Fallout 4 that simulates specific types of filmstock, I like that.
  7. Walpknut

    Walpknut Testament to the ghoul lifespan

    Dec 30, 2010
    I am one of those who gets motion sickness from them so.

    Hate Newspaper.
  8. Lanfear

    Lanfear Mildly Dipped

    Jan 26, 2016
    It makes my eyes barf.
  9. Chromevod

    Chromevod Nope.

    May 25, 2011
    Hate. Both of them. One of the first things I do with a new game I pick up is find if those settings exist and if they do, turn them off.
  10. CerberusGate

    CerberusGate I should save my game in a whole new slot

    Jun 6, 2016
    Hate them. Motion Blur edges out Depth of Field in terms of how much I hate them as features. If I find them, I usually have them disabled.
  11. Atomkilla

    Atomkilla Hazel Hegemon oTO Orderite

    Dec 26, 2010
    I don't mind them. Seen it done couple of times quite nicely, despite it usually being shit.
    In any case, it's optionl stuff you can disable, so it's fine.
  12. Buxbaum666

    Buxbaum666 Heterostructured Nanorod oTO Orderite

    Dec 5, 2003
    Shallow depth of field is for photography, still or otherwise. In games, I want to decide for myself what my eyes will focus on, especially in shooters. Worst offender that comes to mind was Wolfenstein TNO, where standing right in front of an open door would blur out everything behind it. And you couldn't turn it off without using console commands.
    I don't like motion blur, either, mainly because it doesn't work right most of the time.
    • [Like] [Like] x 1
  13. Gizmojunk

    Gizmojunk Vault Fossil

    Nov 26, 2007
    I wonder if the blur allows them to use reduced LODs beyond the door?
    (I haven't played the game)
  14. Hassknecht

    Hassknecht For hate's sake Admin Orderite

    Aug 16, 2010
    I don't remember there being that much DoF, but I can imagine that it's terrible.
    I liked the use of shite-graphics-filters in Alien: Isolation. Perfect application of chromatic aberration and so on.
  15. Atomkilla

    Atomkilla Hazel Hegemon oTO Orderite

    Dec 26, 2010
    Speaking of motion blur, yesterday I almost got sick from MB in The Last of Us Remastered.
    Game is great so far, but fuck lazy developers, they put insane MB while you are rotating a damn camera.
  16. Gizmojunk

    Gizmojunk Vault Fossil

    Nov 26, 2007
    The Witcher 2 had that, but IIRC it was a selectable option.
  17. Atomkilla

    Atomkilla Hazel Hegemon oTO Orderite

    Dec 26, 2010
    Yeah, many games have that but usually it's optional. At least on PCs.
    Of all console games I've played I don't recall it being optional. However, it was rarely necessary because most of the time it was done well.

    This was atrocious.
  18. Gizmojunk

    Gizmojunk Vault Fossil

    Nov 26, 2007
    This could have been—had they thought... written into the game that the player/shooter PC was myopic. :whistle:

    In the Grimrock mod I was part of, there was an engine limitation, that click detection for the the healing crystals was hardcoded to be at middle-above the floor level, but my room had one placed on a sub-floor (half-way below), and could not be clicked from the bottom/front. So I put in a scroll, warning of a cracked crystal, that can only be rubbed on its top. :mrgreen:
    Last edited: Mar 13, 2018
  19. Supreme Shah Ismail

    Supreme Shah Ismail Look, Ma! Two Heads!

    Sep 17, 2016
    Motion blur is awful especially for FPS games